Lines Matching refs:STATE_VERTEXSHADERCONSTANT
3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) {
3644 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context);
4649 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (useVertexShaderFunction || usePixelShaderFunction)) {
4650 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context);
4708 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT))
4709 shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context);
4889 { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }, WINED3D_GL_EXT_NONE },
4890 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE },
5710 STATE_VERTEXSHADERCONSTANT,