Searched refs:STATE_VERTEXSHADERCONSTANT (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) {
3644 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context);
4649 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (useVertexShaderFunction || usePixelShaderFunction)) {
4650 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context);
4708 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT))
4709 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context);
4889 { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }, WINED3D_GL_EXT_NONE },
4890 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE },
5710 STATE_VERTEXSHADERCONSTANT,
[all...]
H A Dati_fragment_shader.c919 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && use_vshader)
920 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
H A Dwined3d_private.h1027 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) macro
1028 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1029 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
H A Ddevice.c3110 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
3164 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
3220 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
H A Darb_program_shader.c6053 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader))
6054 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1048 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) macro
1049 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1050 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1034 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) macro
1035 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1036 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
H A Ddevice.c2609 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
2652 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
2701 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
H A Dstate.c5018 { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }, WINED3D_GL_EXT_NONE },
5019 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE },
5925 STATE_VERTEXSHADERCONSTANT,

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