/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | directx.c | 291 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) 296 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", 297 iface, adapter, device_type, adapter_format, rt_format, ds_format); 302 wined3dformat_from_d3dformat(ds_format)); 290 d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | directx.c | 300 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) 305 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", 306 iface, adapter, device_type, adapter_format, rt_format, ds_format); 311 wined3dformat_from_d3dformat(ds_format)); 299 d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | swapchain.c | 1217 swapchain->ds_format = wined3d_get_format(gl_info, formats[i]); 1218 swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format); 1227 swapchain->ds_format = wined3d_get_format(&device->adapter->gl_info, WINED3DFMT_D24_UNORM_S8_UINT); 1228 swapchain_context = context_find_create(device, swapchain, swapchain->ds_format); 1239 || swapchain->desc.auto_depth_stencil_format != swapchain->ds_format->id)) 1405 if (!(ctx = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
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H A D | context.c | 964 const struct wined3d_format *ds_format) 971 context = context_create(swapchain, target, ds_format 1435 const struct wined3d_format *color_format, const struct wined3d_format *ds_format, 1445 TRACE("device %p, dc %p, color_format %s, ds_format %s, aux_buffers %#x, find_compatible %#x.\n", 1446 device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id), 1456 getDepthStencilBits(ds_format, &depthBits, &stencilBits); 1540 iPixelFormat, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id)); 1619 struct wined3d_surface *target, const struct wined3d_format *ds_format 1727 pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, FALSE); 1733 pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffer 962 context_find_create(struct wined3d_device *device, struct wined3d_swapchain *swapchain, const struct wined3d_format *ds_format) argument 1434 context_choose_pixel_format(const struct wined3d_device *device, HDC hdc, const struct wined3d_format *color_format, const struct wined3d_format *ds_format, BOOL auxBuffers, BOOL findCompatible) argument [all...] |
H A D | directx.c | 3788 const struct wined3d_format *ds_format; local 3801 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id); 3805 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) 3822 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) 3876 const struct wined3d_format *display_format, const struct wined3d_format *ds_format) 3879 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; 3882 switch (ds_format->id) 3896 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE; 3907 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) 3875 CheckDepthStencilCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *display_format, const struct wined3d_format *ds_format) argument [all...] |
H A D | wined3d_private.h | 1357 const struct wined3d_format *ds_format 1389 const struct wined3d_format *ds_format); 2714 const struct wined3d_format *ds_format; member in struct:wined3d_swapchain
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H A D | device.c | 4964 if (!(context = context_create(swapchain, target, swapchain->ds_format)))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | swapchain.c | 1111 swapchain->ds_format = getFormatDescEntry(WINED3DFMT_D24_UNORM_S8_UINT, gl_info); 1115 swapchain->ds_format); 1119 swapchain->ds_format); 1276 if (!(ctx = context_create(This, (IWineD3DSurfaceImpl *)This->frontBuffer, This->ds_format
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H A D | context.c | 2644 if (match_depth_stencil_format(swapchain->ds_format, depth_stencil->resource.format_desc)) return;
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H A D | wined3d_private.h | 2909 const struct wined3d_format_desc *ds_format; member in struct:IWineD3DSwapChainImpl
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H A D | device.c | 6671 if (!(context = context_create(swapchain, target, swapchain->ds_format
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2944 const struct wined3d_format_desc *ds_format; member in struct:IWineD3DSwapChainImpl
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