Searched refs:SFLAG_DISCARD (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dswapchain.c643 || ((IWineD3DSurfaceImpl *)This->device->stencilBufferTarget)->Flags & SFLAG_DISCARD)
H A Dwined3d_private.h2500 #define SFLAG_DISCARD 0x00000010 /* ??? */ macro
H A Dsurface.c465 if (discard) surface->Flags |= SFLAG_DISCARD;
H A Ddevice.c6257 || ((IWineD3DSurfaceImpl *)This->stencilBufferTarget)->Flags & SFLAG_DISCARD) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dswapchain.c833 || fb->depth_stencil->flags & SFLAG_DISCARD)
H A Dwined3d_private.h2360 #define SFLAG_DISCARD 0x00000002 /* ??? */ macro
H A Ddevice.c4604 || prev->flags & SFLAG_DISCARD)
H A Dsurface.c7662 surface->flags |= SFLAG_DISCARD;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2535 #define SFLAG_DISCARD 0x00000010 /* ??? */ macro

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