Searched refs:context_create (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c1118 swapchain->context[0] = context_create(swapchain, (IWineD3DSurfaceImpl *)swapchain->frontBuffer,
1276 if (!(ctx = context_create(This, (IWineD3DSurfaceImpl *)This->frontBuffer, This->ds_format
1287 /* no need to do anything since context gets added to the device context list within the context_create call */
H A Dcontext.c1522 * context_create
1533 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target, function
1975 context = context_create(swapchain, target, ds_format_desc
H A Dwined3d_private.h1284 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
H A Ddevice.c6671 if (!(context = context_create(swapchain, target, swapchain->ds_format
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c1218 swapchain->context[0] = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format);
1405 if (!(ctx = context_create(swapchain, swapchain->front_buffer, swapchain->ds_format)))
H A Dcontext.c971 context = context_create(swapchain, target, ds_format
1618 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, function
H A Dwined3d_private.h1356 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
H A Ddevice.c4964 if (!(context = context_create(swapchain, target, swapchain->ds_format)))
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1312 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,

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