/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | guiddef.h | 84 #define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2) 85 #define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2) 86 #define IsEqualFMTID(rfmtid1, rfmtid2) IsEqualGUID(rfmtid1, rfmtid2) 112 #define IsEqualGUID(rguid1, rguid2) (!memcmp(&(rguid1), &(rguid2), sizeof(GUID))) macro 114 #define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID))) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | guiddef.h | 84 #define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2) 85 #define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2) 86 #define IsEqualFMTID(rfmtid1, rfmtid2) IsEqualGUID(rfmtid1, rfmtid2) 112 #define IsEqualGUID(rguid1, rguid2) (!memcmp(&(rguid1), &(rguid2), sizeof(GUID))) macro 114 #define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID))) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | view.c | 43 if (IsEqualGUID(riid, &IID_IWineD3DRendertargetView) 44 || IsEqualGUID(riid, &IID_IWineD3DBase) 45 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | clipper.c | 44 if (IsEqualGUID(riid, &IID_IWineD3DClipper) 45 || IsEqualGUID(riid, &IID_IWineD3DBase) 46 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | palette.c | 47 if (IsEqualGUID(riid, &IID_IWineD3DPalette) 48 || IsEqualGUID(riid, &IID_IWineD3DBase) 49 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | swapchain_base.c | 43 if (IsEqualGUID(riid, &IID_IWineD3DSwapChain) 44 || IsEqualGUID(riid, &IID_IWineD3DBase) 45 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | vertexdeclaration.c | 56 if (IsEqualGUID(riid, &IID_IUnknown) 57 || IsEqualGUID(riid, &IID_IWineD3DBase) 58 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
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H A D | volumetexture.c | 115 if (IsEqualGUID(riid, &IID_IUnknown) 116 || IsEqualGUID(riid, &IID_IWineD3DBase) 117 || IsEqualGUID(riid, &IID_IWineD3DResource) 118 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture) 119 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | guiddef.h | 122 #define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2) 123 #define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2) 124 #define IsEqualFMTID(rfmtid1, rfmtid2) IsEqualGUID(rfmtid1, rfmtid2) 150 #define IsEqualGUID(rguid1, rguid2) (!memcmp(&(rguid1), &(rguid2), sizeof(GUID))) macro 152 #define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID))) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | pixelshader.c | 42 if (IsEqualGUID(riid, &IID_IUnknown) 43 || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
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H A D | vertexshader.c | 42 if (IsEqualGUID(riid, &IID_IUnknown) 43 || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
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H A D | cubetexture.c | 41 if (IsEqualGUID(riid, &IID_IUnknown) 42 || IsEqualGUID(riid, &IID_IDirect3DResource8) 43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) 44 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
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H A D | texture.c | 41 if (IsEqualGUID(riid, &IID_IUnknown) 42 || IsEqualGUID(riid, &IID_IDirect3DResource8) 43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) 44 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
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H A D | volumetexture.c | 41 if (IsEqualGUID(riid, &IID_IUnknown) 42 || IsEqualGUID(riid, &IID_IDirect3DResource8) 43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) 44 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
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H A D | indexbuffer.c | 41 if (IsEqualGUID(riid, &IID_IUnknown) 42 || IsEqualGUID(riid, &IID_IDirect3DResource8) 43 || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)) {
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H A D | vertexbuffer.c | 41 if (IsEqualGUID(riid, &IID_IUnknown) 42 || IsEqualGUID(riid, &IID_IDirect3DResource8) 43 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | stateblock.c | 46 if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9) 47 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | shader.c | 43 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9) 44 || IsEqualGUID(riid, &IID_IUnknown)) 187 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9) 188 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | query.c | 46 if (IsEqualGUID(riid, &IID_IDirect3DQuery9) 47 || IsEqualGUID(riid, &IID_IUnknown))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | stateblock.c | 43 if (IsEqualGUID(riid, &IID_IUnknown) 44 || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
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H A D | query.c | 43 if (IsEqualGUID(riid, &IID_IUnknown) 44 || IsEqualGUID(riid, &IID_IDirect3DQuery9)) {
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H A D | indexbuffer.c | 42 if (IsEqualGUID(riid, &IID_IUnknown) 43 || IsEqualGUID(riid, &IID_IDirect3DResource9) 44 || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
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H A D | vertexbuffer.c | 43 if (IsEqualGUID(riid, &IID_IUnknown) 44 || IsEqualGUID(riid, &IID_IDirect3DResource9) 45 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | swapchain.c | 44 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8) 45 || IsEqualGUID(riid, &IID_IUnknown))
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H A D | buffer.c | 42 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8) 43 || IsEqualGUID(riid, &IID_IDirect3DResource8) 44 || IsEqualGUID(riid, &IID_IUnknown)) 337 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8) 338 || IsEqualGUID(riid, &IID_IDirect3DResource8) 339 || IsEqualGUID(riid, &IID_IUnknown))
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