Searched refs:blitter (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1179 if (FAILED(hr = device->blitter->alloc_private(device)))
1277 device->blitter->free_private(device);
1381 device->blitter->free_private(device);
4905 device->blitter->free_private(device);
4941 if (FAILED(hr = device->blitter->alloc_private(device)))
4943 ERR("Failed to allocate blitter private data, hr %#x.\n", hr);
4958 device->blitter->free_private(device);
4967 device->blitter->free_private(device);
5562 device->blitter = adapter->blitter;
[all...]
H A Dsurface.c1561 const struct blit_shader *blitter; local
1563 blitter = wined3d_select_blitter(&device->adapter->gl_info, WINED3D_BLIT_OP_DEPTH_FILL,
1565 if (!blitter)
1567 FIXME("No blitter is capable of performing the requested depth fill operation.\n");
1571 return blitter->depth_fill(device, surface, rect, depth);
1830 * implement those in the CPU blitter at the moment. */
2695 blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
5617 device->blitter->set_shader(device->blit_priv, context, src_surface);
5650 device->blitter->unset_shader(context->gl_info);
5663 const struct blit_shader *blitter; local
[all...]
H A Dswapchain.c537 device->blitter->set_shader(device->blit_priv, context2, backbuffer);
579 device->blitter->unset_shader(context->gl_info);
H A Ddirectx.c3152 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
4005 /* If opengl can't process the format natively, the blitter may be able to convert it */
4006 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
5480 adapter->blitter = &cpu_blit;
H A Dwined3d_private.h1721 const struct blit_shader *blitter; member in struct:wined3d_adapter
1892 const struct blit_shader *blitter; member in struct:wined3d_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c299 device->blitter->set_shader((IWineD3DDevice *) device, backbuffer);
340 device->blitter->unset_shader((IWineD3DDevice *) device);
H A Dsurface.c2462 blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, BLIT_OP_BLIT,
4055 if (!myDevice->blitter->blit_supported(&myDevice->adapter->gl_info, BLIT_OP_BLIT,
4063 myDevice->blitter->set_shader((IWineD3DDevice *) myDevice, Src);
4101 myDevice->blitter->unset_shader((IWineD3DDevice *) myDevice);
4978 device->blitter->set_shader((IWineD3DDevice *) device, This);
4984 device->blitter->set_shader((IWineD3DDevice *) device, This);
H A Ddevice.c1734 hr = This->blitter->alloc_private(iface);
1812 This->blitter->free_private(iface);
1955 This->blitter->free_private(iface);
6631 This->blitter->free_private(iface);
6706 hr = This->blitter->alloc_private(iface);
6709 ERR("Failed to allocate blitter private data, hr %#x.\n", hr);
7605 device->blitter = adapter->blitter;
H A Dwined3d_private.h1561 const struct blit_shader *blitter; member in struct:wined3d_adapter
1865 const struct blit_shader *blitter; member in struct:IWineD3DDeviceImpl
H A Ddirectx.c2647 adapter->blitter = select_blit_implementation(adapter);
3923 /* If opengl can't process the format natively, the blitter may be able to convert it */
3924 if (adapter->blitter->blit_supported(&adapter->gl_info, BLIT_OP_BLIT,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c2507 adapter->blitter = select_blit_implementation(adapter);
H A Dwined3d_private.h1589 const struct blit_shader *blitter; member in struct:wined3d_adapter
1897 const struct blit_shader *blitter; member in struct:IWineD3DDeviceImpl

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