Searched refs:READ_DATA (Results 1 - 25 of 25) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/unpacker/
H A Dunpack_bounds.c17 len = READ_DATA( 0, GLint );
18 bounds.x1 = READ_DATA( 4, GLint );
19 bounds.y1 = READ_DATA( 8, GLint );
20 bounds.x2 = READ_DATA( 12, GLint );
21 bounds.y2 = READ_DATA( 16, GLint );
22 num_opcodes = READ_DATA( 20, GLuint );
H A Dunpack_drawpixels.c12 GLsizei width = READ_DATA( sizeof( int ) + 0, GLsizei );
13 GLsizei height = READ_DATA( sizeof( int ) + 4, GLsizei );
14 GLenum format = READ_DATA( sizeof( int ) + 8, GLenum );
15 GLenum type = READ_DATA( sizeof( int ) + 12, GLenum );
16 GLint noimagedata = READ_DATA( sizeof( int ) + 16, GLint );
20 pixels = (void*) (uintptr_t) READ_DATA( sizeof( int ) + 20, GLint);
36 GLsizei width = READ_DATA( sizeof( int ) + 0, GLsizei );
37 GLsizei height = READ_DATA( sizeof( int ) + 4, GLsizei );
38 GLfloat xorig = READ_DATA( sizeof( int ) + 8, GLfloat );
39 GLfloat yorig = READ_DATA( sizeo
[all...]
H A Dunpack_texture.c16 GLenum target = READ_DATA( sizeof( int ) + 0, GLenum );
17 GLint level = READ_DATA( sizeof( int ) + 4, GLint );
18 GLenum internalformat = READ_DATA( sizeof( int ) + 8, GLint );
19 GLsizei width = READ_DATA( sizeof( int ) + 12, GLsizei );
20 GLsizei height = READ_DATA( sizeof( int ) + 16, GLsizei );
21 GLsizei depth = READ_DATA( sizeof( int ) + 20, GLsizei );
22 GLint border = READ_DATA( sizeof( int ) + 24, GLint );
23 GLenum format = READ_DATA( sizeof( int ) + 28, GLenum );
24 GLenum type = READ_DATA( sizeof( int ) + 32, GLenum );
25 int noimagedata = READ_DATA( sizeo
[all...]
H A Dunpack_map.c14 GLenum target = READ_DATA( sizeof( int ) + 0, GLenum );
17 GLint ustride = READ_DATA( sizeof( int ) + 20, GLint );
18 GLint uorder = READ_DATA( sizeof( int ) + 24, GLint );
21 GLint vstride = READ_DATA( sizeof( int ) + 44, GLint );
22 GLint vorder = READ_DATA( sizeof( int ) + 48, GLint );
24 int n_points = READ_DATA( 0, int ) - ( sizeof( int ) + 52 );
41 GLenum target = READ_DATA( sizeof( int ) + 0, GLenum );
42 GLfloat u1 = READ_DATA( sizeof( int ) + 4, GLfloat );
43 GLfloat u2 = READ_DATA( sizeof( int ) + 8, GLfloat );
44 GLint ustride = READ_DATA( sizeo
[all...]
H A Dunpack_calllists.c11 GLint n = READ_DATA( sizeof( int ) + 0, GLint );
12 GLenum type = READ_DATA( sizeof( int ) + 4, GLenum );
H A Dunpack_stipple.c11 int nodata = READ_DATA(0, int);
15 mask = (void*) (uintptr_t) READ_DATA(4, GLint);
H A Dunpack_visibleregion.c27 GLint window = READ_DATA( 8, GLint );
28 GLint cRects = READ_DATA( 12, GLint );
H A Dunpack_materials.c11 GLenum face = READ_DATA( sizeof( int ) + 0, GLenum );
12 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
21 GLenum face = READ_DATA( sizeof( int ) + 0, GLenum );
22 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
H A Dunpack_pixelmap.c11 GLenum map = READ_DATA( sizeof( int ) + 0, GLenum );
12 GLsizei mapsize = READ_DATA( sizeof( int ) + 4, GLsizei );
13 int nodata = READ_DATA( sizeof(int) + 8, int);
17 values = (GLfloat*) (uintptr_t) READ_DATA(sizeof(int) + 12, GLint);
27 GLenum map = READ_DATA( sizeof( int ) + 0, GLenum );
28 GLsizei mapsize = READ_DATA( sizeof( int ) + 4, GLsizei );
29 int nodata = READ_DATA( sizeof(int) + 8, int);
33 values = (GLuint*) (uintptr_t) READ_DATA(sizeof(int) + 12, GLint);
43 GLenum map = READ_DATA( sizeof( int ) + 0, GLenum );
44 GLsizei mapsize = READ_DATA( sizeo
[all...]
H A Dunpack_readpixels.c13 GLint x = READ_DATA( 0, GLint );
14 GLint y = READ_DATA( 4, GLint );
15 GLsizei width = READ_DATA( 8, GLsizei );
16 GLsizei height = READ_DATA( 12, GLsizei );
17 GLenum format = READ_DATA( 16, GLenum );
18 GLenum type = READ_DATA( 20, GLenum );
19 GLint stride = READ_DATA( 24, GLint );
20 GLint alignment = READ_DATA( 28, GLint );
21 GLint skipRows = READ_DATA( 32, GLint );
22 GLint skipPixels = READ_DATA( 3
[all...]
H A Dunpack_bufferobject.c14 GLenum target = READ_DATA( 8, GLenum );
15 GLintptrARB offset = READ_DATA( 12, GLuint );
16 GLsizeiptrARB size = READ_DATA( 16, GLuint );
27 GLenum target = READ_DATA(sizeof(int) + 4, GLenum);
28 GLsizeiptrARB size = READ_DATA(sizeof(int) + 8, GLuint);
29 GLenum usage = READ_DATA(sizeof(int) + 12, GLenum);
30 GLboolean hasdata = READ_DATA(sizeof(int) + 16, GLint);
39 GLenum target = READ_DATA( sizeof(int) + 4, GLenum );
40 GLintptrARB offset = READ_DATA( sizeof(int) + 8, GLuint );
41 GLsizeiptrARB size = READ_DATA( sizeo
[all...]
H A Dunpack_program.c16 GLenum target = READ_DATA( 8, GLenum );
17 GLuint index = READ_DATA( 12, GLuint );
29 GLenum target = READ_DATA( 8, GLenum );
30 GLuint index = READ_DATA( 12, GLuint );
32 params[0] = READ_DATA( 16, GLfloat );
33 params[1] = READ_DATA( 20, GLfloat );
34 params[2] = READ_DATA( 24, GLfloat );
35 params[3] = READ_DATA( 28, GLfloat );
42 GLenum target = READ_DATA( 8, GLenum );
43 GLuint index = READ_DATA( 1
[all...]
H A Dunpack_arrays.c24 GLint size = READ_DATA( 8, GLint );
25 GLenum type = READ_DATA( 12, GLenum );
26 GLsizei stride = READ_DATA( 16, GLsizei );
27 GLintptrARB pointer = (GLintptrARB) READ_DATA( 20, GLuint );
33 GLint size = READ_DATA( 8, GLint );
34 GLenum type = READ_DATA( 12, GLenum );
35 GLsizei stride = READ_DATA( 16, GLsizei );
36 GLintptrARB pointer = READ_DATA( 20, GLuint );
42 GLenum type = READ_DATA( 8, GLenum );
43 GLsizei stride = READ_DATA( 1
[all...]
H A Dunpack_shaders.c28 GLuint program = READ_DATA(8, GLuint);
29 GLuint index = READ_DATA(12, GLuint);
38 GLuint shader = READ_DATA(8, GLuint);
39 GLsizei count = READ_DATA(12, GLsizei);
40 GLint hasNonLocalLen = READ_DATA(16, GLsizei);
86 GLint location = READ_DATA(8, GLint);
87 GLsizei count = READ_DATA(12, GLsizei);
94 GLint location = READ_DATA(8, GLint);
95 GLsizei count = READ_DATA(12, GLsizei);
102 GLint location = READ_DATA(
[all...]
H A Dunpack_lights.c11 GLenum light = READ_DATA( sizeof( int ) + 0, GLenum );
12 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
21 GLenum light = READ_DATA( sizeof( int ) + 0, GLenum );
22 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
31 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
40 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
H A Dunpack_misc.c11 GLenum target = READ_DATA( 8, GLenum );
12 GLenum type = READ_DATA( 12, GLenum );
13 GLsizei count = READ_DATA( 16, GLsizei );
26 GLsizei n = READ_DATA( 8, GLsizei );
44 GLenum map = READ_DATA( 8, GLenum );
56 GLenum map = READ_DATA( 8, GLenum );
68 GLenum map = READ_DATA( 8, GLenum );
80 GLuint texture = READ_DATA( 8, GLuint );
81 GLuint cfg = READ_DATA( 12, GLuint );
82 GLint xPos = READ_DATA( 1
[all...]
H A Dunpack_fence.c6 GLsizei n = READ_DATA( 8, GLsizei );
H A Dunpack_regcombiner.c11 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
20 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
29 GLenum stage = READ_DATA( sizeof( int ) + 4, GLenum );
30 GLenum pname = READ_DATA( sizeof( int ) + 8, GLenum );
H A Dunpack_fog.c11 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
20 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
H A Dunpack_framebuffer.c28 GLsizei n = READ_DATA( 8, GLsizei );
35 GLsizei n = READ_DATA( 8, GLsizei );
H A Dunpack_point.c11 GLenum pname = READ_DATA( sizeof( int ) + 4, GLenum );
19 GLenum pname = READ_DATA( sizeof( int ) + 0, GLenum );
H A Dunpack_clipplane.c13 GLenum plane = READ_DATA( 0, GLenum );
H A Dunpack_context.c19 GLint visBits = READ_DATA( DISPLAY_NAME_LEN + 8, GLint );
20 GLint shareCtx = READ_DATA( DISPLAY_NAME_LEN + 12, GLint );
35 GLint visBits = READ_DATA( DISPLAY_NAME_LEN + 8, GLint );
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_readpixels.c23 const GLint stride = READ_DATA( 24, GLint );
24 const GLint alignment = READ_DATA( 28, GLint );
25 const GLint skipRows = READ_DATA( 32, GLint );
26 const GLint skipPixels = READ_DATA( 36, GLint );
27 const GLint bytes_per_row = READ_DATA( 40, GLint );
28 const GLint rowLength = READ_DATA( 44, GLint );
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_unpack.h52 #define READ_DATA( offset, type ) \ macro
57 READ_DATA( offset, GLdouble )

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