/* $Id$ */
/** @file
* VBox OpenGL DRI driver functions
*/
/*
* Copyright (C) 2009-2010 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "unpacker.h"
#include "cr_error.h"
#include "cr_protocol.h"
#include "cr_mem.h"
#include "cr_string.h"
#include "cr_version.h"
void crUnpackExtendBindAttribLocation(void)
{
GLuint program = READ_DATA(8, GLuint);
GLuint index = READ_DATA(12, GLuint);
const char *name = DATA_POINTER(16, const char);
cr_unpackDispatch.BindAttribLocation(program, index, name);
}
void crUnpackExtendShaderSource(void)
{
GLint *length = NULL;
GLuint shader = READ_DATA(8, GLuint);
GLsizei count = READ_DATA(12, GLsizei);
GLint hasNonLocalLen = READ_DATA(16, GLsizei);
GLint *pLocalLength = DATA_POINTER(20, GLint);
char **ppStrings = NULL;
GLsizei i, j, jUpTo;
int pos=20+count*sizeof(*pLocalLength);
if (hasNonLocalLen>0)
{
length = DATA_POINTER(pos, GLint);
pos += count*sizeof(*length);
}
ppStrings = crAlloc(count*sizeof(char*));
if (!ppStrings) return;
for (i=0; i<count; ++i)
{
ppStrings[i] = DATA_POINTER(pos, char);
pos += pLocalLength[i];
if (!length)
{
pLocalLength[i] -= 1;
}
Assert(pLocalLength[i] > 0);
jUpTo = i == count -1 ? pLocalLength[i] - 1 : pLocalLength[i];
for (j = 0; j < jUpTo; ++j)
{
char *pString = ppStrings[i];
if (pString[j] == '\0')
{
Assert(j == jUpTo - 1);
pString[j] = '\n';
}
}
}
// cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
cr_unpackDispatch.ShaderSource(shader, 1, (const char**)ppStrings, 0);
crFree(ppStrings);
}
void crUnpackExtendUniform1fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform1fv(location, count, value);
}
void crUnpackExtendUniform1iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform1iv(location, count, value);
}
void crUnpackExtendUniform2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform2fv(location, count, value);
}
void crUnpackExtendUniform2iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform2iv(location, count, value);
}
void crUnpackExtendUniform3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform3fv(location, count, value);
}
void crUnpackExtendUniform3iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform3iv(location, count, value);
}
void crUnpackExtendUniform4fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLfloat *value = DATA_POINTER(16, const GLfloat);
cr_unpackDispatch.Uniform4fv(location, count, value);
}
void crUnpackExtendUniform4iv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
const GLint *value = DATA_POINTER(16, const GLint);
cr_unpackDispatch.Uniform4iv(location, count, value);
}
void crUnpackExtendUniformMatrix2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix4fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix2x3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix3x2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix2x4fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix4x2fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix3x4fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
}
void crUnpackExtendUniformMatrix4x3fv(void)
{
GLint location = READ_DATA(8, GLint);
GLsizei count = READ_DATA(12, GLsizei);
GLboolean transpose = READ_DATA(16, GLboolean);
const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
}
void crUnpackExtendDrawBuffers(void)
{
GLsizei n = READ_DATA(8, GLsizei);
const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
cr_unpackDispatch.DrawBuffers(n, bufs);
}
void crUnpackExtendGetActiveAttrib(void)
{
GLuint program = READ_DATA(8, GLuint);
GLuint index = READ_DATA(12, GLuint);
GLsizei bufSize = READ_DATA(16, GLsizei);
SET_RETURN_PTR(20);
SET_WRITEBACK_PTR(28);
cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
}
void crUnpackExtendGetActiveUniform(void)
{
GLuint program = READ_DATA(8, GLuint);
GLuint index = READ_DATA(12, GLuint);
GLsizei bufSize = READ_DATA(16, GLsizei);
SET_RETURN_PTR(20);
SET_WRITEBACK_PTR(28);
cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
}
void crUnpackExtendGetAttachedShaders(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei maxCount = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
}
void crUnpackExtendGetAttachedObjectsARB(void)
{
VBoxGLhandleARB containerObj = READ_DATA(8, VBoxGLhandleARB);
GLsizei maxCount = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
}
void crUnpackExtendGetInfoLogARB(void)
{
VBoxGLhandleARB obj = READ_DATA(8, VBoxGLhandleARB);
GLsizei maxLength = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
}
void crUnpackExtendGetProgramInfoLog(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei bufSize = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
}
void crUnpackExtendGetShaderInfoLog(void)
{
GLuint shader = READ_DATA(8, GLuint);
GLsizei bufSize = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
}
void crUnpackExtendGetShaderSource(void)
{
GLuint shader = READ_DATA(8, GLuint);
GLsizei bufSize = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
}
void crUnpackExtendGetAttribLocation(void)
{
int packet_length = READ_DATA(0, int);
GLuint program = READ_DATA(8, GLuint);
const char *name = DATA_POINTER(12, const char);
SET_RETURN_PTR(packet_length-16);
SET_WRITEBACK_PTR(packet_length-8);
cr_unpackDispatch.GetAttribLocation(program, name);
}
void crUnpackExtendGetUniformLocation(void)
{
int packet_length = READ_DATA(0, int);
GLuint program = READ_DATA(8, GLuint);
const char *name = DATA_POINTER(12, const char);
SET_RETURN_PTR(packet_length-16);
SET_WRITEBACK_PTR(packet_length-8);
cr_unpackDispatch.GetUniformLocation(program, name);
}
void crUnpackExtendGetUniformsLocations(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei maxcbData = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
}
void crUnpackExtendGetAttribsLocations(void)
{
GLuint program = READ_DATA(8, GLuint);
GLsizei maxcbData = READ_DATA(12, GLsizei);
SET_RETURN_PTR(16);
SET_WRITEBACK_PTR(24);
cr_unpackDispatch.GetAttribsLocations(program, maxcbData, NULL, NULL);
}