Lines Matching refs:GL_TEXTURE
2080 case WINED3DTA_TEXTURE: *source = GL_TEXTURE; break;
2089 *source = GL_TEXTURE;
2093 *source = GL_TEXTURE;
2433 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE);
2434 checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE");
2441 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
2442 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
2485 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
2486 checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
2810 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE);
2811 checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE");
2928 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE);
2929 checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE");