Searched refs:SRGB_RGB (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | cubetexture.c | 51 case SRGB_RGB: 56 cubetexture_internal_preload(iface, SRGB_RGB);
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H A D | texture.c | 53 case SRGB_RGB: 58 texture_internal_preload(iface, SRGB_RGB);
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H A D | surface.c | 3020 surface_internal_preload(iface, SRGB_RGB); 3360 surface_internal_preload((IWineD3DSurface *) This, SRGB_RGB); 3462 surface_internal_preload((IWineD3DSurface *) This, SRGB_RGB); 3469 surface_internal_preload(SrcSurface, SRGB_RGB); 4019 surface_internal_preload((IWineD3DSurface *) Src, SRGB_RGB);
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H A D | context.c | 2684 surface_internal_preload(context->current_rt, SRGB_RGB); 2835 surface_internal_preload(context->current_rt, SRGB_RGB);
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H A D | device.c | 482 srgb = stateblock->samplerState[idx][WINED3DSAMP_SRGBTEXTURE] ? SRGB_SRGB : SRGB_RGB; 5163 ((IWineD3DBaseTextureImpl *)dst_texture)->baseTexture.internal_preload(dst_texture, SRGB_RGB); 5545 surface_internal_preload(dst_surface, SRGB_RGB);
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H A D | wined3d_private.h | 2115 SRGB_RGB = 1, /* Loads the rgb texture */ enumerator in enum:WINED3DSRGB
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H A D | arb_program_shader.c | 6953 surface_internal_preload((IWineD3DSurface *)src_surface, SRGB_RGB);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 2528 surface_internal_preload(rt, SRGB_RGB); 2858 surface_internal_preload(context->current_rt, SRGB_RGB);
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H A D | surface.c | 5194 surface_internal_preload(dst_surface, SRGB_RGB); 5302 surface_internal_preload(dst_surface, SRGB_RGB); 5309 surface_internal_preload(src_surface, SRGB_RGB); 5603 surface_internal_preload(src_surface, SRGB_RGB); 7797 surface_internal_preload(surface, SRGB_RGB);
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H A D | texture.c | 734 case SRGB_RGB:
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H A D | device.c | 369 srgb = state->sampler_states[idx][WINED3D_SAMP_SRGB_TEXTURE] ? SRGB_SRGB : SRGB_RGB; 4217 dst_texture->texture_ops->texture_preload(dst_texture, SRGB_RGB);
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H A D | wined3d_private.h | 2126 SRGB_RGB = 1, /* Loads the rgb texture */ enumerator in enum:WINED3DSRGB
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H A D | arb_program_shader.c | 7481 surface_internal_preload(src_surface, SRGB_RGB);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2150 SRGB_RGB = 1, /* Loads the rgb texture */ enumerator in enum:WINED3DSRGB
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