Searched refs:GL_TEXTURE (Results 1 - 23 of 23) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_framebuffer.c607 if ((aap[i])->type!=GL_TEXTURE || (aap[i])->name!=texture || (aap[i])->level!=level)
648 aap[i]->type = GL_TEXTURE;
682 aap[i]->type = GL_TEXTURE;
721 aap[i]->type = GL_TEXTURE;
827 CRSTATE_CHECKERR(ap->type!=GL_RENDERBUFFER_EXT && ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "can't query object name when it's not bound")
831 CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
835 CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
839 CRSTATE_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
905 case GL_TEXTURE:
H A Dstate_transform.c284 case GL_TEXTURE:
286 t->matrixMode = GL_TEXTURE;
1063 diff_api.MatrixMode(GL_TEXTURE);
1304 if (from->matrixMode != GL_TEXTURE) {
1305 diff_api.MatrixMode(GL_TEXTURE);
1306 from->matrixMode = GL_TEXTURE;
H A Dstate_texture.c148 t->unit[i].combineSourceRGB[0] = GL_TEXTURE;
151 t->unit[i].combineSourceA[0] = GL_TEXTURE;
695 if (ap->type==GL_TEXTURE && ap->name==texture)
702 if (ap->type==GL_TEXTURE && ap->name==texture)
708 if (ap->type==GL_TEXTURE && ap->name==texture)
894 if (g->transform.matrixMode == GL_TEXTURE) {
895 crStateMatrixMode(GL_TEXTURE);
1610 (e == GL_TEXTURE ||
1632 (e == GL_TEXTURE ||
H A Ddump.cpp356 if (hwObjType == GL_TEXTURE)
H A Dstate_program.c865 case GL_TEXTURE:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c1960 case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break;
1969 *source = GL_TEXTURE;
1973 *source = GL_TEXTURE;
2306 glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE);
2307 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE");
2314 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
2315 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
2358 glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
2359 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
2683 glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE);
[all...]
H A Dnvidia_texture_shader.c117 return GL_TEXTURE;
H A Dcontext.c2183 glMatrixMode(GL_TEXTURE);
2184 checkGLcall("glMatrixMode(GL_TEXTURE)");
H A Dutils.c2319 glMatrixMode(GL_TEXTURE);
2320 checkGLcall("glMatrixMode(GL_TEXTURE)");
H A Dwined3d_gl.h409 #define GL_TEXTURE 0x1702 macro
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c1084 CRASSERT(ctx->framebufferobject.drawFB->color[0].type == GL_TEXTURE);
1103 CRASSERT(ctx->framebufferobject.readFB->color[0].type == GL_TEXTURE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c2080 case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break;
2089 *source = GL_TEXTURE;
2093 *source = GL_TEXTURE;
2433 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE);
2434 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE");
2441 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
2442 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
2485 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
2486 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
2810 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE);
[all...]
H A Dnvidia_texture_shader.c126 return GL_TEXTURE;
H A Dcontext.c2224 gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE);
2225 checkGLcall("glMatrixMode(GL_TEXTURE)");
H A Dutils.c2789 gl_info->gl_ops.gl.p_glMatrixMode(GL_TEXTURE);
2790 checkGLcall("glMatrixMode(GL_TEXTURE)");
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_cocoa_helper.m173 glMatrixMode(GL_TEXTURE); \
187 glMatrixMode(GL_TEXTURE); \
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp847 pBlitter->pDispatch->MatrixMode(GL_TEXTURE);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h246 #define GL_TEXTURE 0x1702 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h244 #define GL_TEXTURE 0x1702 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4734 glMatrixMode(GL_TEXTURE);
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h3841 #define GL_TEXTURE 0x1702 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h409 #define GL_TEXTURE 0x1702 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h4146 #define GL_TEXTURE 0x1702 macro

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