Searched refs:GL_TEXTURE_BORDER_COLOR (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c461 glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]);
462 checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
H A Dwined3d_gl.h562 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_pointers.c494 unsigned int size = (pname == GL_TEXTURE_BORDER_COLOR?4:1)*sizeof(GLfloat);
500 unsigned int size = (pname == GL_TEXTURE_BORDER_COLOR?4:1)*sizeof(GLfloat);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c1294 case GL_TEXTURE_BORDER_COLOR:
1442 case GL_TEXTURE_BORDER_COLOR:
3046 case GL_TEXTURE_BORDER_COLOR:
3198 case GL_TEXTURE_BORDER_COLOR:
H A Dstate_texdiff.c645 diff_api.TexParameterfv(tobj->target, GL_TEXTURE_BORDER_COLOR, (const GLfloat *) f);
/vbox/src/VBox/GuestHost/OpenGL/packer/
H A Dpack_swap_texture.c467 case GL_TEXTURE_BORDER_COLOR:
H A Dpack_texture.c476 case GL_TEXTURE_BORDER_COLOR:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dtexture.c384 gl_info->gl_ops.gl.p_glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, &col[0]);
385 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h655 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h651 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6298 glTexParameterfv(GL_TEXTURE_2D /* @todo flexible type */, GL_TEXTURE_BORDER_COLOR, color); /* Identical; default 0.0 identical too */
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3965 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h562 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4271 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro

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