Searched refs:cursorTexture (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1361 if (device->cursorTexture)
1363 gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
1364 device->cursorTexture = 0;
4647 if (device->cursorTexture)
4650 context->gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->cursorTexture);
4652 device->cursorTexture = 0;
4723 gl_info->gl_ops.gl.p_glGenTextures(1, &device->cursorTexture);
4725 context_bind_texture(context, GL_TEXTURE_2D, device->cursorTexture);
4742 device->cursorTexture = 0;
4842 if (device->cursorTexture)
[all...]
H A Dswapchain.c608 swapchain->device->cursorTexture &&
630 cursor.texture_name = swapchain->device->cursorTexture;
H A Dwined3d_private.h1943 GLuint cursorTexture; member in struct:wined3d_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c376 if (This->device->bCursorVisible && This->device->cursorTexture)
398 cursor.texture_name = This->device->cursorTexture;
H A Ddevice.c1899 if(This->cursorTexture) {
1901 glDeleteTextures(1, &This->cursorTexture);
1903 This->cursorTexture = 0;
6295 if(This->cursorTexture) {
6298 glDeleteTextures(1, &This->cursorTexture);
6301 This->cursorTexture = 0;
6378 glGenTextures(1, &This->cursorTexture);
6380 glBindTexture(GL_TEXTURE_2D, This->cursorTexture);
6400 This->cursorTexture = 0;
6480 if (This->cursorTexture)
[all...]
H A Dwined3d_private.h1933 GLuint cursorTexture; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1965 GLuint cursorTexture; member in struct:IWineD3DDeviceImpl

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