Searched refs:baseShader (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c452 void *fe_data = shader->baseShader.frontend_data;
461 shader_delete_constant_list(&shader->baseShader.constantsF);
462 shader_delete_constant_list(&shader->baseShader.constantsB);
463 shader_delete_constant_list(&shader->baseShader.constantsI);
558 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
574 list_add_head(&shader->baseShader.constantsI, &lconst->entry);
591 list_add_head(&shader->baseShader.constantsB, &lconst->entry);
767 shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
1099 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
1100 const struct wined3d_shader_frontend *fe = shader->baseShader
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H A Dglsl_shader.c634 if (This->baseShader.reg_maps.shader_version.major == 1
635 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type))
640 if (!This->baseShader.load_local_constsF)
647 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry)
677 ptr = list_head(&This->baseShader.constantsI);
689 ptr = list_next(&This->baseShader.constantsI, ptr);
704 switch (This->baseShader.reg_maps.shader_version.type)
720 This->baseShader.reg_maps.shader_version.type);
746 ptr = list_head(&This->baseShader.constantsB);
761 ptr = list_next(&This->baseShader
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H A Dwined3d_private.h3161 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DBaseShaderImpl
3236 if(This->baseShader.load_local_constsF) return FALSE;
3237 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3252 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DVertexShaderImpl
3303 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DPixelShaderImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c452 void *fe_data = shader->baseShader.frontend_data;
461 shader_delete_constant_list(&shader->baseShader.constantsF);
462 shader_delete_constant_list(&shader->baseShader.constantsB);
463 shader_delete_constant_list(&shader->baseShader.constantsI);
558 list_add_head(&shader->baseShader.constantsF, &lconst->entry);
574 list_add_head(&shader->baseShader.constantsI, &lconst->entry);
591 list_add_head(&shader->baseShader.constantsB, &lconst->entry);
767 shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
1099 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
1100 const struct wined3d_shader_frontend *fe = shader->baseShader
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H A Dglsl_shader.c617 if (This->baseShader.reg_maps.shader_version.major == 1
618 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type))
623 if (!This->baseShader.load_local_constsF)
630 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry)
660 ptr = list_head(&This->baseShader.constantsI);
672 ptr = list_next(&This->baseShader.constantsI, ptr);
687 switch (This->baseShader.reg_maps.shader_version.type)
703 This->baseShader.reg_maps.shader_version.type);
729 ptr = list_head(&This->baseShader.constantsB);
744 ptr = list_next(&This->baseShader
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H A Darb_program_shader.c96 if(!This->baseShader.reg_maps.usesmova) return FALSE;
342 if (target_type == GL_FRAGMENT_PROGRAM_ARB && This->baseShader.reg_maps.shader_version.major == 1)
411 if(This->baseShader.load_local_constsF) {
413 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
421 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
646 if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) return NULL;
648 ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float);
654 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
688 if(This->baseShader
4518 IWineD3DBaseShaderImpl *baseShader = (IWineD3DBaseShaderImpl *) iface; local
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H A Dwined3d_private.h3126 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DBaseShaderImpl
3195 if(This->baseShader.load_local_constsF) return FALSE;
3196 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3211 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DVertexShaderImpl
3262 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DPixelShaderImpl
H A Ddevice.c495 if (((IWineD3DBaseShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.sampler_type[i])
504 if (((IWineD3DBaseShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.sampler_type[i])
3354 ((IWineD3DPixelShaderImpl *)This->stateBlock->pixelShader)->baseShader.reg_maps.sampler_type;
3397 ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.reg_maps.sampler_type;
3407 pshader_sampler_type = pshader->baseShader.reg_maps.sampler_type;
6614 LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
H A Dstate.c3487 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.luminanceparams & (1 << stage)))
3653 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))

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