Searched refs:cond_np2 (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 363 * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB) 388 WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2) 399 || (cond_np2 && d3d_wrap == WINED3DTADDRESS_WRAP)) 423 BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface); local 439 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2); 445 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2); 451 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2); 508 if(!cond_np2) { 530 || cond_np2) 387 apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target, WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2) argument
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H A D | texture.c | 383 return This->cond_np2; 606 texture->cond_np2 = TRUE; 620 texture->cond_np2 = TRUE; 648 texture->cond_np2 = FALSE;
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H A D | wined3d_private.h | 2215 BOOL cond_np2; member in struct:IWineD3DTextureImpl
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | texture.c | 288 * texture rectangles. (I.e., do not care about cond_np2 here, 316 enum wined3d_texture_address d3d_wrap, GLenum param, BOOL cond_np2) 328 || (cond_np2 && d3d_wrap == WINED3D_TADDRESS_WRAP)) 343 BOOL cond_np2 = texture->flags & WINED3D_TEXTURE_COND_NP2; local 359 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_S, cond_np2); 366 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_T, cond_np2); 373 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_R, cond_np2); 432 if (!cond_np2) 455 || cond_np2) 315 apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target, enum wined3d_texture_address d3d_wrap, GLenum param, BOOL cond_np2) argument
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2250 BOOL cond_np2; member in struct:IWineD3DTextureImpl
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