Lines Matching refs:WineD3DDevice

282     IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
284 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
286 wined3dDevRefs = IWineD3DDevice_Release(This->WineD3DDevice);
332 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
346 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
366 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
402 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
425 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
441 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
463 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
476 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
487 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
538 hr = IWineD3DDevice_AddSwapChain(This->WineD3DDevice, newSwapchain->wineD3DSwapChain);
627 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
629 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
632 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
635 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
661 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
698 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
714 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
731 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
745 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
761 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
772 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
787 hr = IWineD3DDevice_Flush(This->WineD3DDevice);
801 hr = IWineD3DDevice_FlushToHost(This->WineD3DDevice);
815 hr = IWineD3DDevice_Finish(This->WineD3DDevice);
925 hr = IWineD3DDevice_VolBlt(This->WineD3DDevice, src->wineD3DVolume, dst->wineD3DVolume, (WINED3DBOX*)pSrcBoxArg, pDstPoin3D);
942 hr = IWineD3DDevice_VolTexBlt(This->WineD3DDevice, src->wineD3DVolumeTexture, dst->wineD3DVolumeTexture, (WINED3DBOX*)pSrcBoxArg, pDstPoin3D);
959 IWineD3DDevice *WineD3DDevice = This->WineD3DDevice;
969 while (IWineD3DDevice_Release(WineD3DDevice)) {}
1297 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
1311 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
1343 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1398 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
1453 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1481 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1519 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1542 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1564 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1578 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1594 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1609 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1623 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1638 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1653 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1669 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1684 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1699 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1714 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1729 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1743 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1757 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1771 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1785 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1799 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1813 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1867 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1884 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1925 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1939 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1960 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1983 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
2035 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
2049 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
2065 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
2079 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
2093 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
2109 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
2123 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
2137 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
2151 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
2165 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
2179 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
2193 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
2207 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
2220 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
2234 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
2250 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
2251 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
2270 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
2271 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
2272 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
2290 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
2291 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
2312 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
2313 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
2332 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2539 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2562 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2587 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2601 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2616 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2638 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2692 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2707 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2721 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
3340 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3352 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3355 IWineD3DDevice_Release(device->WineD3DDevice);
3370 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3376 IWineD3DDevice_Release(device->WineD3DDevice);
3404 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3409 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3412 IWineD3DDevice_Release(device->WineD3DDevice);
3446 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3448 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3450 IWineD3DDevice_Release(device->WineD3DDevice);