Searched refs:MAX_VERTEX_SAMPLERS (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h191 #define MAX_VERTEX_SAMPLERS 4 macro
192 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
576 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
H A Dshader.c2294 for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i)
H A Dglsl_shader.c471 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h180 #define MAX_VERTEX_SAMPLERS 4 macro
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
565 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
H A Ddevice.c493 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i)
1909 for (sampler = 0; sampler < MAX_VERTEX_SAMPLERS; ++sampler) {
3410 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i) {
H A Dshader.c2288 for (i = 0; i < max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS); ++i)
H A Dglsl_shader.c454 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h201 #define MAX_VERTEX_SAMPLERS 4 macro
202 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
606 enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
H A Ddevice.c380 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i)
2888 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i) {
H A Dglsl_shader.c449 for (i = 0; i < MAX_VERTEX_SAMPLERS; ++i)

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