Searched refs:IWineD3DBaseShaderImpl (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 337 static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, 450 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; 1098 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; 1400 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; 1473 static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent) 1480 static HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size) 1501 static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shade [all...] |
H A D | glsl_shader.c | 627 static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 658 static void shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 695 static void shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 870 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; 891 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; 1034 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; 1446 IWineD3DBaseShaderImpl *Thi [all...] |
H A D | wined3d_private.h | 3156 typedef struct IWineD3DBaseShaderImpl { struct 3162 } IWineD3DBaseShaderImpl; typedef in typeref:struct:IWineD3DBaseShaderImpl 3233 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 337 static void shader_record_register_usage(IWineD3DBaseShaderImpl *shader, struct shader_reg_maps *reg_maps, 450 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; 1098 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; 1398 IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface; 1471 static void shader_get_parent(IWineD3DBaseShaderImpl *shader, IUnknown **parent) 1478 static HRESULT shader_get_function(IWineD3DBaseShaderImpl *shader, void *data, UINT *data_size) 1499 static HRESULT shader_set_function(IWineD3DBaseShaderImpl *shade [all...] |
H A D | glsl_shader.c | 610 static void shader_glsl_load_constantsF(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 641 static void shader_glsl_load_constantsI(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 678 static void shader_glsl_load_constantsB(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 853 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; 874 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; 1013 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; 1421 IWineD3DBaseShaderImpl *Thi [all...] |
H A D | arb_program_shader.c | 95 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *) shader; 322 static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, const struct wined3d_gl_info *gl_info, 596 IWineD3DBaseShaderImpl* vshader = (IWineD3DBaseShaderImpl*) stateBlock->vertexShader; 605 IWineD3DBaseShaderImpl* pshader = (IWineD3DBaseShaderImpl*) stateBlock->pixelShader; 640 static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This) 665 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) ifac [all...] |
H A D | wined3d_private.h | 3121 typedef struct IWineD3DBaseShaderImpl { struct 3127 } IWineD3DBaseShaderImpl; typedef in typeref:struct:IWineD3DBaseShaderImpl 3192 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
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H A D | device.c | 495 if (((IWineD3DBaseShaderImpl *)stateblock->vertexShader)->baseShader.reg_maps.sampler_type[i]) 504 if (((IWineD3DBaseShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.sampler_type[i]) 6608 IWineD3DBaseShaderImpl *shader; 6614 LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
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