/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | pixelshader.c | 148 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code, 171 IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); 190 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); 205 WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice); 221 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); 235 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); 249 hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); 263 hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); 277 hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); 291 hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Registe [all...] |
H A D | vertexshader.c | 148 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code, 171 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader); 186 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader); 201 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice); 223 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); 243 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount); 257 hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); 271 hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount); 285 hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount); 299 hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Registe [all...] |
H A D | device.c | 282 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain); 284 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice); 286 wined3dDevRefs = IWineD3DDevice_Release(This->WineD3DDevice); 332 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); 346 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); 366 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); 402 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); 425 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode); 441 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); 463 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpo 959 IWineD3DDevice *WineD3DDevice = This->WineD3DDevice; local [all...] |
H A D | swapchain.c | 250 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters, 290 hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain); 309 ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
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H A D | stateblock.c | 150 hr = IWineD3DDevice_CreateStateBlock(device->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)type,
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H A D | volume.c | 292 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK, 296 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
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H A D | vertexdeclaration.c | 407 hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wineD3DVertexDeclaration, 433 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration); 453 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
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H A D | query.c | 170 hr = IWineD3DDevice_CreateQuery(device->WineD3DDevice, type, &query->wineD3DQuery, (IUnknown *)query);
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H A D | cubetexture.c | 417 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage, 422 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
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H A D | surface.c | 420 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format), 428 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
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H A D | texture.c | 414 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, 420 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
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H A D | volumetexture.c | 450 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, 455 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
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H A D | indexbuffer.c | 282 hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size,
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H A D | vertexbuffer.c | 284 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 324 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice); 335 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain); 336 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice); 337 IWineD3DDevice_Release(This->WineD3DDevice); 361 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); 375 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); 393 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D); 425 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); 443 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode); 458 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETER [all...] |
H A D | pixelshader.c | 112 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
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H A D | vertexshader.c | 181 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
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H A D | vertexdeclaration.c | 424 hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wined3d_vertex_declaration, 450 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(device->WineD3DDevice,
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H A D | indexbuffer.c | 280 hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size,
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H A D | swapchain.c | 149 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
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H A D | vertexbuffer.c | 283 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
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H A D | volume.c | 275 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage,
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H A D | cubetexture.c | 369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
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H A D | surface.c | 317 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
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H A D | texture.c | 367 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
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