Searched refs:auto_depth_stencil_buffer (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c1173 if (!device->auto_depth_stencil_buffer)
1179 &device->auto_depth_stencil_buffer);
1186 IWineD3DSurface_SetContainer(device->auto_depth_stencil_buffer, NULL);
H A Ddevice.c1719 This->stencilBufferTarget = This->auto_depth_stencil_buffer;
1962 if(This->auto_depth_stencil_buffer != This->stencilBufferTarget)
1973 if (This->auto_depth_stencil_buffer) {
1974 if (IWineD3DSurface_Release(This->auto_depth_stencil_buffer) > 0)
1978 This->auto_depth_stencil_buffer = NULL;
6797 if (pPresentationParameters->EnableAutoDepthStencil && !This->auto_depth_stencil_buffer) {
6810 &This->auto_depth_stencil_buffer);
6821 IWineD3DDevice_SetDepthStencilSurface(iface, This->auto_depth_stencil_buffer);
6875 if(This->auto_depth_stencil_buffer) {
6876 hr = updateSurfaceDesc((IWineD3DSurfaceImpl *)This->auto_depth_stencil_buffer, pPresentationParameter
[all...]
H A Dstateblock.c1095 if (ThisDevice->auto_depth_stencil_buffer != NULL) {
H A Dwined3d_private.h1912 IWineD3DSurface *auto_depth_stencil_buffer; member in struct:IWineD3DDeviceImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1944 IWineD3DSurface *auto_depth_stencil_buffer; member in struct:IWineD3DDeviceImpl

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