Searched refs:WINED3DUSAGE_RENDERTARGET (Results 1 - 22 of 22) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain_gdi.c102 if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
H A Dsurface.c494 if (lockable && !(usage & (WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
503 if (usage & WINED3DUSAGE_RENDERTARGET && pool != WINED3DPOOL_DEFAULT)
682 if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
856 else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
933 else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
1023 else if (This->resource.usage & WINED3DUSAGE_RENDERTARGET
3245 if( !(This->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)) ) {
4400 if( (This->resource.usage & WINED3DUSAGE_RENDERTARGET) ||
4401 ( Src && (Src->resource.usage & WINED3DUSAGE_RENDERTARGET) ))
4461 if( (This->resource.usage & WINED3DUSAGE_RENDERTARGET) ||
[all...]
H A Ddirectx.c3452 hr = IWineD3DImpl_CheckDeviceFormat(iface, Adapter, DeviceType, DisplayFormat, WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, BackBufferFormat, SURFACE_OPENGL);
4026 if(Usage & WINED3DUSAGE_RENDERTARGET) {
4029 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
4132 if(Usage & WINED3DUSAGE_RENDERTARGET) {
4135 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
4193 if(Usage & WINED3DUSAGE_RENDERTARGET) {
4196 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
H A Dsurface_gdi.c575 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
H A Dsurface_base.c258 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
264 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
H A Ddevice.c5926 if (front_impl && !(front_impl->resource.usage & WINED3DUSAGE_RENDERTARGET))
5928 ERR("Trying to set a front buffer which doesn't have WINED3DUSAGE_RENDERTARGET usage.\n");
5935 if (!(back_impl->resource.usage & WINED3DUSAGE_RENDERTARGET))
5937 ERR("Trying to set a back buffer which doesn't have WINED3DUSAGE_RENDERTARGET usage.\n");
6201 if (pRenderTarget && !(((IWineD3DSurfaceImpl *)pRenderTarget)->resource.usage & WINED3DUSAGE_RENDERTARGET)) {
6202 FIXME("(%p)Trying to set the render target to a surface(%p) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET\n",This ,pRenderTarget);
H A Dutils.c1705 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dresource.c78 static const DWORD handled = WINED3DUSAGE_RENDERTARGET
H A Dsurface.c899 && !(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
972 if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
1011 if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
1433 if (!((src_format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE) || (src_usage & WINED3DUSAGE_RENDERTARGET)))
1435 if (!((dst_format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE) || (dst_usage & WINED3DUSAGE_RENDERTARGET)))
1464 if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
1976 if ((dst_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)
1977 || (src_surface && (src_surface->resource.usage & WINED3DUSAGE_RENDERTARGET)))
2594 else if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET && surface_is_offscreen(surface))
2955 else if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET
[all...]
H A Dswapchain.c866 if (!(front->resource.usage & WINED3DUSAGE_RENDERTARGET))
1138 surface_desc.usage = WINED3DUSAGE_RENDERTARGET;
H A Ddirectx.c4059 | WINED3DUSAGE_RENDERTARGET
4077 | WINED3DUSAGE_RENDERTARGET
4093 | WINED3DUSAGE_RENDERTARGET
4203 if ((usage & WINED3DUSAGE_RENDERTARGET)
4206 TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
4323 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
H A Dutils.c2184 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
H A Ddevice.c4542 if (render_target && !(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h833 #define WINED3DUSAGE_RENDERTARGET 0x00000001 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl867 const UINT WINED3DUSAGE_RENDERTARGET = 0x00000001;
H A Dwined3d.h908 #define WINED3DUSAGE_RENDERTARGET (0x1) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1405 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c1389 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h910 #define WINED3DUSAGE_RENDERTARGET (0x1) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h911 #define WINED3DUSAGE_RENDERTARGET (0x1) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h910 #define WINED3DUSAGE_RENDERTARGET (0x1) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h910 #define WINED3DUSAGE_RENDERTARGET (0x1) macro

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