Searched refs:STATE_VERTEXSHADERCONSTANT (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) { 3644 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context); 4649 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (useVertexShaderFunction || usePixelShaderFunction)) { 4650 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context); 4708 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT)) 4709 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context); 4889 { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }, WINED3D_GL_EXT_NONE }, 4890 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE }, 5710 STATE_VERTEXSHADERCONSTANT, [all...] |
H A D | ati_fragment_shader.c | 919 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && use_vshader) 920 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
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H A D | wined3d_private.h | 1027 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) macro 1028 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) 1029 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
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H A D | device.c | 3110 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT); 3164 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT); 3220 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VERTEXSHADERCONSTANT);
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H A D | arb_program_shader.c | 6053 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) 6054 stateblock_apply_state(STATE_VERTEXSHADERCONSTANT, stateblock, context);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1048 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) macro 1049 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) 1050 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 1034 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) macro 1035 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) 1036 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
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H A D | device.c | 2609 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT); 2652 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT); 2701 device_invalidate_state(device, STATE_VERTEXSHADERCONSTANT);
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H A D | state.c | 5018 { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }, WINED3D_GL_EXT_NONE }, 5019 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE }, 5925 STATE_VERTEXSHADERCONSTANT,
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