Lines Matching refs:glEnable
104 glEnable(GL_LIGHTING);
105 checkGLcall("glEnable GL_LIGHTING");
129 glEnable(GL_DEPTH_TEST);
130 checkGLcall("glEnable GL_DEPTH_TEST");
133 glEnable(GL_DEPTH_TEST);
134 checkGLcall("glEnable GL_DEPTH_TEST");
153 glEnable(GL_CULL_FACE);
154 checkGLcall("glEnable GL_CULL_FACE");
159 glEnable(GL_CULL_FACE);
160 checkGLcall("glEnable GL_CULL_FACE");
191 glEnable(GL_DITHER);
192 checkGLcall("glEnable GL_DITHER");
267 glEnable(GL_BLEND);
268 checkGLcall("glEnable GL_BLEND");
357 glEnable(GL_LINE_SMOOTH);
358 checkGLcall("glEnable(GL_LINE_SMOOTH)");
515 glEnable(GL_ALPHA_TEST);
516 checkGLcall("glEnable GL_ALPHA_TEST");
582 glEnable(GL_DEPTH_CLAMP);
583 checkGLcall("glEnable(GL_DEPTH_CLAMP)");
591 if (enable & WINED3DCLIPPLANE0) { glEnable(GL_CLIP_PLANE0); checkGLcall("glEnable(clip plane 0)"); }
592 if (enable & WINED3DCLIPPLANE1) { glEnable(GL_CLIP_PLANE1); checkGLcall("glEnable(clip plane 1)"); }
593 if (enable & WINED3DCLIPPLANE2) { glEnable(GL_CLIP_PLANE2); checkGLcall("glEnable(clip plane 2)"); }
594 if (enable & WINED3DCLIPPLANE3) { glEnable(GL_CLIP_PLANE3); checkGLcall("glEnable(clip plane 3)"); }
595 if (enable & WINED3DCLIPPLANE4) { glEnable(GL_CLIP_PLANE4); checkGLcall("glEnable(clip plane 4)"); }
596 if (enable & WINED3DCLIPPLANE5) { glEnable(GL_CLIP_PLANE5); checkGLcall("glEnable(clip plane 5)"); }
719 glEnable(GL_COLOR_SUM_EXT);
725 checkGLcall("glEnable(GL_COLOR_SUM)");
805 glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
806 checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
862 glEnable(GL_STENCIL_TEST);
863 checkGLcall("glEnable GL_STENCIL_TEST");
901 glEnable(GL_STENCIL_TEST);
902 checkGLcall("glEnable GL_STENCIL_TEST");
1157 checkGLcall("glEnable GL_FOG");
1268 glEnable(GL_COLOR_MATERIAL);
1269 checkGLcall("glEnable(GL_COLOR_MATERIAL)");
1325 glEnable(GL_LINE_STIPPLE);
1326 checkGLcall("glEnable(GL_LINE_STIPPLE);");
1345 glEnable(GL_POLYGON_OFFSET_FILL);
1346 checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);");
1347 glEnable(GL_POLYGON_OFFSET_LINE);
1348 checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);");
1349 glEnable(GL_POLYGON_OFFSET_POINT);
1350 checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);");
1374 glEnable(GL_NORMALIZE);
1375 checkGLcall("glEnable(GL_NORMALIZE);");
1636 glEnable(GL_POINT_SPRITE_ARB);
1637 checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
1685 glEnable(GL_MULTISAMPLE_ARB);
1686 checkGLcall("glEnable(GL_MULTISAMPLE_ARB)");
1696 glEnable(GL_SCISSOR_TEST);
1697 checkGLcall("glEnable(GL_SCISSOR_TEST)");
1727 glEnable(GL_POLYGON_OFFSET_FILL);
1728 checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
3356 glEnable(GL_TEXTURE_GEN_S);
3357 glEnable(GL_TEXTURE_GEN_T);
3358 glEnable(GL_TEXTURE_GEN_R);
3387 glEnable(GL_TEXTURE_GEN_S);
3388 glEnable(GL_TEXTURE_GEN_T);
3389 glEnable(GL_TEXTURE_GEN_R);
3418 glEnable(GL_TEXTURE_GEN_S);
3419 glEnable(GL_TEXTURE_GEN_T);
3420 glEnable(GL_TEXTURE_GEN_R);
3430 glEnable(GL_TEXTURE_GEN_S);
3431 glEnable(GL_TEXTURE_GEN_T);
3797 glEnable(GL_VERTEX_BLEND_ARB);
3798 checkGLcall("glEnable(GL_VERTEX_BLEND_ARB)");
4821 glEnable(GL_LIGHT0 + Index);
4822 checkGLcall("glEnable(GL_LIGHT0 + Index)");