Searched refs:GL_TEXTURE_WRAP_S (Results 1 - 25 of 26) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c372 glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
439 apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
H A Dtexture.c351 glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); local
352 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
H A Dsurface.c352 glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
2919 glTexParameteri(This->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2920 checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
3605 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
4759 glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
H A Dutils.c1198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1207 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
H A Dwined3d_gl.h554 #define GL_TEXTURE_WRAP_S 0x2802 macro
/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c299 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
359 apply_wrap(gl_info, target, state, GL_TEXTURE_WRAP_S, cond_np2);
710 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
711 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
H A Dsurface.c423 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
766 gl_info->gl_ops.gl.p_glTexParameteri(surface->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
5442 gl_info->gl_ops.gl.p_glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
6067 gl_info->gl_ops.gl.p_glTexParameteri(bind_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
H A Dutils.c1554 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1564 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
H A Darb_program_shader.c7136 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp478 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
H A Dserver_muralfbo.cpp539 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
H A Dserver_misc.c523 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1162 case GL_TEXTURE_WRAP_S:
1193 "TexParameterfv: GL_TEXTURE_WRAP_S invalid param: 0x%x", e);
1413 case GL_TEXTURE_WRAP_S:
3032 case GL_TEXTURE_WRAP_S:
3184 case GL_TEXTURE_WRAP_S:
H A Dstate_texdiff.c639 diff_api.TexParameteri(tobj->target, GL_TEXTURE_WRAP_S, tobj->wrapS);
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_swap_texture.c451 case GL_TEXTURE_WRAP_S:
H A Dpack_texture.c460 case GL_TEXTURE_WRAP_S:
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp1507 pBlitter->pDispatch->TexParameteri(enmTarget, GL_TEXTURE_WRAP_S, GL_CLAMP);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4008 // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
5710 glTexParameter GL_TEXTURE_WRAP_S
6247 textureType = GL_TEXTURE_WRAP_S; /* S = U */
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h645 #define GL_TEXTURE_WRAP_S 0x2802 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h643 #define GL_TEXTURE_WRAP_S 0x2802 macro
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1592 glTexParameteri(tt, GL_TEXTURE_WRAP_S, GL_CLAMP);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h4203 #define GL_TEXTURE_WRAP_S 0x2802 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h554 #define GL_TEXTURE_WRAP_S 0x2802 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4516 #define GL_TEXTURE_WRAP_S 0x2802 macro

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