Lines Matching refs:WineD3DDevice

324         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
335 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
336 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
337 IWineD3DDevice_Release(This->WineD3DDevice);
361 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
375 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
393 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
425 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
443 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
458 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
478 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
491 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
502 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
563 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
565 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
594 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
609 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
626 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
639 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
650 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
944 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
963 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
980 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
983 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
985 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
986 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1007 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1033 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1054 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1067 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1082 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1096 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1110 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1124 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1138 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1152 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1166 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1180 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1194 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1208 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1221 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1234 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1247 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1260 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1273 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1286 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1299 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1316 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1426 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1461 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1474 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1492 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1522 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1575 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1576 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1590 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1591 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1604 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1625 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1638 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1651 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1664 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1680 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1681 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1697 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1698 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1713 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1714 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1735 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1736 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1753 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1883 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1885 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1903 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1905 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1922 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1927 This, hrc, This->WineD3DDevice);
1969 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
2001 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2021 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2109 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2110 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2131 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2132 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2210 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2224 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2243 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2277 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2303 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2317 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2355 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2369 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2382 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2396 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2417 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2795 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2807 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
2810 IWineD3DDevice_Release(device->WineD3DDevice);
2817 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2835 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2839 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2840 IWineD3DDevice_Release(device->WineD3DDevice);
2846 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2881 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2882 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2883 IWineD3DDevice_Release(device->WineD3DDevice);