Searched refs:GL_MODELVIEW (Results 1 - 25 of 30) sorted by relevance

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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c300 cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW);
306 cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW);
309 case GL_MODELVIEW:
394 case GL_MODELVIEW:
396 cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW);
401 cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW);
H A Dserver_projmatrix.c49 if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
66 if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
118 if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
H A Dserver_viewport.c259 cr_server.head_spu->dispatch_table.MatrixMode( GL_MODELVIEW );
H A Dserver_misc.c514 gl->MatrixMode(GL_MODELVIEW);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_transform.c122 t->matrixMode = GL_MODELVIEW;
274 case GL_MODELVIEW:
276 t->matrixMode = GL_MODELVIEW;
945 diff_api.MatrixMode(GL_MODELVIEW);
988 diff_api.MatrixMode(GL_MODELVIEW);
1195 if (from->matrixMode != GL_MODELVIEW) {
1196 diff_api.MatrixMode(GL_MODELVIEW);
1197 from->matrixMode = GL_MODELVIEW;
1233 if (from->matrixMode != GL_MODELVIEW) {
1234 diff_api.MatrixMode(GL_MODELVIEW);
[all...]
H A Dstate_texdiff.c295 diff_api.MatrixMode(GL_MODELVIEW);
1076 if (fromCtx->transform.matrixMode != GL_MODELVIEW) {
1077 diff_api.MatrixMode(GL_MODELVIEW);
1078 fromCtx->transform.matrixMode = GL_MODELVIEW;
H A Dstate_program.c863 case GL_MODELVIEW:
/vbox/src/VBox/HostServices/SharedOpenGL/dlm/
H A Ddlm_bbox.c28 case GL_MODELVIEW:
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1188 render_spu.self.MatrixMode( GL_MODELVIEW );
1754 render_spu.self.MatrixMode(GL_MODELVIEW);
H A Drenderspu_cocoa_helper.m177 glMatrixMode(GL_MODELVIEW); \
183 glMatrixMode(GL_MODELVIEW); \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3341 glMatrixMode(GL_MODELVIEW);
3372 glMatrixMode(GL_MODELVIEW);
3403 glMatrixMode(GL_MODELVIEW);
3674 glMatrixMode(GL_MODELVIEW);
3708 glMatrixMode(GL_MODELVIEW);
3716 glMatrixMode(GL_MODELVIEW);
3843 glMatrixMode(GL_MODELVIEW);
3844 checkGLcall("glMatrixMode(GL_MODELVIEW)");
4725 glMatrixMode(GL_MODELVIEW);
H A Dcontext.c2250 glMatrixMode(GL_MODELVIEW);
2251 checkGLcall("glMatrixMode(GL_MODELVIEW)");
H A Dutils.c1219 glMatrixMode(GL_MODELVIEW);
H A Dwined3d_gl.h407 #define GL_MODELVIEW 0x1700 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4012 glMatrixMode(GL_MODELVIEW);
4085 glMatrixMode(GL_MODELVIEW);
4718 glMatrixMode(GL_MODELVIEW);
4752 glMatrixMode(GL_MODELVIEW);
6437 glMatrixMode(GL_MODELVIEW);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c3482 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3513 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3544 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3793 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3819 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3950 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
3951 checkGLcall("glMatrixMode(GL_MODELVIEW)");
4794 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
H A Dutils.c1177 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
1576 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
H A Dcontext.c2291 gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
2292 checkGLcall("glMatrixMode(GL_MODELVIEW)");
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp849 pBlitter->pDispatch->MatrixMode(GL_MODELVIEW);
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h1494 glMatrixMode(GL_MODELVIEW);
H A DVBoxFBOverlay.cpp2149 glMatrixMode(GL_MODELVIEW);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h244 #define GL_MODELVIEW 0x1700 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h242 #define GL_MODELVIEW 0x1700 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h2410 #define GL_MODELVIEW 0x1700 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h407 #define GL_MODELVIEW 0x1700 macro

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