Searched refs:GL_NONE (Results 1 - 25 of 26) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dati_fragment_shader.c70 case GL_NONE: return "GL_NONE";
84 case GL_NONE:
85 return "GL_NONE";
164 case GL_NONE: return "GL_NONE";
191 case GL_NONE: return "GL_NONE";
241 /* Leave some free space to fit "GL_NONE, " in to align most alpha and color op lines */
268 if(mod) *mod = GL_NONE;
[all...]
H A Dnvidia_texture_shader.c77 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
78 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)");
190 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
208 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
223 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
226 GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
229 GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALS
[all...]
H A Dcontext.c462 device->draw_buffers[i] = GL_NONE;
H A Dsurface.c1145 return GL_NONE;
H A Dwined3d_gl.h161 #define GL_NONE 0x0 macro
3579 /* reuse GL_NONE */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dati_fragment_shader.c71 case GL_NONE: return "GL_NONE";
85 case GL_NONE:
86 return "GL_NONE";
165 case GL_NONE: return "GL_NONE";
193 case GL_NONE: return "GL_NONE";
242 /* Leave some free space to fit "GL_NONE, " in to align most alpha and color op lines */
269 if(mod) *mod = GL_NONE;
[all...]
H A Dnvidia_texture_shader.c85 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
86 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)");
200 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
217 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
232 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
235 GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
238 GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALS
[all...]
H A Dcontext.c317 /* Should take care of all the GL_FRONT/GL_BACK/GL_AUXi/GL_NONE... cases */
453 glReadBuffer(GL_NONE);
454 context_set_draw_buffer(context, GL_NONE);
2338 gl_info->gl_ops.gl.p_glDrawBuffer(GL_NONE);
2357 context->draw_buffers[i] = GL_NONE;
2418 target = GL_NONE;
2427 case GL_NONE:
H A Dsurface.c1260 context_set_draw_buffer(context, GL_NONE);
3101 return GL_NONE;
5876 GLint compare_mode = GL_NONE;
5903 if (compare_mode != GL_NONE)
5904 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
5921 if (compare_mode != GL_NONE)
6075 context_set_draw_buffer(context, GL_NONE);
H A Dtexture.c495 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
496 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE)");
H A Dstate.c272 return GL_NONE;
319 return GL_NONE;
391 return GL_NONE;
3722 context_bind_texture(context, GL_NONE, 0);
H A Ddevice.c103 return GL_NONE;
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_regcombiner.c46 reg->rgb[i].scale = GL_NONE;
47 reg->rgb[i].bias = GL_NONE;
68 reg->alpha[i].scale = GL_NONE;
69 reg->alpha[i].bias = GL_NONE;
350 if( scale != GL_NONE && scale != GL_SCALE_BY_TWO_NV && scale != GL_SCALE_BY_FOUR_NV && scale != GL_SCALE_BY_ONE_HALF_NV )
355 if( bias != GL_NONE && bias != GL_BIAS_BY_NEGATIVE_ONE_HALF_NV )
H A Dstate_teximage.c1238 tl->format = GL_NONE;
1239 tl->type = GL_NONE;
1318 tl->format = GL_NONE;
1319 tl->type = GL_NONE;
1399 tl->format = GL_NONE;
1400 tl->type = GL_NONE;
H A Dstate_framebuffer.c326 fboap->type = GL_NONE;
758 if (&aap[i]->type!=GL_NONE)
941 case GL_NONE:
H A Dstate_buffer.c485 case GL_NONE:
551 case GL_NONE:
H A Dstate_texture.c238 tobj->compareMode = GL_NONE;
512 crStateTextureInitTextureObj(g, tobj, name, GL_NONE);
574 crStateTextureInitTextureObj(ctx, tobj, name, GL_NONE);
1061 if (tobj->target == GL_NONE)
1337 if (param[0] == GL_NONE ||
H A Dstate_program.c862 case GL_NONE:
1752 p->TrackMatrix[i] = GL_NONE;
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_muralfbo.cpp795 case GL_NONE:
H A Dserver_misc.c1289 case GL_NONE:
1290 crDebug("DrawBuffer: GL_NONE");
1360 case GL_NONE:
1361 crDebug("ReadBuffer: GL_NONE");
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h464 #define GL_NONE 0x0 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h462 #define GL_NONE 0x0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2499 #define GL_NONE 0 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h161 #define GL_NONE 0x0 macro
3588 /* reuse GL_NONE */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h2737 #define GL_NONE 0 macro

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