Searched refs:fragment_samplers (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 1990 gl_info->limits.fragment_samplers = 1; 1992 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2238 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp); 2242 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, (UINT)gl_max); 2244 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers); 2282 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers; 2516 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
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H A D | shaderapi.c | 167 LogRel(("shaderlib: fragment_samplers=%-2u vertex_samplers=%-2u combined_samplers=%-3u general_combiners=%u\n", 168 gl_info->limits.fragment_samplers, gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers, gl_info->limits.general_combiners)); 257 if (state < pContext->gl_info->limits.fragment_samplers)
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H A D | wined3d_private.h | 1508 UINT fragment_samplers; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 451 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 2238 gl_info->limits.fragment_samplers = 1; 2240 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2429 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp); 2433 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max); 2435 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers); 2473 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers; 2656 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
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H A D | wined3d_private.h | 1480 UINT fragment_samplers; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 434 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers)
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H A D | state.c | 3307 if (mapped_stage >= gl_info->limits.fragment_samplers)
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H A D | arb_program_shader.c | 5356 caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
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H A D | device.c | 1680 if (state < gl_info->limits.fragment_samplers)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 2673 gl_info->limits.fragment_samplers = 1; 2675 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2738 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp); 2743 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max); 2746 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers); 2786 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
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H A D | glsl_shader.c | 429 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.fragment_samplers) 7037 caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
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H A D | wined3d_private.h | 1625 UINT fragment_samplers; member in struct:wined3d_gl_limits
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H A D | device.c | 1161 if (state < gl_info->limits.fragment_samplers)
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H A D | arb_program_shader.c | 5837 caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8);
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H A D | state.c | 3449 if (mapped_stage >= gl_info->limits.fragment_samplers)
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