Searched refs:LOD (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c72 texture->baseTexture.LOD = 0;
138 DWORD old = This->baseTexture.LOD;
151 if(This->baseTexture.LOD != LODNew) {
152 This->baseTexture.LOD = LODNew;
161 TRACE("(%p) : set LOD to %d\n", This, This->baseTexture.LOD);
170 TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
172 return This->baseTexture.LOD;
510 glValue = This->baseTexture.LOD;
513 } else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < This->baseTexture.LOD) {
[all...]
H A Dwined3d_private.h2135 UINT LOD; member in struct:IWineD3DBaseTextureClass
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2170 UINT LOD; member in struct:IWineD3DBaseTextureClass

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