Searched refs:SRGB_RGB (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcubetexture.c51 case SRGB_RGB:
56 cubetexture_internal_preload(iface, SRGB_RGB);
H A Dtexture.c53 case SRGB_RGB:
58 texture_internal_preload(iface, SRGB_RGB);
H A Dsurface.c3020 surface_internal_preload(iface, SRGB_RGB);
3360 surface_internal_preload((IWineD3DSurface *) This, SRGB_RGB);
3462 surface_internal_preload((IWineD3DSurface *) This, SRGB_RGB);
3469 surface_internal_preload(SrcSurface, SRGB_RGB);
4019 surface_internal_preload((IWineD3DSurface *) Src, SRGB_RGB);
H A Dcontext.c2684 surface_internal_preload(context->current_rt, SRGB_RGB);
2835 surface_internal_preload(context->current_rt, SRGB_RGB);
H A Ddevice.c482 srgb = stateblock->samplerState[idx][WINED3DSAMP_SRGBTEXTURE] ? SRGB_SRGB : SRGB_RGB;
5163 ((IWineD3DBaseTextureImpl *)dst_texture)->baseTexture.internal_preload(dst_texture, SRGB_RGB);
5545 surface_internal_preload(dst_surface, SRGB_RGB);
H A Dwined3d_private.h2115 SRGB_RGB = 1, /* Loads the rgb texture */ enumerator in enum:WINED3DSRGB
H A Darb_program_shader.c6953 surface_internal_preload((IWineD3DSurface *)src_surface, SRGB_RGB);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2528 surface_internal_preload(rt, SRGB_RGB);
2858 surface_internal_preload(context->current_rt, SRGB_RGB);
H A Dsurface.c5194 surface_internal_preload(dst_surface, SRGB_RGB);
5302 surface_internal_preload(dst_surface, SRGB_RGB);
5309 surface_internal_preload(src_surface, SRGB_RGB);
5603 surface_internal_preload(src_surface, SRGB_RGB);
7797 surface_internal_preload(surface, SRGB_RGB);
H A Dtexture.c734 case SRGB_RGB:
H A Ddevice.c369 srgb = state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE] ? SRGB_SRGB : SRGB_RGB;
4217 dst_texture->texture_ops->texture_preload(dst_texture, SRGB_RGB);
H A Dwined3d_private.h2126 SRGB_RGB = 1, /* Loads the rgb texture */ enumerator in enum:WINED3DSRGB
H A Darb_program_shader.c7481 surface_internal_preload(src_surface, SRGB_RGB);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2150 SRGB_RGB = 1, /* Loads the rgb texture */ enumerator in enum:WINED3DSRGB

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