Searched refs:GL_TEXTURE_3D (Results 1 - 25 of 38) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_teximage.c136 case GL_TEXTURE_3D:
238 case GL_TEXTURE_3D:
356 case GL_TEXTURE_3D:
443 else if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
523 if (target != GL_TEXTURE_3D) {
877 crStateTextureInitTextureObj(g, &(t->proxy3D), 0, GL_TEXTURE_3D);
1128 CRASSERT(target == GL_TEXTURE_3D);
1360 crStateTextureInitTextureObj(g, &(t->proxy3D), 0, GL_TEXTURE_3D);
1558 CRASSERT(target == GL_TEXTURE_3D);
1715 if (target == GL_TEXTURE_3D)
[all...]
H A Dstate_texdiff.c55 case GL_TEXTURE_3D:
135 able[to->unit[i].enabled3D](GL_TEXTURE_3D);
202 diff_api.BindTexture(GL_TEXTURE_3D, crStateGetTextureObjHWID(to->unit[i].currentTexture3D));
551 case GL_TEXTURE_3D:
774 case GL_TEXTURE_3D:
781 diff_api.TexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP_SGIS, 1);
787 diff_api.CompressedTexImage3DARB(GL_TEXTURE_3D, lvl,
798 diff_api.TexImage3D(GL_TEXTURE_3D, lvl,
972 able[to->unit[u].enabled3D](GL_TEXTURE_3D);
1458 diff_api.BindTexture(GL_TEXTURE_3D, orig3
[all...]
H A Dstate_framebuffer.c581 case GL_TEXTURE_3D:
675 CRSTATE_CHECKERR(GL_TEXTURE_1D==textarget || GL_TEXTURE_3D==textarget, GL_INVALID_OPERATION, "textarget");
714 CRSTATE_CHECKERR(textarget!=GL_TEXTURE_3D, GL_INVALID_OPERATION, "textarget");
925 case GL_TEXTURE_3D:
H A Dstate_enable.c225 case GL_TEXTURE_3D :
H A Dstate_texture.c77 crStateTextureInitTextureObj(ctx, &(t->base3D), 0, GL_TEXTURE_3D);
91 crStateTextureInitTextureObj(ctx, &(t->proxy3D), 0, GL_TEXTURE_3D);
535 case GL_TEXTURE_3D:
1015 case GL_TEXTURE_3D:
1070 crWarning( "You called glBindTexture with a target of 0x%x, but the texture you wanted was target 0x%x [1D: %x 2D: %x 3D: %x cube: %x]", (int) target, (int) tobj->target, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP );
1085 case GL_TEXTURE_3D:
H A Dstate_lists.c503 CRSTATE_SET_ENABLED(texture.unit[i].enabled3D, GL_TEXTURE_3D);
535 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_3D);
H A Dstate_snapshot.c448 case GL_TEXTURE_3D:
671 case GL_TEXTURE_3D:
1575 diff_api.BindTexture(GL_TEXTURE_3D, pTexUnit->currentTexture3D->hwid);
H A Ddump.cpp1462 enabled3D = pRec->pDispatch->IsEnabled(GL_TEXTURE_3D);
1523 crWarning("GL_TEXTURE_3D: unsupported");
H A Dstate_attrib.c1083 g->texture.unit[i].currentTexture3D = crStateTextureGet(GL_TEXTURE_3D, tState->unit[i].Saved3D.id);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvolume.c347 GL_TEXTURE_3D,
359 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D,
H A Dnvidia_texture_shader.c67 case GL_TEXTURE_3D:
68 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
69 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)");
506 glDisable(GL_TEXTURE_3D);
507 checkGLcall("glDisable(GL_TEXTURE_3D)");
H A Dvolumetexture.c249 return GL_TEXTURE_3D;
H A Dutils.c2735 case GL_TEXTURE_3D:
2938 glDisable(GL_TEXTURE_3D);
2939 checkGLcall("glDisable(GL_TEXTURE_3D)");
2956 glDisable(GL_TEXTURE_3D);
2957 checkGLcall("glDisable(GL_TEXTURE_3D)");
2966 case GL_TEXTURE_3D:
2979 glEnable(GL_TEXTURE_3D);
2980 checkGLcall("glEnable(GL_TEXTURE_3D)");
2985 glDisable(GL_TEXTURE_3D);
2986 checkGLcall("glDisable(GL_TEXTURE_3D)");
[all...]
H A Dcontext.c2140 glDisable(GL_TEXTURE_3D);
2141 checkGLcall("glDisable GL_TEXTURE_3D");
2171 glDisable(GL_TEXTURE_3D);
2172 checkGLcall("glDisable GL_TEXTURE_3D");
H A Dshader.c2310 case GL_TEXTURE_3D:
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c329 cr_server.head_spu->dispatch_table.Disable(GL_TEXTURE_3D);
416 cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_3D);
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dchromium.h347 #ifndef GL_TEXTURE_3D
348 #define GL_TEXTURE_3D 0x806F macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c73 case GL_TEXTURE_3D:
74 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D);
75 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)");
530 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
531 checkGLcall("glDisable(GL_TEXTURE_3D)");
H A Dvolume.c104 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,
H A Dcontext.c1566 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]);
2183 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
2184 checkGLcall("glDisable GL_TEXTURE_3D");
2212 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
2213 checkGLcall("glDisable GL_TEXTURE_3D");
2442 case GL_TEXTURE_3D:
2443 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[unit]);
H A Dutils.c3225 case GL_TEXTURE_3D:
3448 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
3449 checkGLcall("glDisable(GL_TEXTURE_3D)");
3466 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
3467 checkGLcall("glDisable(GL_TEXTURE_3D)");
3476 case GL_TEXTURE_3D:
3489 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D);
3490 checkGLcall("glEnable(GL_TEXTURE_3D)");
3495 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D);
3496 checkGLcall("glDisable(GL_TEXTURE_3D)");
[all...]
H A Dtexture.c1579 texture->target = GL_TEXTURE_3D;
H A Dshader.c2140 case GL_TEXTURE_3D:
H A Ddevice.c939 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]);
942 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2316 case GL_TEXTURE_3D:

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