Searched refs:cond_np2 (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c363 * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB)
388 WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2)
399 || (cond_np2 && d3d_wrap == WINED3DTADDRESS_WRAP))
423 BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface); local
439 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
445 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
451 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
508 if(!cond_np2) {
530 || cond_np2)
387 apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target, WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2) argument
H A Dtexture.c383 return This->cond_np2;
606 texture->cond_np2 = TRUE;
620 texture->cond_np2 = TRUE;
648 texture->cond_np2 = FALSE;
H A Dwined3d_private.h2215 BOOL cond_np2; member in struct:IWineD3DTextureImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c288 * texture rectangles. (I.e., do not care about cond_np2 here,
316 enum wined3d_texture_address d3d_wrap, GLenum param, BOOL cond_np2)
328 || (cond_np2 && d3d_wrap == WINED3D_TADDRESS_WRAP))
343 BOOL cond_np2 = texture->flags & WINED3D_TEXTURE_COND_NP2; local
359 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_S, cond_np2);
366 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_T, cond_np2);
373 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_R, cond_np2);
432 if (!cond_np2)
455 || cond_np2)
315 apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target, enum wined3d_texture_address d3d_wrap, GLenum param, BOOL cond_np2) argument
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2250 BOOL cond_np2; member in struct:IWineD3DTextureImpl

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