Searched refs:GL_LIGHTING (Results 1 - 19 of 19) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_clear.c321 cr_server.head_spu->dispatch_table.Disable(GL_LIGHTING);
408 cr_server.head_spu->dispatch_table.Enable(GL_LIGHTING);
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1271 render_spu.self.GetBooleanv(GL_LIGHTING, &lighting);
1274 render_spu.self.Disable(GL_LIGHTING);
1290 render_spu.self.Enable(GL_LIGHTING);
H A Drenderspu_glx.c1315 s->Lighting = render_spu.self.IsEnabled(GL_LIGHTING);
1333 render_spu.self.Enable(GL_LIGHTING);
1336 render_spu.self.Disable(GL_LIGHTING);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_enable.c98 case GL_LIGHTING :
H A Dstate_lists.c633 CRSTATE_SET_ENABLED(lighting.lighting, GL_LIGHTING);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c889 glEnable(GL_LIGHTING);
890 checkGLcall("glEnable(GL_LIGHTING)");
H A Dcontext.c2209 glDisable(GL_LIGHTING);
2210 checkGLcall("glDisable GL_LIGHTING");
H A Dstate.c104 glEnable(GL_LIGHTING);
105 checkGLcall("glEnable GL_LIGHTING");
107 glDisable(GL_LIGHTING);
108 checkGLcall("glDisable GL_LIGHTING");
H A Dutils.c1218 glDisable(GL_LIGHTING);
H A Dwined3d_gl.h339 #define GL_LIGHTING 0x0B50 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c1176 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
1575 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
H A Dcontext.c2250 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
2251 checkGLcall("glDisable GL_LIGHTING");
H A Dstate.c105 gl_info->gl_ops.gl.p_glEnable(GL_LIGHTING);
106 checkGLcall("glEnable GL_LIGHTING");
110 gl_info->gl_ops.gl.p_glDisable(GL_LIGHTING);
111 checkGLcall("glDisable GL_LIGHTING");
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h309 #define GL_LIGHTING 0x0B50 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h307 #define GL_LIGHTING 0x0B50 macro
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp4993 enableCap = GL_LIGHTING;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h1794 #define GL_LIGHTING 0x0B50 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h339 #define GL_LIGHTING 0x0B50 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1982 #define GL_LIGHTING 0x0B50 macro

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