Searched refs:clipplanes (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 169 LogRel(("shaderlib: sampler_stages=%-2u clipplanes=%-2u texture_size=%-5u texture3d_size=%u\n", 170 gl_info->limits.sampler_stages, gl_info->limits.clipplanes, gl_info->limits.texture_size, gl_info->limits.texture3d_size));
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H A D | directx.c | 2007 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
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H A D | wined3d_private.h | 1513 UINT clipplanes; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 1021 /* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */ 1107 max_constantsF -= gl_info->limits.clipplanes;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 562 /* TODO: Keep track of previously enabled clipplanes to avoid unnecessary resetting 3701 if (isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW)) || index >= context->gl_info->limits.clipplanes) 3860 for (k = 0; k < gl_info->limits.clipplanes; ++k) 4591 for (i = 0; i < gl_info->limits.clipplanes; ++i) 4606 for (i = 0; i < gl_info->limits.clipplanes; ++i) 4632 /* Vertex shader clipping ignores the view matrix. Update all clipplanes 4636 for (i = 0; i < gl_info->limits.clipplanes; ++i)
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H A D | arb_program_shader.c | 703 clip_limit = gl_info->limits.clipplanes; 716 WARN("Only %u clipplanes out of %u enabled\n", *num_clipplanes, gl_info->limits.clipplanes); 721 if (ctx->target_version >= NV2) *num_clipplanes = gl_info->limits.clipplanes; 722 else *num_clipplanes = min(gl_info->limits.clipplanes, 4); 3024 for (i = 0; i < gl_info->limits.clipplanes; ++i) 3935 * mesurable performance penalty, and we can always make use of it for clipplanes.
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H A D | directx.c | 2255 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max); 4829 pCaps->MaxUserClipPlanes = gl_info->limits.clipplanes;
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H A D | device.c | 2637 if (Index >= This->adapter->gl_info.limits.clipplanes) 2674 if (Index >= This->adapter->gl_info.limits.clipplanes)
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H A D | wined3d_private.h | 1485 UINT clipplanes; member in struct:wined3d_gl_limits
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H A D | glsl_shader.c | 1000 /* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */ 1086 max_constantsF -= gl_info->limits.clipplanes;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 831 clip_limit = gl_info->limits.clipplanes; 844 WARN("Only %u clipplanes out of %u enabled\n", *num_clipplanes, gl_info->limits.clipplanes); 849 if (ctx->target_version >= NV2) *num_clipplanes = gl_info->limits.clipplanes; 850 else *num_clipplanes = min(gl_info->limits.clipplanes, 4); 3221 for (i = 0; i < gl_info->limits.clipplanes; ++i) 4197 * mesurable performance penalty, and we can always make use of it for clipplanes.
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H A D | state.c | 626 * shader to update the enabled clipplanes. In case of fixed function, we 631 /* TODO: Keep track of previously enabled clipplanes to avoid unnecessary resetting 3816 if (isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_VIEW)) || index >= gl_info->limits.clipplanes) 3967 for (k = 0; k < gl_info->limits.clipplanes; ++k) 4658 for (i = 0; i < gl_info->limits.clipplanes; ++i) 4675 for (i = 0; i < gl_info->limits.clipplanes; ++i) 4703 /* Vertex shader clipping ignores the view matrix. Update all clipplanes 4707 for (i = 0; i < gl_info->limits.clipplanes; ++i) 5720 caps->max_user_clip_planes = gl_info->limits.clipplanes;
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H A D | device.c | 2095 if (plane_idx >= device->adapter->gl_info.limits.clipplanes) 2129 if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
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H A D | glsl_shader.c | 984 /* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */ 1059 max_constantsF -= gl_info->limits.clipplanes; 4633 /* We always store the clipplanes without y inversion */ 6758 caps->max_user_clip_planes = gl_info->limits.clipplanes;
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H A D | wined3d_private.h | 1629 UINT clipplanes; member in struct:wined3d_gl_limits
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H A D | directx.c | 2689 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
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