/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_fog.c | 115 if (e != GL_LINEAR && e != GL_EXP && e != GL_EXP2)
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H A D | state_texture.c | 188 tobj->magFilter = GL_LINEAR; 1141 e != GL_LINEAR && 1154 if (e != GL_NEAREST && e != GL_LINEAR)
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/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_vreg.h | 303 #define CRBLT_FLAGS_FROM_FILTER(_f) ( ((_f) & GL_LINEAR) ? CRBLT_F_LINEAR : 0) 304 #define CRBLT_FILTER_FROM_FLAGS(_f) (((_f) & CRBLT_F_LINEAR) ? GL_LINEAR : GL_NEAREST)
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 189 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ 205 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */ 211 GL_NEAREST, GL_NEAREST, GL_LINEAR,
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H A D | wined3d_gl.h | 280 #define GL_LINEAR 0x2601 macro
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 3274 (mode == SVGA3D_STRETCH_BLT_POINT) ? GL_NEAREST : GL_LINEAR); 4005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 4006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 4122 GL_LINEAR); 4147 GL_LINEAR); local 5109 val = GL_LINEAR; 6069 return GL_LINEAR; 6080 return GL_LINEAR; /* default */ 6289 Assert(val == GL_NEAREST || val == GL_LINEAR);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 182 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ 198 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */ 204 GL_NEAREST, GL_NEAREST, GL_LINEAR,
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H A D | swapchain.c | 250 gl_filter = GL_LINEAR;
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H A D | state.c | 1083 glFogi(GL_FOG_MODE, GL_LINEAR); 1084 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1109 glFogi(GL_FOG_MODE, GL_LINEAR); 1110 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1122 glFogi(GL_FOG_MODE, GL_LINEAR); 1123 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1146 glFogi(GL_FOG_MODE, GL_LINEAR); 1147 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
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H A D | utils.c | 1205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | wined3d_gl.h | 280 #define GL_LINEAR 0x2601 macro
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H A D | device.c | 6042 gl_filter = GL_LINEAR;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | directx.c | 244 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ 260 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */ 266 GL_NEAREST, GL_NEAREST, GL_LINEAR, 875 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
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H A D | swapchain.c | 471 gl_filter = GL_LINEAR;
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H A D | utils.c | 1562 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1563 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | state.c | 1156 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1157 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1188 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1189 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1201 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1202 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)"); 1227 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR); 1228 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
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H A D | surface.c | 1317 gl_filter = GL_LINEAR;
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 420 #define GL_LINEAR 0x2601 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 418 #define GL_LINEAR 0x2601 macro
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 447 GLint scaleFunc = (flags & VBOXVHWAIMG_LINEAR) ? GL_LINEAR : GL_NEAREST;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wgl.h | 1804 #define GL_LINEAR 0x2601 macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wgl.h | 1992 #define GL_LINEAR 0x2601 macro
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