Searched refs:HeapReAlloc (Results 1 - 25 of 25) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwinoverride.h24 #define HeapReAlloc VBoxHeapReAlloc macro
H A Dglsl_shader.c4514 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
4592 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_main.c482 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
H A Dcontext.c537 GLuint *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_occlusion_queries,
609 union wined3d_gl_query_object *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_event_queries,
H A Dbuffer.c54 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
H A Ddevice.c527 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, sizeof(*new_array) * (device->numContexts + 1));
571 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->numContexts * sizeof(*device->contexts));
5334 palettes = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->palettes, sizeof(PALETTEENTRY*) * NewSize);
7182 VOID *pvNewBuf = HeapReAlloc(GetProcessHeap(), 0, This->swapchains, (This->NumberOfSwapChains + 1) * sizeof(IWineD3DSwapChain *));
H A Dglsl_shader.c4383 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
4461 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders,
H A Darb_program_shader.c4120 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
4205 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
H A Dutils.c3039 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
H A Dstate.c5839 funcs_array = HeapReAlloc(GetProcessHeap(),
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_main.c483 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
H A Dcontext.c546 GLuint *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_occlusion_queries,
614 union wined3d_gl_query_object *new_data = HeapReAlloc(GetProcessHeap(), 0, context->free_event_queries,
H A Dbuffer.c52 void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
H A Dshader.c294 new_buffer = HeapReAlloc(GetProcessHeap(), 0, buffer->buffer, buffer->buffer_size * 2);
H A Ddevice.c414 else new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts,
459 new_array = HeapReAlloc(GetProcessHeap(), 0, device->contexts, device->context_count * sizeof(*device->contexts));
H A Darb_program_shader.c4383 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
4485 new_array = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, shader_data->gl_shaders,
H A Dglsl_shader.c4737 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders.ps,
4816 new_array = HeapReAlloc(GetProcessHeap(), 0, shader_data->gl_shaders.vs,
H A Dutils.c3553 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
H A Dstate.c6061 funcs_array = HeapReAlloc(GetProcessHeap(),
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c242 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
2244 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c201 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
1852 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c2602 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
3871 * and when adding decls HeapReAlloc() can be used without further checking. */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Ddevice.c2412 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3440 * and when adding decls HeapReAlloc() can be used without further checking. */
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dwinbase.h2063 WINBASEAPI LPVOID WINAPI HeapReAlloc(HANDLE,DWORD,LPVOID,SIZE_T) __WINE_ALLOC_SIZE(4);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dwinbase.h1835 WINBASEAPI LPVOID WINAPI HeapReAlloc(HANDLE,DWORD,LPVOID,SIZE_T) __WINE_ALLOC_SIZE(4);

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