/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_teximage.c | 136 case GL_TEXTURE_3D: 238 case GL_TEXTURE_3D: 356 case GL_TEXTURE_3D: 443 else if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) { 523 if (target != GL_TEXTURE_3D) { 877 crStateTextureInitTextureObj(g, &(t->proxy3D), 0, GL_TEXTURE_3D); 1128 CRASSERT(target == GL_TEXTURE_3D); 1360 crStateTextureInitTextureObj(g, &(t->proxy3D), 0, GL_TEXTURE_3D); 1558 CRASSERT(target == GL_TEXTURE_3D); 1715 if (target == GL_TEXTURE_3D) [all...] |
H A D | state_texdiff.c | 55 case GL_TEXTURE_3D: 135 able[to->unit[i].enabled3D](GL_TEXTURE_3D); 202 diff_api.BindTexture(GL_TEXTURE_3D, crStateGetTextureObjHWID(to->unit[i].currentTexture3D)); 551 case GL_TEXTURE_3D: 774 case GL_TEXTURE_3D: 781 diff_api.TexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP_SGIS, 1); 787 diff_api.CompressedTexImage3DARB(GL_TEXTURE_3D, lvl, 798 diff_api.TexImage3D(GL_TEXTURE_3D, lvl, 972 able[to->unit[u].enabled3D](GL_TEXTURE_3D); 1458 diff_api.BindTexture(GL_TEXTURE_3D, orig3 [all...] |
H A D | state_framebuffer.c | 581 case GL_TEXTURE_3D: 675 CRSTATE_CHECKERR(GL_TEXTURE_1D==textarget || GL_TEXTURE_3D==textarget, GL_INVALID_OPERATION, "textarget"); 714 CRSTATE_CHECKERR(textarget!=GL_TEXTURE_3D, GL_INVALID_OPERATION, "textarget"); 925 case GL_TEXTURE_3D:
|
H A D | state_enable.c | 225 case GL_TEXTURE_3D :
|
H A D | state_texture.c | 77 crStateTextureInitTextureObj(ctx, &(t->base3D), 0, GL_TEXTURE_3D); 91 crStateTextureInitTextureObj(ctx, &(t->proxy3D), 0, GL_TEXTURE_3D); 535 case GL_TEXTURE_3D: 1015 case GL_TEXTURE_3D: 1070 crWarning( "You called glBindTexture with a target of 0x%x, but the texture you wanted was target 0x%x [1D: %x 2D: %x 3D: %x cube: %x]", (int) target, (int) tobj->target, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP ); 1085 case GL_TEXTURE_3D:
|
H A D | state_lists.c | 503 CRSTATE_SET_ENABLED(texture.unit[i].enabled3D, GL_TEXTURE_3D); 535 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_3D);
|
H A D | state_snapshot.c | 448 case GL_TEXTURE_3D: 671 case GL_TEXTURE_3D: 1575 diff_api.BindTexture(GL_TEXTURE_3D, pTexUnit->currentTexture3D->hwid);
|
H A D | dump.cpp | 1462 enabled3D = pRec->pDispatch->IsEnabled(GL_TEXTURE_3D); 1523 crWarning("GL_TEXTURE_3D: unsupported");
|
H A D | state_attrib.c | 1083 g->texture.unit[i].currentTexture3D = crStateTextureGet(GL_TEXTURE_3D, tState->unit[i].Saved3D.id);
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | volume.c | 347 GL_TEXTURE_3D, 359 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D,
|
H A D | nvidia_texture_shader.c | 67 case GL_TEXTURE_3D: 68 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); 69 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)"); 506 glDisable(GL_TEXTURE_3D); 507 checkGLcall("glDisable(GL_TEXTURE_3D)");
|
H A D | volumetexture.c | 249 return GL_TEXTURE_3D;
|
H A D | utils.c | 2735 case GL_TEXTURE_3D: 2938 glDisable(GL_TEXTURE_3D); 2939 checkGLcall("glDisable(GL_TEXTURE_3D)"); 2956 glDisable(GL_TEXTURE_3D); 2957 checkGLcall("glDisable(GL_TEXTURE_3D)"); 2966 case GL_TEXTURE_3D: 2979 glEnable(GL_TEXTURE_3D); 2980 checkGLcall("glEnable(GL_TEXTURE_3D)"); 2985 glDisable(GL_TEXTURE_3D); 2986 checkGLcall("glDisable(GL_TEXTURE_3D)"); [all...] |
H A D | context.c | 2140 glDisable(GL_TEXTURE_3D); 2141 checkGLcall("glDisable GL_TEXTURE_3D"); 2171 glDisable(GL_TEXTURE_3D); 2172 checkGLcall("glDisable GL_TEXTURE_3D");
|
H A D | shader.c | 2310 case GL_TEXTURE_3D:
|
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_clear.c | 329 cr_server.head_spu->dispatch_table.Disable(GL_TEXTURE_3D); 416 cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_3D);
|
/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | chromium.h | 347 #ifndef GL_TEXTURE_3D 348 #define GL_TEXTURE_3D 0x806F macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 73 case GL_TEXTURE_3D: 74 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); 75 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)"); 530 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); 531 checkGLcall("glDisable(GL_TEXTURE_3D)");
|
H A D | volume.c | 104 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,
|
H A D | context.c | 1566 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]); 2183 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); 2184 checkGLcall("glDisable GL_TEXTURE_3D"); 2212 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); 2213 checkGLcall("glDisable GL_TEXTURE_3D"); 2442 case GL_TEXTURE_3D: 2443 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[unit]);
|
H A D | utils.c | 3225 case GL_TEXTURE_3D: 3448 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); 3449 checkGLcall("glDisable(GL_TEXTURE_3D)"); 3466 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); 3467 checkGLcall("glDisable(GL_TEXTURE_3D)"); 3476 case GL_TEXTURE_3D: 3489 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_3D); 3490 checkGLcall("glEnable(GL_TEXTURE_3D)"); 3495 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_3D); 3496 checkGLcall("glDisable(GL_TEXTURE_3D)"); [all...] |
H A D | texture.c | 1579 texture->target = GL_TEXTURE_3D;
|
H A D | shader.c | 2140 case GL_TEXTURE_3D:
|
H A D | device.c | 939 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_texture_3d[i]); 942 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2316 case GL_TEXTURE_3D:
|