Searched refs:STATE_VDECL (Results 1 - 10 of 10) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 6836 {STATE_VDECL, {STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE }, 6837 {STATE_VSHADER, {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6905 {STATE_TEXTURESTAGE(0, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6906 {STATE_TEXTURESTAGE(1, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6907 {STATE_TEXTURESTAGE(2, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6908 {STATE_TEXTURESTAGE(3, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6909 {STATE_TEXTURESTAGE(4, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6910 {STATE_TEXTURESTAGE(5, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 6911 {STATE_TEXTURESTAGE(6, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NUL [all...] |
H A D | state.c | 99 if (isStateDirty(context, STATE_VDECL)) 1280 if(isStateDirty(context, STATE_VDECL)) { 1430 if (isStateDirty(context, STATE_VDECL)) 3324 if (use_vs(state) || isStateDirty(context, STATE_VDECL)) 3594 if (!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded) 4568 if (isStateDirty(context, STATE_VDECL)) return; 5009 { STATE_VDECL, { STATE_VDECL, vdecl_miscpart }, WINED3D_GL_EXT_NONE }, 5196 { STATE_VDECL, { STATE_VDECL, vertexdeclaratio [all...] |
H A D | context.c | 2298 context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */ 2772 if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC))
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H A D | wined3d_private.h | 1022 #define STATE_VDECL (STATE_INDEXBUFFER + 1) macro 1023 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) 1025 #define STATE_VSHADER (STATE_VDECL + 1)
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H A D | device.c | 2457 device_invalidate_state(device, STATE_VDECL);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 97 if(isStateDirty(context, STATE_VDECL)) { 1210 if(isStateDirty(context, STATE_VDECL)) { 1364 if(isStateDirty(context, STATE_VDECL)) { 3192 if (use_vs(stateblock) || isStateDirty(context, STATE_VDECL)) 3454 if(!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded) { 3474 if(isStateDirty(context, STATE_VDECL) || 4882 { STATE_STREAMSRC, { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE }, 4883 { STATE_VDECL, { STATE_VDECL, streamsrc }, WINED3D_GL_EXT_NONE }, 5061 { STATE_VDECL, { STATE_VDEC [all...] |
H A D | context.c | 2257 Context_MarkStateDirty(context, STATE_VDECL, StateTable); /* because of last_was_rhw = TRUE */ 2612 Context_MarkStateDirty(context, STATE_VDECL, StateTable); 2745 if (isStateDirty(context, STATE_VDECL))
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H A D | wined3d_private.h | 1018 #define STATE_VDECL (STATE_INDEXBUFFER + 1) macro 1019 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) 1021 #define STATE_VSHADER (STATE_VDECL + 1)
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H A D | device.c | 3029 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL); 4879 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL); 4908 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL); 4928 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1039 #define STATE_VDECL (STATE_INDEXBUFFER + 1) macro 1040 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) 1042 #define STATE_VSHADER (STATE_VDECL + 1)
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