/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 183 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 185 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 189 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, 197 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 200 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 203 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 207 GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, 215 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 217 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 222 GL_EXTCALL(glCombinerOutputN [all...] |
H A D | query.c | 79 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0)); 101 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id)); 108 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id)); 164 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, ~(GLuint64)0)); 182 GL_EXTCALL(glFinishFenceAPPLE(query->object.id)); 188 GL_EXTCALL(glFinishFenceNV(query->object.id)); 236 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync)); 238 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); 243 GL_EXTCALL(glSetFenceAPPLE(query->object.id)); 248 GL_EXTCALL(glSetFenceN [all...] |
H A D | buffer.c | 115 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object)); 153 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object)); 166 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 185 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)); 189 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE)); 206 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, This->resource.allocatedMemory, gl_usage)); 584 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 586 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, size, NULL, This->buffer_object_usage)); 693 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 694 GL_EXTCALL(glGetBufferSubDataAR [all...] |
H A D | glsl_shader.c | 260 GL_EXTCALL(glGetObjectParameterivARB(obj, 275 GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog)); 308 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp)); 320 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SUBTYPE_ARB, &tmp)); 322 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &tmp)); 328 GL_EXTCALL(glGetShaderSourceARB(shader, source_size, NULL, source)); 348 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count)); 356 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects)); 377 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_TYPE_ARB, &tmp)); 384 GL_EXTCALL(glGetObjectParameterivAR [all...] |
H A D | drawprim.c | 183 GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0); 222 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); 298 GL_EXTCALL(glFogCoordfEXT(specularColor >> 24)); 332 GL_EXTCALL(glVertexAttrib1fvARB(index, ptr)); 335 GL_EXTCALL(glVertexAttrib2fvARB(index, ptr)); 338 GL_EXTCALL(glVertexAttrib3fvARB(index, ptr)); 341 GL_EXTCALL(glVertexAttrib4fvARB(index, ptr)); 345 GL_EXTCALL(glVertexAttrib4ubvARB(index, ptr)); 354 GL_EXTCALL(glVertexAttrib4NubvARB(index, (GLubyte *)&c)); 359 GL_EXTCALL(glVertexAttrib4NubvAR [all...] |
H A D | ati_fragment_shader.c | 210 GL_EXTCALL(glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod)); 215 GL_EXTCALL(glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); 226 GL_EXTCALL(glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); 232 GL_EXTCALL(glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); 246 GL_EXTCALL(glAlphaFragmentOp3ATI(op, dst, dstMod, 256 GL_EXTCALL(glColorFragmentOp3ATI(op, dst, dstMask, dstMod, 393 GLuint ret = GL_EXTCALL(glGenFragmentShadersATI(1)); 406 GL_EXTCALL(glBindFragmentShaderATI(ret)); 407 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))"); 410 GL_EXTCALL(glBeginFragmentShaderAT [all...] |
H A D | context.c | 510 GL_EXTCALL(glGenQueriesARB(1, &query->id)); 573 GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id)); 582 GL_EXTCALL(glGenFencesNV(1, &query->object.id)); 723 if (!GL_EXTCALL(wglSetPixelFormatWINE(dc, format, NULL))) 966 GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id)); 976 if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync)); 978 else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id)); 979 else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id)); 1010 GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog)); 1014 GL_EXTCALL(glDeleteQueriesAR [all...] |
H A D | directx.c | 429 GL_EXTCALL(glGenProgramsARB(1, &prog)); 433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); 434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 442 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); 443 GL_EXTCALL(glDeleteProgramsARB(1, &prog)); 543 GL_EXTCALL(glGenBuffersARB(1, &pbo)); 544 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo)); 545 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB)); 551 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); 559 GL_EXTCALL(glDeleteBuffersAR [all...] |
H A D | arb_program_shader.c | 369 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, lcl_const)); 386 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, i, max_constants, constants + (i * 4))); 398 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, j, i - j, constants + (j * 4))); 404 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, constants + (i * 4))); 424 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value)); 477 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 499 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->bumpenvmatconst[i].const_num, data)); 509 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->luminanceconst[i].const_num, scale)); 527 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val)); 543 GL_EXTCALL(glProgramLocalParameter4fvAR [all...] |
H A D | state.c | 446 GL_EXTCALL(glBlendFuncSeparateEXT(srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha)); 471 GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3])); 655 GL_EXTCALL(glBlendEquationSeparateEXT(blendEquation, blendEquationAlpha)); 659 GL_EXTCALL(glBlendEquationEXT(blendEquation)); 729 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 752 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 794 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i)); 807 GL_EXTCALL(glActiveStencilFaceEXT(face)); 880 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask)); 882 GL_EXTCALL(glStencilOpSeparateAT [all...] |
H A D | surface.c | 110 GL_EXTCALL(glDeleteBuffersARB(1, &This->pbo)); 713 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo)); 715 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, This->texture_level, NULL)); 717 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)); 722 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, 756 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo)); 762 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)); 877 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, This->pbo)); 888 GL_EXTCALL(glCompressedTexSubImage2DARB(This->texture_target, This->texture_level, 903 GL_EXTCALL(glBindBufferAR [all...] |
H A D | swapchain.c | 652 retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync)); 661 retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter)); 668 retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter)); 675 retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter)); 682 retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 193 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 195 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 199 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV, 207 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 210 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 212 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 216 GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV, 224 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV, 226 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV, 231 GL_EXTCALL(glCombinerOutputN [all...] |
H A D | query.c | 76 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0)); 98 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id)); 105 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id)); 160 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff)); 178 GL_EXTCALL(glFinishFenceAPPLE(query->object.id)); 184 GL_EXTCALL(glFinishFenceNV(query->object.id)); 228 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync)); 230 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); 235 GL_EXTCALL(glSetFenceAPPLE(query->object.id)); 240 GL_EXTCALL(glSetFenceN [all...] |
H A D | drawprim.c | 74 GL_EXTCALL(glDrawElementsInstancedBaseVertex(primitive_type, count, idxtype, 80 GL_EXTCALL(glDrawElementsInstancedARB(primitive_type, count, idxtype, 88 GL_EXTCALL(glDrawElementsBaseVertex(primitive_type, count, idxtype, 216 GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0); 255 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); 331 GL_EXTCALL(glFogCoordfEXT((float) (specularColor >> 24))); 363 GL_EXTCALL(glVertexAttrib1fvARB(index, ptr)); 366 GL_EXTCALL(glVertexAttrib2fvARB(index, ptr)); 369 GL_EXTCALL(glVertexAttrib3fvARB(index, ptr)); 372 GL_EXTCALL(glVertexAttrib4fvAR [all...] |
H A D | buffer.c | 110 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object)); 144 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object)); 154 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 169 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)); 173 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE)); 185 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, This->resource.allocatedMemory, gl_usage)); 613 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 614 GL_EXTCALL(glGetBufferSubDataARB(This->buffer_type_hint, 0, This->resource.size, This->resource.allocatedMemory)); 714 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, NULL, This->buffer_object_usage)); 766 GL_EXTCALL(glBufferParameteriAPPL [all...] |
H A D | glsl_shader.c | 296 GL_EXTCALL(glGetObjectParameterivARB(obj, 312 GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog)); 333 GL_EXTCALL(glShaderSourceARB(shader, 1, &src, NULL)); 335 GL_EXTCALL(glCompileShaderARB(shader)); 347 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count)); 355 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects)); 361 GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp)); 378 GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SUBTYPE_ARB, &tmp)); 380 GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_COMPILE_STATUS_ARB, &tmp)); 385 GL_EXTCALL(glGetShaderSourceAR [all...] |
H A D | context.c | 520 GL_EXTCALL(glGenQueriesARB(1, &query->id)); 581 GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id)); 588 GL_EXTCALL(glGenFencesNV(1, &query->object.id)); 760 if (!GL_EXTCALL(wglSetPixelFormatWINE(dc, format))) 1115 GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id)); 1125 if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync)); 1127 else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id)); 1128 else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id)); 1149 GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog)); 1153 GL_EXTCALL(glDeleteQueriesAR [all...] |
H A D | ati_fragment_shader.c | 211 GL_EXTCALL(glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod)); 216 GL_EXTCALL(glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); 227 GL_EXTCALL(glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); 233 GL_EXTCALL(glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); 247 GL_EXTCALL(glAlphaFragmentOp3ATI(op, dst, dstMod, 257 GL_EXTCALL(glColorFragmentOp3ATI(op, dst, dstMask, dstMod, 390 GLuint ret = GL_EXTCALL(glGenFragmentShadersATI(1)); 403 GL_EXTCALL(glBindFragmentShaderATI(ret)); 404 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))"); 407 GL_EXTCALL(glBeginFragmentShaderAT [all...] |
H A D | arb_program_shader.c | 442 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, lcl_const)); 459 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, i, max_constants, constants + (i * 4))); 471 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, j, i - j, constants + (j * 4))); 477 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, constants + (i * 4))); 501 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value)); 553 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 572 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 583 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 601 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val)); 617 GL_EXTCALL(glProgramLocalParameter4fvAR [all...] |
H A D | directx.c | 497 GL_EXTCALL(glGenProgramsARB(1, &prog)); 501 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); 502 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 511 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); 512 GL_EXTCALL(glDeleteProgramsARB(1, &prog)); 601 GL_EXTCALL(glGenBuffersARB(1, &pbo)); 602 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo)); 603 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB)); 609 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); 619 GL_EXTCALL(glDeleteBuffersAR [all...] |
H A D | state.c | 343 GL_EXTCALL(glBlendEquationSeparateEXT(blend_equation, blend_equation_alpha)); 348 GL_EXTCALL(glBlendEquationEXT(blend_equation)); 505 GL_EXTCALL(glBlendFuncSeparateEXT(srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha)); 534 GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3])); 730 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 749 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB)); 804 GL_EXTCALL(glActiveStencilFaceEXT(face)); 904 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask)); 906 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass)); 908 GL_EXTCALL(glStencilOpSeparateAT [all...] |
H A D | surface.c | 118 GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo)); 622 GL_EXTCALL(glGenBuffersARB(1, &surface->pbo)); 629 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo)); 632 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4, 636 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); 1072 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo)); 1080 surface->resource.allocatedMemory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB)); 1085 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); 1129 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo)); 1130 GL_EXTCALL(glUnmapBufferAR [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 248 GL_EXTCALL(glGenProgramsARB(1, &prog)); 252 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog)); 253 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 261 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)); 262 GL_EXTCALL(glDeleteProgramsARB(1, &prog)); 362 GL_EXTCALL(glGenBuffersARB(1, &pbo)); 363 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo)); 364 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB)); 370 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0)); 381 GL_EXTCALL(glDeleteBuffersAR [all...] |
H A D | glsl_shader.c | 277 GL_EXTCALL(glGetObjectParameterivARB(obj, 292 GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog)); 325 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp)); 337 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SUBTYPE_ARB, &tmp)); 339 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &tmp)); 345 GL_EXTCALL(glGetShaderSourceARB(shader, source_size, NULL, source)); 365 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count)); 373 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects)); 394 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_TYPE_ARB, &tmp)); 401 GL_EXTCALL(glGetObjectParameterivAR [all...] |