Searched refs:IWineD3DBaseShaderImpl (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c337 static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
450 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
1098 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
1400 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
1473 static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
1480 static HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size)
1501 static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shade
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H A Dglsl_shader.c627 static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
658 static void shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
695 static void shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
870 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader;
891 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader;
1034 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1446 IWineD3DBaseShaderImpl *Thi
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H A Dwined3d_private.h3156 typedef struct IWineD3DBaseShaderImpl { struct
3162 } IWineD3DBaseShaderImpl; typedef in typeref:struct:IWineD3DBaseShaderImpl
3233 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c337 static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps,
450 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
1098 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
1398 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
1471 static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent)
1478 static HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size)
1499 static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shade
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H A Dglsl_shader.c610 static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
641 static void shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
678 static void shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
853 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader;
874 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader;
1013 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1421 IWineD3DBaseShaderImpl *Thi
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H A Darb_program_shader.c95 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *) shader;
322 static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info,
596 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader;
605 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader;
640 static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This)
665 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) ifac
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H A Dwined3d_private.h3121 typedef struct IWineD3DBaseShaderImpl { struct
3127 } IWineD3DBaseShaderImpl; typedef in typeref:struct:IWineD3DBaseShaderImpl
3192 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
H A Ddevice.c495 if (((IWineD3DBaseShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.sampler_type[i])
504 if (((IWineD3DBaseShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.sampler_type[i])
6608 IWineD3DBaseShaderImpl *shader;
6614 LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {

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