/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_framebuffer.c | 607 if ((aap[i])->type!=GL_TEXTURE || (aap[i])->name!=texture || (aap[i])->level!=level) 648 aap[i]->type = GL_TEXTURE; 682 aap[i]->type = GL_TEXTURE; 721 aap[i]->type = GL_TEXTURE; 827 CRSTATE_CHECKERR(ap->type!=GL_RENDERBUFFER_EXT && ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "can't query object name when it's not bound") 831 CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture"); 835 CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture"); 839 CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture"); 905 case GL_TEXTURE:
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H A D | state_transform.c | 284 case GL_TEXTURE: 286 t->matrixMode = GL_TEXTURE; 1063 diff_api.MatrixMode(GL_TEXTURE); 1304 if (from->matrixMode != GL_TEXTURE) { 1305 diff_api.MatrixMode(GL_TEXTURE); 1306 from->matrixMode = GL_TEXTURE;
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H A D | state_texture.c | 148 t->unit[i].combineSourceRGB[0] = GL_TEXTURE; 151 t->unit[i].combineSourceA[0] = GL_TEXTURE; 695 if (ap->type==GL_TEXTURE && ap->name==texture) 702 if (ap->type==GL_TEXTURE && ap->name==texture) 708 if (ap->type==GL_TEXTURE && ap->name==texture) 894 if (g->transform.matrixMode == GL_TEXTURE) { 895 crStateMatrixMode(GL_TEXTURE); 1610 (e == GL_TEXTURE || 1632 (e == GL_TEXTURE ||
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H A D | dump.cpp | 356 if (hwObjType == GL_TEXTURE)
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H A D | state_program.c | 865 case GL_TEXTURE:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 1960 case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break; 1969 *source = GL_TEXTURE; 1973 *source = GL_TEXTURE; 2306 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE); 2307 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE"); 2314 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); 2315 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); 2358 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); 2359 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); 2683 glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE); [all...] |
H A D | nvidia_texture_shader.c | 117 return GL_TEXTURE;
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H A D | context.c | 2183 glMatrixMode(GL_TEXTURE); 2184 checkGLcall("glMatrixMode(GL_TEXTURE)");
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H A D | utils.c | 2319 glMatrixMode(GL_TEXTURE); 2320 checkGLcall("glMatrixMode(GL_TEXTURE)");
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H A D | wined3d_gl.h | 409 #define GL_TEXTURE 0x1702 macro
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_misc.c | 1084 CRASSERT(ctx->framebufferobject.drawFB->color[0].type == GL_TEXTURE); 1103 CRASSERT(ctx->framebufferobject.readFB->color[0].type == GL_TEXTURE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 2080 case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break; 2089 *source = GL_TEXTURE; 2093 *source = GL_TEXTURE; 2433 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE); 2434 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE"); 2441 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); 2442 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); 2485 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); 2486 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); 2810 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE); [all...] |
H A D | nvidia_texture_shader.c | 126 return GL_TEXTURE;
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H A D | context.c | 2224 gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE); 2225 checkGLcall("glMatrixMode(GL_TEXTURE)");
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H A D | utils.c | 2789 gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE); 2790 checkGLcall("glMatrixMode(GL_TEXTURE)");
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_cocoa_helper.m | 173 glMatrixMode(GL_TEXTURE); \ 187 glMatrixMode(GL_TEXTURE); \
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 847 pBlitter->pDispatch->MatrixMode(GL_TEXTURE);
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 246 #define GL_TEXTURE 0x1702 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 244 #define GL_TEXTURE 0x1702 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 4734 glMatrixMode(GL_TEXTURE);
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 3841 #define GL_TEXTURE 0x1702 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 409 #define GL_TEXTURE 0x1702 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 4146 #define GL_TEXTURE 0x1702 macro
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