Searched refs:combined_samplers (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c295 Assert(gl_info->limits.combined_samplers <= RT_ELEMENTS(pDevice->stateBlock->state.textures));
296 Assert(ActiveTexUnit < GL_TEXTURE0 + gl_info->limits.combined_samplers);
302 for (iStage = 0; iStage < gl_info->limits.combined_samplers; ++iStage)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c1992 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2252 gl_info->limits.combined_samplers = tmp;
2268 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2269 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2272 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2273 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2274 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2275 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2282 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2285 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
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H A Dshaderapi.c167 LogRel(("shaderlib: fragment_samplers=%-2u vertex_samplers=%-2u combined_samplers=%-3u general_combiners=%u\n",
168 gl_info->limits.fragment_samplers, gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers, gl_info->limits.general_combiners));
H A Dwined3d_private.h1510 UINT combined_samplers; member in struct:wined3d_gl_limits
H A Dglsl_shader.c476 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c2240 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2443 gl_info->limits.combined_samplers = tmp;
2459 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2460 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2463 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2464 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2465 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2466 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2473 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2476 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
[all...]
H A Dwined3d_private.h1482 UINT combined_samplers; member in struct:wined3d_gl_limits
H A Dglsl_shader.c459 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers)
H A Dstate.c3548 if (mapped_stage >= gl_info->limits.combined_samplers)
H A Ddevice.c3399 int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers) - 1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddirectx.c2675 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2754 gl_info->limits.combined_samplers = tmp;
2772 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2773 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2776 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2777 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2778 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2779 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2786 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2789 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
[all...]
H A Ddevice.c900 count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
975 unsigned int count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
2878 int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers) - 1;
H A Dcontext.c1548 unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
H A Dwined3d_private.h1627 UINT combined_samplers; member in struct:wined3d_gl_limits
H A Dglsl_shader.c455 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers)
H A Dstate.c3674 if (mapped_stage >= gl_info->limits.combined_samplers)

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