Searched refs:STATE_VDECL (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c6836 {STATE_VDECL, {STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE },
6837 {STATE_VSHADER, {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6905 {STATE_TEXTURESTAGE(0, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6906 {STATE_TEXTURESTAGE(1, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6907 {STATE_TEXTURESTAGE(2, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6908 {STATE_TEXTURESTAGE(3, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6909 {STATE_TEXTURESTAGE(4, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6910 {STATE_TEXTURESTAGE(5, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6911 {STATE_TEXTURESTAGE(6, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NUL
[all...]
H A Dstate.c99 if (isStateDirty(context, STATE_VDECL))
1280 if(isStateDirty(context, STATE_VDECL)) {
1430 if (isStateDirty(context, STATE_VDECL))
3324 if (use_vs(state) || isStateDirty(context, STATE_VDECL))
3594 if (!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded)
4568 if (isStateDirty(context, STATE_VDECL)) return;
5009 { STATE_VDECL, { STATE_VDECL, vdecl_miscpart }, WINED3D_GL_EXT_NONE },
5196 { STATE_VDECL, { STATE_VDECL, vertexdeclaratio
[all...]
H A Dcontext.c2298 context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
2772 if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC))
H A Dwined3d_private.h1022 #define STATE_VDECL (STATE_INDEXBUFFER + 1) macro
1023 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1025 #define STATE_VSHADER (STATE_VDECL + 1)
H A Ddevice.c2457 device_invalidate_state(device, STATE_VDECL);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c97 if(isStateDirty(context, STATE_VDECL)) {
1210 if(isStateDirty(context, STATE_VDECL)) {
1364 if(isStateDirty(context, STATE_VDECL)) {
3192 if (use_vs(stateblock) || isStateDirty(context, STATE_VDECL))
3454 if(!isStateDirty(context, STATE_VDECL) && context->namedArraysLoaded) {
3474 if(isStateDirty(context, STATE_VDECL) ||
4882 { STATE_STREAMSRC, { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
4883 { STATE_VDECL, { STATE_VDECL, streamsrc }, WINED3D_GL_EXT_NONE },
5061 { STATE_VDECL, { STATE_VDEC
[all...]
H A Dcontext.c2257 Context_MarkStateDirty(context, STATE_VDECL, StateTable); /* because of last_was_rhw = TRUE */
2612 Context_MarkStateDirty(context, STATE_VDECL, StateTable);
2745 if (isStateDirty(context, STATE_VDECL))
H A Dwined3d_private.h1018 #define STATE_VDECL (STATE_INDEXBUFFER + 1) macro
1019 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1021 #define STATE_VSHADER (STATE_VDECL + 1)
H A Ddevice.c3029 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
4879 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
4908 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
4928 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1039 #define STATE_VDECL (STATE_INDEXBUFFER + 1) macro
1040 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1042 #define STATE_VSHADER (STATE_VDECL + 1)

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