/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | ati_fragment_shader.c | 70 case GL_NONE: return "GL_NONE"; 84 case GL_NONE: 85 return "GL_NONE"; 164 case GL_NONE: return "GL_NONE"; 191 case GL_NONE: return "GL_NONE"; 241 /* Leave some free space to fit "GL_NONE, " in to align most alpha and color op lines */ 268 if(mod) *mod = GL_NONE; [all...] |
H A D | nvidia_texture_shader.c | 77 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); 78 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); 190 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 208 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 223 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 226 GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 229 GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALS [all...] |
H A D | context.c | 462 device->draw_buffers[i] = GL_NONE;
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H A D | surface.c | 1145 return GL_NONE;
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H A D | wined3d_gl.h | 161 #define GL_NONE 0x0 macro 3579 /* reuse GL_NONE */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | ati_fragment_shader.c | 71 case GL_NONE: return "GL_NONE"; 85 case GL_NONE: 86 return "GL_NONE"; 165 case GL_NONE: return "GL_NONE"; 193 case GL_NONE: return "GL_NONE"; 242 /* Leave some free space to fit "GL_NONE, " in to align most alpha and color op lines */ 269 if(mod) *mod = GL_NONE; [all...] |
H A D | nvidia_texture_shader.c | 85 gl_info->gl_ops.gl.p_glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); 86 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); 200 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 217 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 232 GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 235 GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE)); 238 GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALS [all...] |
H A D | context.c | 317 /* Should take care of all the GL_FRONT/GL_BACK/GL_AUXi/GL_NONE... cases */ 453 glReadBuffer(GL_NONE); 454 context_set_draw_buffer(context, GL_NONE); 2338 gl_info->gl_ops.gl.p_glDrawBuffer(GL_NONE); 2357 context->draw_buffers[i] = GL_NONE; 2418 target = GL_NONE; 2427 case GL_NONE:
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H A D | surface.c | 1260 context_set_draw_buffer(context, GL_NONE); 3101 return GL_NONE; 5876 GLint compare_mode = GL_NONE; 5903 if (compare_mode != GL_NONE) 5904 gl_info->gl_ops.gl.p_glTexParameteri(info.bind_target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); 5921 if (compare_mode != GL_NONE) 6075 context_set_draw_buffer(context, GL_NONE);
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H A D | texture.c | 495 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); 496 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE)");
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H A D | state.c | 272 return GL_NONE; 319 return GL_NONE; 391 return GL_NONE; 3722 context_bind_texture(context, GL_NONE, 0);
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H A D | device.c | 103 return GL_NONE;
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_regcombiner.c | 46 reg->rgb[i].scale = GL_NONE; 47 reg->rgb[i].bias = GL_NONE; 68 reg->alpha[i].scale = GL_NONE; 69 reg->alpha[i].bias = GL_NONE; 350 if( scale != GL_NONE && scale != GL_SCALE_BY_TWO_NV && scale != GL_SCALE_BY_FOUR_NV && scale != GL_SCALE_BY_ONE_HALF_NV ) 355 if( bias != GL_NONE && bias != GL_BIAS_BY_NEGATIVE_ONE_HALF_NV )
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H A D | state_teximage.c | 1238 tl->format = GL_NONE; 1239 tl->type = GL_NONE; 1318 tl->format = GL_NONE; 1319 tl->type = GL_NONE; 1399 tl->format = GL_NONE; 1400 tl->type = GL_NONE;
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H A D | state_framebuffer.c | 326 fboap->type = GL_NONE; 758 if (&aap[i]->type!=GL_NONE) 941 case GL_NONE:
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H A D | state_buffer.c | 485 case GL_NONE: 551 case GL_NONE:
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H A D | state_texture.c | 238 tobj->compareMode = GL_NONE; 512 crStateTextureInitTextureObj(g, tobj, name, GL_NONE); 574 crStateTextureInitTextureObj(ctx, tobj, name, GL_NONE); 1061 if (tobj->target == GL_NONE) 1337 if (param[0] == GL_NONE ||
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H A D | state_program.c | 862 case GL_NONE: 1752 p->TrackMatrix[i] = GL_NONE;
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_muralfbo.cpp | 795 case GL_NONE:
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H A D | server_misc.c | 1289 case GL_NONE: 1290 crDebug("DrawBuffer: GL_NONE"); 1360 case GL_NONE: 1361 crDebug("ReadBuffer: GL_NONE");
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 464 #define GL_NONE 0x0 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 462 #define GL_NONE 0x0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 2499 #define GL_NONE 0 macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_gl.h | 161 #define GL_NONE 0x0 macro 3588 /* reuse GL_NONE */
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 2737 #define GL_NONE 0 macro
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