Searched refs:clipplanes (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c169 LogRel(("shaderlib: sampler_stages=%-2u clipplanes=%-2u texture_size=%-5u texture3d_size=%u\n",
170 gl_info->limits.sampler_stages, gl_info->limits.clipplanes, gl_info->limits.texture_size, gl_info->limits.texture3d_size));
H A Ddirectx.c2007 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
H A Dwined3d_private.h1513 UINT clipplanes; member in struct:wined3d_gl_limits
H A Dglsl_shader.c1021 /* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */
1107 max_constantsF -= gl_info->limits.clipplanes;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c562 /* TODO: Keep track of previously enabled clipplanes to avoid unnecessary resetting
3701 if (isStateDirty(context, STATE_TRANSFORM(WINED3DTS_VIEW)) || index >= context->gl_info->limits.clipplanes)
3860 for (k = 0; k < gl_info->limits.clipplanes; ++k)
4591 for (i = 0; i < gl_info->limits.clipplanes; ++i)
4606 for (i = 0; i < gl_info->limits.clipplanes; ++i)
4632 /* Vertex shader clipping ignores the view matrix. Update all clipplanes
4636 for (i = 0; i < gl_info->limits.clipplanes; ++i)
H A Darb_program_shader.c703 clip_limit = gl_info->limits.clipplanes;
716 WARN("Only %u clipplanes out of %u enabled\n", *num_clipplanes, gl_info->limits.clipplanes);
721 if (ctx->target_version >= NV2) *num_clipplanes = gl_info->limits.clipplanes;
722 else *num_clipplanes = min(gl_info->limits.clipplanes, 4);
3024 for (i = 0; i < gl_info->limits.clipplanes; ++i)
3935 * mesurable performance penalty, and we can always make use of it for clipplanes.
H A Ddirectx.c2255 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
4829 pCaps->MaxUserClipPlanes = gl_info->limits.clipplanes;
H A Ddevice.c2637 if (Index >= This->adapter->gl_info.limits.clipplanes)
2674 if (Index >= This->adapter->gl_info.limits.clipplanes)
H A Dwined3d_private.h1485 UINT clipplanes; member in struct:wined3d_gl_limits
H A Dglsl_shader.c1000 /* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */
1086 max_constantsF -= gl_info->limits.clipplanes;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c831 clip_limit = gl_info->limits.clipplanes;
844 WARN("Only %u clipplanes out of %u enabled\n", *num_clipplanes, gl_info->limits.clipplanes);
849 if (ctx->target_version >= NV2) *num_clipplanes = gl_info->limits.clipplanes;
850 else *num_clipplanes = min(gl_info->limits.clipplanes, 4);
3221 for (i = 0; i < gl_info->limits.clipplanes; ++i)
4197 * mesurable performance penalty, and we can always make use of it for clipplanes.
H A Dstate.c626 * shader to update the enabled clipplanes. In case of fixed function, we
631 /* TODO: Keep track of previously enabled clipplanes to avoid unnecessary resetting
3816 if (isStateDirty(context, STATE_TRANSFORM(WINED3D_TS_VIEW)) || index >= gl_info->limits.clipplanes)
3967 for (k = 0; k < gl_info->limits.clipplanes; ++k)
4658 for (i = 0; i < gl_info->limits.clipplanes; ++i)
4675 for (i = 0; i < gl_info->limits.clipplanes; ++i)
4703 /* Vertex shader clipping ignores the view matrix. Update all clipplanes
4707 for (i = 0; i < gl_info->limits.clipplanes; ++i)
5720 caps->max_user_clip_planes = gl_info->limits.clipplanes;
H A Ddevice.c2095 if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
2129 if (plane_idx >= device->adapter->gl_info.limits.clipplanes)
H A Dglsl_shader.c984 /* 4.0 shaders do not write clip coords because d3d10 does not support user clipplanes */
1059 max_constantsF -= gl_info->limits.clipplanes;
4633 /* We always store the clipplanes without y inversion */
6758 caps->max_user_clip_planes = gl_info->limits.clipplanes;
H A Dwined3d_private.h1629 UINT clipplanes; member in struct:wined3d_gl_limits
H A Ddirectx.c2689 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);

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