Searched refs:GL_CURRENT_RASTER_POSITION (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_agl.c654 render_spu.self.GetFloatv(GL_CURRENT_RASTER_POSITION, f);
H A Drenderspu_glx.c1613 render_spu.self.GetFloatv(GL_CURRENT_RASTER_POSITION, f);
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h530 #define GL_CURRENT_RASTER_POSITION 0x0B07 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h528 #define GL_CURRENT_RASTER_POSITION 0x0B07 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c2091 glGetIntegerv(GL_CURRENT_RASTER_POSITION, &prev_rasterpos[0]);
H A Dwined3d_gl.h295 #define GL_CURRENT_RASTER_POSITION 0x0B07 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwgl.h757 #define GL_CURRENT_RASTER_POSITION 0x0B07 macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h295 #define GL_CURRENT_RASTER_POSITION 0x0B07 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h855 #define GL_CURRENT_RASTER_POSITION 0x0B07 macro

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