Searched refs:fragment_samplers (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1990 gl_info->limits.fragment_samplers = 1;
1992 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2238 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2242 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, (UINT)gl_max);
2244 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2282 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2516 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
H A Dshaderapi.c167 LogRel(("shaderlib: fragment_samplers=%-2u vertex_samplers=%-2u combined_samplers=%-3u general_combiners=%u\n",
168 gl_info->limits.fragment_samplers, gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers, gl_info->limits.general_combiners));
257 if (state < pContext->gl_info->limits.fragment_samplers)
H A Dwined3d_private.h1508 UINT fragment_samplers; member in struct:wined3d_gl_limits
H A Dglsl_shader.c451 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2238 gl_info->limits.fragment_samplers = 1;
2240 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2429 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2433 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2435 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2473 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2656 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
H A Dwined3d_private.h1480 UINT fragment_samplers; member in struct:wined3d_gl_limits
H A Dglsl_shader.c434 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers)
H A Dstate.c3307 if (mapped_stage >= gl_info->limits.fragment_samplers)
H A Darb_program_shader.c5356 caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
H A Ddevice.c1680 if (state < gl_info->limits.fragment_samplers)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c2673 gl_info->limits.fragment_samplers = 1;
2675 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2738 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2743 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2746 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2786 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
H A Dglsl_shader.c429 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers)
7037 caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
H A Dwined3d_private.h1625 UINT fragment_samplers; member in struct:wined3d_gl_limits
H A Ddevice.c1161 if (state < gl_info->limits.fragment_samplers)
H A Darb_program_shader.c5837 caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
H A Dstate.c3449 if (mapped_stage >= gl_info->limits.fragment_samplers)

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