Searched refs:GL_EXTCALL (Results 1 - 25 of 33) sorted by relevance

12

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c183 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
185 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
189 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
197 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
200 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
203 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
207 GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV,
215 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
217 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
222 GL_EXTCALL(glCombinerOutputN
[all...]
H A Dquery.c79 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
101 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
108 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
164 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, ~(GLuint64)0));
182 GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
188 GL_EXTCALL(glFinishFenceNV(query->object.id));
236 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
238 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
243 GL_EXTCALL(glSetFenceAPPLE(query->object.id));
248 GL_EXTCALL(glSetFenceN
[all...]
H A Dbuffer.c115 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object));
153 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object));
166 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
185 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE));
189 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE));
206 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, This->resource.allocatedMemory, gl_usage));
584 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
586 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, size, NULL, This->buffer_object_usage));
693 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
694 GL_EXTCALL(glGetBufferSubDataAR
[all...]
H A Dglsl_shader.c260 GL_EXTCALL(glGetObjectParameterivARB(obj,
275 GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog));
308 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp));
320 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SUBTYPE_ARB, &tmp));
322 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &tmp));
328 GL_EXTCALL(glGetShaderSourceARB(shader, source_size, NULL, source));
348 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count));
356 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects));
377 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_TYPE_ARB, &tmp));
384 GL_EXTCALL(glGetObjectParameterivAR
[all...]
H A Ddrawprim.c183 GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
222 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
298 GL_EXTCALL(glFogCoordfEXT(specularColor >> 24));
332 GL_EXTCALL(glVertexAttrib1fvARB(index, ptr));
335 GL_EXTCALL(glVertexAttrib2fvARB(index, ptr));
338 GL_EXTCALL(glVertexAttrib3fvARB(index, ptr));
341 GL_EXTCALL(glVertexAttrib4fvARB(index, ptr));
345 GL_EXTCALL(glVertexAttrib4ubvARB(index, ptr));
354 GL_EXTCALL(glVertexAttrib4NubvARB(index, (GLubyte *)&c));
359 GL_EXTCALL(glVertexAttrib4NubvAR
[all...]
H A Dati_fragment_shader.c210 GL_EXTCALL(glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod));
215 GL_EXTCALL(glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
226 GL_EXTCALL(glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
232 GL_EXTCALL(glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
246 GL_EXTCALL(glAlphaFragmentOp3ATI(op, dst, dstMod,
256 GL_EXTCALL(glColorFragmentOp3ATI(op, dst, dstMask, dstMod,
393 GLuint ret = GL_EXTCALL(glGenFragmentShadersATI(1));
406 GL_EXTCALL(glBindFragmentShaderATI(ret));
407 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
410 GL_EXTCALL(glBeginFragmentShaderAT
[all...]
H A Dcontext.c510 GL_EXTCALL(glGenQueriesARB(1, &query->id));
573 GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id));
582 GL_EXTCALL(glGenFencesNV(1, &query->object.id));
723 if (!GL_EXTCALL(wglSetPixelFormatWINE(dc, format, NULL)))
966 GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id));
976 if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync));
978 else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id));
979 else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id));
1010 GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog));
1014 GL_EXTCALL(glDeleteQueriesAR
[all...]
H A Ddirectx.c429 GL_EXTCALL(glGenProgramsARB(1, &prog));
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
442 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
443 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
543 GL_EXTCALL(glGenBuffersARB(1, &pbo));
544 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
545 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
559 GL_EXTCALL(glDeleteBuffersAR
[all...]
H A Darb_program_shader.c369 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, lcl_const));
386 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, i, max_constants, constants + (i * 4)));
398 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, j, i - j, constants + (j * 4)));
404 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, constants + (i * 4)));
424 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value));
477 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
499 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->bumpenvmatconst[i].const_num, data));
509 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->luminanceconst[i].const_num, scale));
527 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val));
543 GL_EXTCALL(glProgramLocalParameter4fvAR
[all...]
H A Dstate.c446 GL_EXTCALL(glBlendFuncSeparateEXT(srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha));
471 GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3]));
655 GL_EXTCALL(glBlendEquationSeparateEXT(blendEquation, blendEquationAlpha));
659 GL_EXTCALL(glBlendEquationEXT(blendEquation));
729 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
752 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
794 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
807 GL_EXTCALL(glActiveStencilFaceEXT(face));
880 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
882 GL_EXTCALL(glStencilOpSeparateAT
[all...]
H A Dsurface.c110 GL_EXTCALL(glDeleteBuffersARB(1, &This->pbo));
713 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo));
715 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target, This->texture_level, NULL));
717 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
722 GL_EXTCALL(glGetCompressedTexImageARB(This->texture_target,
756 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo));
762 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
877 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, This->pbo));
888 GL_EXTCALL(glCompressedTexSubImage2DARB(This->texture_target, This->texture_level,
903 GL_EXTCALL(glBindBufferAR
[all...]
H A Dswapchain.c652 retval = GL_EXTCALL(glXGetVideoSyncSGI(&sync));
661 retval = GL_EXTCALL(glXWaitVideoSyncSGI(1, 0, &This->vSyncCounter));
668 retval = GL_EXTCALL(glXWaitVideoSyncSGI(2, This->vSyncCounter & 0x1, &This->vSyncCounter));
675 retval = GL_EXTCALL(glXWaitVideoSyncSGI(3, This->vSyncCounter % 0x3, &This->vSyncCounter));
682 retval = GL_EXTCALL(glXWaitVideoSyncSGI(4, This->vSyncCounter & 0x3, &This->vSyncCounter));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c193 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
195 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
199 GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
207 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
210 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
212 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
216 GL_EXTCALL(glCombinerOutputNV(target, portion, output, GL_DISCARD_NV,
224 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
226 GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
231 GL_EXTCALL(glCombinerOutputN
[all...]
H A Dquery.c76 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
98 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
105 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
160 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
178 GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
184 GL_EXTCALL(glFinishFenceNV(query->object.id));
228 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
230 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
235 GL_EXTCALL(glSetFenceAPPLE(query->object.id));
240 GL_EXTCALL(glSetFenceN
[all...]
H A Ddrawprim.c74 GL_EXTCALL(glDrawElementsInstancedBaseVertex(primitive_type, count, idxtype,
80 GL_EXTCALL(glDrawElementsInstancedARB(primitive_type, count, idxtype,
88 GL_EXTCALL(glDrawElementsBaseVertex(primitive_type, count, idxtype,
216 GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
255 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
331 GL_EXTCALL(glFogCoordfEXT((float) (specularColor >> 24)));
363 GL_EXTCALL(glVertexAttrib1fvARB(index, ptr));
366 GL_EXTCALL(glVertexAttrib2fvARB(index, ptr));
369 GL_EXTCALL(glVertexAttrib3fvARB(index, ptr));
372 GL_EXTCALL(glVertexAttrib4fvAR
[all...]
H A Dbuffer.c110 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object));
144 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object));
154 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
169 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE));
173 GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE));
185 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, This->resource.allocatedMemory, gl_usage));
613 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
614 GL_EXTCALL(glGetBufferSubDataARB(This->buffer_type_hint, 0, This->resource.size, This->resource.allocatedMemory));
714 GL_EXTCALL(glBufferDataARB(This->buffer_type_hint, This->resource.size, NULL, This->buffer_object_usage));
766 GL_EXTCALL(glBufferParameteriAPPL
[all...]
H A Dglsl_shader.c296 GL_EXTCALL(glGetObjectParameterivARB(obj,
312 GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog));
333 GL_EXTCALL(glShaderSourceARB(shader, 1, &src, NULL));
335 GL_EXTCALL(glCompileShaderARB(shader));
347 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count));
355 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects));
361 GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp));
378 GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SUBTYPE_ARB, &tmp));
380 GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_COMPILE_STATUS_ARB, &tmp));
385 GL_EXTCALL(glGetShaderSourceAR
[all...]
H A Dcontext.c520 GL_EXTCALL(glGenQueriesARB(1, &query->id));
581 GL_EXTCALL(glGenFencesAPPLE(1, &query->object.id));
588 GL_EXTCALL(glGenFencesNV(1, &query->object.id));
760 if (!GL_EXTCALL(wglSetPixelFormatWINE(dc, format)))
1115 GL_EXTCALL(glDeleteQueriesARB(1, &occlusion_query->id));
1125 if (event_query->object.sync) GL_EXTCALL(glDeleteSync(event_query->object.sync));
1127 else if (gl_info->supported[APPLE_FENCE]) GL_EXTCALL(glDeleteFencesAPPLE(1, &event_query->object.id));
1128 else if (gl_info->supported[NV_FENCE]) GL_EXTCALL(glDeleteFencesNV(1, &event_query->object.id));
1149 GL_EXTCALL(glDeleteProgramsARB(1, &context->dummy_arbfp_prog));
1153 GL_EXTCALL(glDeleteQueriesAR
[all...]
H A Dati_fragment_shader.c211 GL_EXTCALL(glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod));
216 GL_EXTCALL(glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod));
227 GL_EXTCALL(glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
233 GL_EXTCALL(glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod));
247 GL_EXTCALL(glAlphaFragmentOp3ATI(op, dst, dstMod,
257 GL_EXTCALL(glColorFragmentOp3ATI(op, dst, dstMask, dstMod,
390 GLuint ret = GL_EXTCALL(glGenFragmentShadersATI(1));
403 GL_EXTCALL(glBindFragmentShaderATI(ret));
404 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
407 GL_EXTCALL(glBeginFragmentShaderAT
[all...]
H A Darb_program_shader.c442 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, lcl_const));
459 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, i, max_constants, constants + (i * 4)));
471 GL_EXTCALL(glProgramEnvParameters4fvEXT(target_type, j, i - j, constants + (j * 4)));
477 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, i, constants + (i * 4)));
501 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value));
553 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
572 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
583 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB,
601 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->ycorrection, val));
617 GL_EXTCALL(glProgramLocalParameter4fvAR
[all...]
H A Ddirectx.c497 GL_EXTCALL(glGenProgramsARB(1, &prog));
501 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
502 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
511 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
512 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
601 GL_EXTCALL(glGenBuffersARB(1, &pbo));
602 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
603 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
609 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
619 GL_EXTCALL(glDeleteBuffersAR
[all...]
H A Dstate.c343 GL_EXTCALL(glBlendEquationSeparateEXT(blend_equation, blend_equation_alpha));
348 GL_EXTCALL(glBlendEquationEXT(blend_equation));
505 GL_EXTCALL(glBlendFuncSeparateEXT(srcBlend, dstBlend, srcBlendAlpha, dstBlendAlpha));
534 GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3]));
730 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
749 GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
804 GL_EXTCALL(glActiveStencilFaceEXT(face));
904 GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
906 GL_EXTCALL(glStencilOpSeparateATI(GL_FRONT, stencilFail, depthFail, stencilPass));
908 GL_EXTCALL(glStencilOpSeparateAT
[all...]
H A Dsurface.c118 GL_EXTCALL(glDeleteBuffersARB(1, &surface->pbo));
622 GL_EXTCALL(glGenBuffersARB(1, &surface->pbo));
629 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
632 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->resource.size + 4,
636 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
1072 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
1080 surface->resource.allocatedMemory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_READ_WRITE_ARB));
1085 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
1129 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, surface->pbo));
1130 GL_EXTCALL(glUnmapBufferAR
[all...]
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c248 GL_EXTCALL(glGenProgramsARB(1, &prog));
252 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
253 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
261 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
262 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
362 GL_EXTCALL(glGenBuffersARB(1, &pbo));
363 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
364 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
370 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
381 GL_EXTCALL(glDeleteBuffersAR
[all...]
H A Dglsl_shader.c277 GL_EXTCALL(glGetObjectParameterivARB(obj,
292 GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog));
325 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp));
337 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_SUBTYPE_ARB, &tmp));
339 GL_EXTCALL(glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &tmp));
345 GL_EXTCALL(glGetShaderSourceARB(shader, source_size, NULL, source));
365 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_ATTACHED_OBJECTS_ARB, &object_count));
373 GL_EXTCALL(glGetAttachedObjectsARB(program, object_count, NULL, objects));
394 GL_EXTCALL(glGetObjectParameterivARB(program, GL_OBJECT_TYPE_ARB, &tmp));
401 GL_EXTCALL(glGetObjectParameterivAR
[all...]

Completed in 234 milliseconds

12