Searched refs:WineD3DDevice (Results 1 - 25 of 28) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dpixelshader.c148 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
171 IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
190 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
205 WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
221 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
235 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
249 hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
263 hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
277 hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
291 hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Registe
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H A Dvertexshader.c148 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
171 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
186 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
201 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
223 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
243 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
257 hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
271 hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
285 hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
299 hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Registe
[all...]
H A Ddevice.c282 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
284 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
286 wined3dDevRefs = IWineD3DDevice_Release(This->WineD3DDevice);
332 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
346 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
366 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
402 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
425 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
441 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
463 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpo
959 IWineD3DDevice *WineD3DDevice = This->WineD3DDevice; local
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H A Dswapchain.c250 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
290 hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
309 ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
H A Dstateblock.c150 hr = IWineD3DDevice_CreateStateBlock(device->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)type,
H A Dvolume.c292 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
296 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
H A Dvertexdeclaration.c407 hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wineD3DVertexDeclaration,
433 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
453 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
H A Dquery.c170 hr = IWineD3DDevice_CreateQuery(device->WineD3DDevice, type, &query->wineD3DQuery, (IUnknown *)query);
H A Dcubetexture.c417 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
422 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
H A Dsurface.c420 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
428 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
H A Dtexture.c414 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
420 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
H A Dvolumetexture.c450 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
455 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
H A Dindexbuffer.c282 hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size,
H A Dvertexbuffer.c284 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c324 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
335 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
336 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
337 IWineD3DDevice_Release(This->WineD3DDevice);
361 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
375 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
393 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
425 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
443 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
458 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETER
[all...]
H A Dpixelshader.c112 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
H A Dvertexshader.c181 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
H A Dvertexdeclaration.c424 hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wined3d_vertex_declaration,
450 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(device->WineD3DDevice,
H A Dindexbuffer.c280 hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size,
H A Dswapchain.c149 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
H A Dvertexbuffer.c283 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
H A Dvolume.c275 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage,
H A Dcubetexture.c369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
H A Dsurface.c317 hr = IWineD3DDevice_CreateSurface(device->WineD3DDevice, width, height, wined3dformat_from_d3dformat(format),
H A Dtexture.c367 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,

Completed in 99 milliseconds

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