/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/ |
H A D | unpack_bounds.c | 17 len = READ_DATA( 0, GLint ); 18 bounds.x1 = READ_DATA( 4, GLint ); 19 bounds.y1 = READ_DATA( 8, GLint ); 20 bounds.x2 = READ_DATA( 12, GLint ); 21 bounds.y2 = READ_DATA( 16, GLint ); 22 num_opcodes = READ_DATA( 20, GLuint );
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H A D | unpack_drawpixels.c | 12 GLsizei width = READ_DATA( sizeof( int ) + 0, GLsizei ); 13 GLsizei height = READ_DATA( sizeof( int ) + 4, GLsizei ); 14 GLenum format = READ_DATA( sizeof( int ) + 8, GLenum ); 15 GLenum type = READ_DATA( sizeof( int ) + 12, GLenum ); 16 GLint noimagedata = READ_DATA( sizeof( int ) + 16, GLint ); 20 pixels = (void*) (uintptr_t) READ_DATA( sizeof( int ) + 20, GLint); 36 GLsizei width = READ_DATA( sizeof( int ) + 0, GLsizei ); 37 GLsizei height = READ_DATA( sizeof( int ) + 4, GLsizei ); 38 GLfloat xorig = READ_DATA( sizeof( int ) + 8, GLfloat ); 39 GLfloat yorig = READ_DATA( sizeo [all...] |
H A D | unpack_texture.c | 16 GLenum target = READ_DATA( sizeof( int ) + 0, GLenum ); 17 GLint level = READ_DATA( sizeof( int ) + 4, GLint ); 18 GLenum internalformat = READ_DATA( sizeof( int ) + 8, GLint ); 19 GLsizei width = READ_DATA( sizeof( int ) + 12, GLsizei ); 20 GLsizei height = READ_DATA( sizeof( int ) + 16, GLsizei ); 21 GLsizei depth = READ_DATA( sizeof( int ) + 20, GLsizei ); 22 GLint border = READ_DATA( sizeof( int ) + 24, GLint ); 23 GLenum format = READ_DATA( sizeof( int ) + 28, GLenum ); 24 GLenum type = READ_DATA( sizeof( int ) + 32, GLenum ); 25 int noimagedata = READ_DATA( sizeo [all...] |
H A D | unpack_map.c | 14 GLenum target = READ_DATA( sizeof( int ) + 0, GLenum ); 17 GLint ustride = READ_DATA( sizeof( int ) + 20, GLint ); 18 GLint uorder = READ_DATA( sizeof( int ) + 24, GLint ); 21 GLint vstride = READ_DATA( sizeof( int ) + 44, GLint ); 22 GLint vorder = READ_DATA( sizeof( int ) + 48, GLint ); 24 int n_points = READ_DATA( 0, int ) - ( sizeof( int ) + 52 ); 41 GLenum target = READ_DATA( sizeof( int ) + 0, GLenum ); 42 GLfloat u1 = READ_DATA( sizeof( int ) + 4, GLfloat ); 43 GLfloat u2 = READ_DATA( sizeof( int ) + 8, GLfloat ); 44 GLint ustride = READ_DATA( sizeo [all...] |
H A D | unpack_calllists.c | 11 GLint n = READ_DATA( sizeof( int ) + 0, GLint ); 12 GLenum type = READ_DATA( sizeof( int ) + 4, GLenum );
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H A D | unpack_stipple.c | 11 int nodata = READ_DATA(0, int); 15 mask = (void*) (uintptr_t) READ_DATA(4, GLint);
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H A D | unpack_visibleregion.c | 27 GLint window = READ_DATA( 8, GLint ); 28 GLint cRects = READ_DATA( 12, GLint );
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H A D | unpack_materials.c | 11 GLenum face = READ_DATA( sizeof( int ) + 0, GLenum ); 12 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum ); 21 GLenum face = READ_DATA( sizeof( int ) + 0, GLenum ); 22 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
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H A D | unpack_pixelmap.c | 11 GLenum map = READ_DATA( sizeof( int ) + 0, GLenum ); 12 GLsizei mapsize = READ_DATA( sizeof( int ) + 4, GLsizei ); 13 int nodata = READ_DATA( sizeof(int) + 8, int); 17 values = (GLfloat*) (uintptr_t) READ_DATA(sizeof(int) + 12, GLint); 27 GLenum map = READ_DATA( sizeof( int ) + 0, GLenum ); 28 GLsizei mapsize = READ_DATA( sizeof( int ) + 4, GLsizei ); 29 int nodata = READ_DATA( sizeof(int) + 8, int); 33 values = (GLuint*) (uintptr_t) READ_DATA(sizeof(int) + 12, GLint); 43 GLenum map = READ_DATA( sizeof( int ) + 0, GLenum ); 44 GLsizei mapsize = READ_DATA( sizeo [all...] |
H A D | unpack_readpixels.c | 13 GLint x = READ_DATA( 0, GLint ); 14 GLint y = READ_DATA( 4, GLint ); 15 GLsizei width = READ_DATA( 8, GLsizei ); 16 GLsizei height = READ_DATA( 12, GLsizei ); 17 GLenum format = READ_DATA( 16, GLenum ); 18 GLenum type = READ_DATA( 20, GLenum ); 19 GLint stride = READ_DATA( 24, GLint ); 20 GLint alignment = READ_DATA( 28, GLint ); 21 GLint skipRows = READ_DATA( 32, GLint ); 22 GLint skipPixels = READ_DATA( 3 [all...] |
H A D | unpack_bufferobject.c | 14 GLenum target = READ_DATA( 8, GLenum ); 15 GLintptrARB offset = READ_DATA( 12, GLuint ); 16 GLsizeiptrARB size = READ_DATA( 16, GLuint ); 27 GLenum target = READ_DATA(sizeof(int) + 4, GLenum); 28 GLsizeiptrARB size = READ_DATA(sizeof(int) + 8, GLuint); 29 GLenum usage = READ_DATA(sizeof(int) + 12, GLenum); 30 GLboolean hasdata = READ_DATA(sizeof(int) + 16, GLint); 39 GLenum target = READ_DATA( sizeof(int) + 4, GLenum ); 40 GLintptrARB offset = READ_DATA( sizeof(int) + 8, GLuint ); 41 GLsizeiptrARB size = READ_DATA( sizeo [all...] |
H A D | unpack_program.c | 16 GLenum target = READ_DATA( 8, GLenum ); 17 GLuint index = READ_DATA( 12, GLuint ); 29 GLenum target = READ_DATA( 8, GLenum ); 30 GLuint index = READ_DATA( 12, GLuint ); 32 params[0] = READ_DATA( 16, GLfloat ); 33 params[1] = READ_DATA( 20, GLfloat ); 34 params[2] = READ_DATA( 24, GLfloat ); 35 params[3] = READ_DATA( 28, GLfloat ); 42 GLenum target = READ_DATA( 8, GLenum ); 43 GLuint index = READ_DATA( 1 [all...] |
H A D | unpack_arrays.c | 24 GLint size = READ_DATA( 8, GLint ); 25 GLenum type = READ_DATA( 12, GLenum ); 26 GLsizei stride = READ_DATA( 16, GLsizei ); 27 GLintptrARB pointer = (GLintptrARB) READ_DATA( 20, GLuint ); 33 GLint size = READ_DATA( 8, GLint ); 34 GLenum type = READ_DATA( 12, GLenum ); 35 GLsizei stride = READ_DATA( 16, GLsizei ); 36 GLintptrARB pointer = READ_DATA( 20, GLuint ); 42 GLenum type = READ_DATA( 8, GLenum ); 43 GLsizei stride = READ_DATA( 1 [all...] |
H A D | unpack_shaders.c | 28 GLuint program = READ_DATA(8, GLuint); 29 GLuint index = READ_DATA(12, GLuint); 38 GLuint shader = READ_DATA(8, GLuint); 39 GLsizei count = READ_DATA(12, GLsizei); 40 GLint hasNonLocalLen = READ_DATA(16, GLsizei); 86 GLint location = READ_DATA(8, GLint); 87 GLsizei count = READ_DATA(12, GLsizei); 94 GLint location = READ_DATA(8, GLint); 95 GLsizei count = READ_DATA(12, GLsizei); 102 GLint location = READ_DATA( [all...] |
H A D | unpack_lights.c | 11 GLenum light = READ_DATA( sizeof( int ) + 0, GLenum ); 12 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum ); 21 GLenum light = READ_DATA( sizeof( int ) + 0, GLenum ); 22 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum ); 31 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum ); 40 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
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H A D | unpack_misc.c | 11 GLenum target = READ_DATA( 8, GLenum ); 12 GLenum type = READ_DATA( 12, GLenum ); 13 GLsizei count = READ_DATA( 16, GLsizei ); 26 GLsizei n = READ_DATA( 8, GLsizei ); 44 GLenum map = READ_DATA( 8, GLenum ); 56 GLenum map = READ_DATA( 8, GLenum ); 68 GLenum map = READ_DATA( 8, GLenum ); 80 GLuint texture = READ_DATA( 8, GLuint ); 81 GLuint cfg = READ_DATA( 12, GLuint ); 82 GLint xPos = READ_DATA( 1 [all...] |
H A D | unpack_fence.c | 6 GLsizei n = READ_DATA( 8, GLsizei );
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H A D | unpack_regcombiner.c | 11 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum ); 20 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum ); 29 GLenum stage = READ_DATA( sizeof( int ) + 4, GLenum ); 30 GLenum pname = READ_DATA( sizeof( int ) + 8, GLenum );
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H A D | unpack_fog.c | 11 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum ); 20 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
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H A D | unpack_framebuffer.c | 28 GLsizei n = READ_DATA( 8, GLsizei ); 35 GLsizei n = READ_DATA( 8, GLsizei );
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H A D | unpack_point.c | 11 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum ); 19 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
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H A D | unpack_clipplane.c | 13 GLenum plane = READ_DATA( 0, GLenum );
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H A D | unpack_context.c | 19 GLint visBits = READ_DATA( DISPLAY_NAME_LEN + 8, GLint ); 20 GLint shareCtx = READ_DATA( DISPLAY_NAME_LEN + 12, GLint ); 35 GLint visBits = READ_DATA( DISPLAY_NAME_LEN + 8, GLint );
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_readpixels.c | 23 const GLint stride = READ_DATA( 24, GLint ); 24 const GLint alignment = READ_DATA( 28, GLint ); 25 const GLint skipRows = READ_DATA( 32, GLint ); 26 const GLint skipPixels = READ_DATA( 36, GLint ); 27 const GLint bytes_per_row = READ_DATA( 40, GLint ); 28 const GLint rowLength = READ_DATA( 44, GLint );
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/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_unpack.h | 52 #define READ_DATA( offset, type ) \ macro 57 READ_DATA( offset, GLdouble )
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