Searched refs:combined_samplers (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 295 Assert(gl_info->limits.combined_samplers <= RT_ELEMENTS(pDevice->stateBlock->state.textures)); 296 Assert(ActiveTexUnit < GL_TEXTURE0 + gl_info->limits.combined_samplers); 302 for (iStage = 0; iStage < gl_info->limits.combined_samplers; ++iStage)
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 1992 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2252 gl_info->limits.combined_samplers = tmp; 2268 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 2269 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) 2272 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); 2273 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n"); 2274 if (gl_info->limits.combined_samplers > MAX_TEXTURES) 2275 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; 2282 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers; 2285 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); [all...] |
H A D | shaderapi.c | 167 LogRel(("shaderlib: fragment_samplers=%-2u vertex_samplers=%-2u combined_samplers=%-3u general_combiners=%u\n", 168 gl_info->limits.fragment_samplers, gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers, gl_info->limits.general_combiners));
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H A D | wined3d_private.h | 1510 UINT combined_samplers; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 476 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 2240 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2443 gl_info->limits.combined_samplers = tmp; 2459 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 2460 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) 2463 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); 2464 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n"); 2465 if (gl_info->limits.combined_samplers > MAX_TEXTURES) 2466 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; 2473 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers; 2476 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); [all...] |
H A D | wined3d_private.h | 1482 UINT combined_samplers; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 459 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers)
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H A D | state.c | 3548 if (mapped_stage >= gl_info->limits.combined_samplers)
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H A D | device.c | 3399 int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers) - 1;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 2675 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers; 2754 gl_info->limits.combined_samplers = tmp; 2772 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12 2773 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers) 2776 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers); 2777 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n"); 2778 if (gl_info->limits.combined_samplers > MAX_TEXTURES) 2779 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES; 2786 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers; 2789 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); [all...] |
H A D | device.c | 900 count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers); 975 unsigned int count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers); 2878 int start = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers) - 1;
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H A D | context.c | 1548 unsigned int i, count = min(MAX_COMBINED_SAMPLERS, gl_info->limits.combined_samplers);
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H A D | wined3d_private.h | 1627 UINT combined_samplers; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 455 if (mapped_unit != WINED3D_UNMAPPED_STAGE && mapped_unit < gl_info->limits.combined_samplers)
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H A D | state.c | 3674 if (mapped_stage >= gl_info->limits.combined_samplers)
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