Lines Matching refs:STATE_VDECL

6836     {STATE_VDECL,                                                {STATE_VDECL,                                                vertexdeclaration      }, WINED3D_GL_EXT_NONE          },
6837 {STATE_VSHADER, {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6905 {STATE_TEXTURESTAGE(0, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6906 {STATE_TEXTURESTAGE(1, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6907 {STATE_TEXTURESTAGE(2, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6908 {STATE_TEXTURESTAGE(3, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6909 {STATE_TEXTURESTAGE(4, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6910 {STATE_TEXTURESTAGE(5, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6911 {STATE_TEXTURESTAGE(6, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6912 {STATE_TEXTURESTAGE(7, WINED3D_TSS_TEXCOORD_INDEX), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6920 {STATE_RENDER(WINED3D_RS_LIGHTING), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6923 {STATE_RENDER(WINED3D_RS_LOCALVIEWER), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6924 {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6925 {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6926 {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6927 {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6928 {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6929 {STATE_RENDER(WINED3D_RS_VERTEXBLEND), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6943 {STATE_RENDER(WINED3D_RS_TWEENFACTOR), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
6944 {STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE), {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },