/openjdk7/jdk/src/windows/native/sun/java2d/d3d/ |
H A D | D3DRenderer.cpp | 35 D3DRenderer_DrawLine(D3DContext *d3dc, argument 41 d3dc->BeginScene(STATE_RENDEROP); 42 return d3dc->pVCacher->DrawLine(x1, y1, x2, y2); 46 D3DRenderer_DrawRect(D3DContext *d3dc, argument 53 d3dc->BeginScene(STATE_RENDEROP); 54 return d3dc->pVCacher->DrawRect(x, y, x + w, y + h); 58 D3DRenderer_FillRect(D3DContext *d3dc, argument 65 d3dc->BeginScene(STATE_RENDEROP); 66 return d3dc->pVCacher->FillRect(x, y, x + w, y + h); 70 D3DRenderer_DrawPoly(D3DContext *d3dc, argument 89 D3DRenderer_DrawScanlines(D3DContext *d3dc, jint scanlineCount, jint *scanlines) argument 106 D3DRenderer_FillSpans(D3DContext *d3dc, jint spanCount, jint *spans) argument 118 D3DRenderer_FillParallelogram(D3DContext *d3dc, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12) argument 139 D3DRenderer_DrawParallelogram(D3DContext *d3dc, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12, jfloat lwr21, jfloat lwr12) argument 246 D3DRenderer_FillAAParallelogram(D3DContext *d3dc, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12) argument 278 D3DRenderer_DrawAAParallelogram(D3DContext *d3dc, jfloat fx11, jfloat fy11, jfloat dx21, jfloat dy21, jfloat dx12, jfloat dy12, jfloat lwr21, jfloat lwr12) argument 372 D3DContext *d3dc = D3DRQ_GetCurrentContext(); local [all...] |
H A D | D3DMaskBlit.cpp | 39 D3DMaskBlit_MaskBlit(JNIEnv *env, D3DContext *d3dc, argument 57 RETURN_STATUS_IF_NULL(d3dc, E_FAIL); 58 if (FAILED(res = d3dc->BeginScene(STATE_TEXTUREOP))) { 64 d3dc->GetResourceManager()->GetBlitTexture(&pBlitTexRes))) 70 if (FAILED(res = d3dc->SetTexture(pBlitTex, 0))) { 74 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); 76 d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ? 82 if (FAILED(res = d3dc->UploadTileToTexture(pBlitTexRes, pPixels, 102 res = d3dc->pVCacher->DrawTexture(dx1, dy1, dx2, dy2, 104 res = d3dc [all...] |
H A D | D3DRenderer.h | 37 D3DRenderer_DrawLine(D3DContext *d3dc, 41 D3DRenderer_DrawRect(D3DContext *d3dc, 45 D3DRenderer_FillRect(D3DContext *d3dc, 49 D3DRenderer_DrawPoly(D3DContext *d3dc, 55 D3DRenderer_DrawScanlines(D3DContext *d3dc, 59 D3DRenderer_FillSpans(D3DContext *d3dc, jint spanCount, jint *spans); 62 D3DRenderer_FillParallelogram(D3DContext *d3dc, 68 D3DRenderer_DrawParallelogram(D3DContext *d3dc, 75 D3DRenderer_FillAAParallelogram(D3DContext *d3dc, 81 D3DRenderer_DrawAAParallelogram(D3DContext *d3dc, [all...] |
H A D | D3DBufImgOps.cpp | 42 D3DBufImgOps_EnableConvolveOp(D3DContext *d3dc, jlong pSrcOps, argument 63 RETURN_STATUS_IF_NULL(d3dc, E_FAIL); 66 d3dc->UpdateState(STATE_CHANGE); 84 res = d3dc->EnableConvolveProgram(flags); 99 pd3dDevice = d3dc->Get3DDevice(); 117 D3DBufImgOps_DisableConvolveOp(D3DContext *d3dc) argument 123 RETURN_STATUS_IF_NULL(d3dc, E_FAIL); 124 d3dc->UpdateState(STATE_CHANGE); 127 pd3dDevice = d3dc->Get3DDevice(); 134 D3DBufImgOps_EnableRescaleOp(D3DContext *d3dc, argument 171 D3DBufImgOps_DisableRescaleOp(D3DContext *d3dc) argument 189 D3DBufImgOps_EnableLookupOp(D3DContext *d3dc, jboolean nonPremult, jboolean shortData, jint numBands, jint bandLength, jint offset, void *tableValues) argument 290 D3DBufImgOps_DisableLookupOp(D3DContext *d3dc) argument [all...] |
H A D | D3DMaskBlit.h | 31 HRESULT D3DMaskBlit_MaskBlit(JNIEnv *env, D3DContext *d3dc,
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H A D | D3DPaints.h | 34 HRESULT D3DPaints_ResetPaint(D3DContext *d3dc); 35 HRESULT D3DPaints_SetColor(D3DContext *d3dc, jint pixel); 46 HRESULT D3DPaints_SetGradientPaint(D3DContext *d3dc, 53 HRESULT D3DPaints_SetTexturePaint(D3DContext *d3dc, 106 HRESULT D3DPaints_SetLinearGradientPaint(D3DContext *d3dc, D3DSDOps *dstOps, 114 HRESULT D3DPaints_SetRadialGradientPaint(D3DContext *d3dc, D3DSDOps *dstOps,
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H A D | D3DPaints.cpp | 37 D3DPaints_ResetPaint(D3DContext *d3dc) argument 45 RETURN_STATUS_IF_NULL(d3dc, E_FAIL); 47 paintState = d3dc->GetPaintState(); 50 res = d3dc->UpdateState(STATE_OTHEROP); 54 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); 55 DWORD sampler = d3dc->useMask ? 1 : 0; 57 d3dc->SetTexture(NULL, sampler); 79 ea = (jubyte)(d3dc->extraAlpha * 0xff + 0.5f); 81 d3dc->pVCacher->SetColor(pixel); 82 d3dc 88 D3DPaints_SetColor(D3DContext *d3dc, jint pixel) argument 111 D3DPaints_SetGradientPaint(D3DContext *d3dc, jboolean useMask, jboolean cyclic, jdouble p0, jdouble p1, jdouble p3, jint pixel1, jint pixel2) argument 255 D3DPaints_SetTexturePaint(D3DContext *d3dc, jboolean useMask, jlong pSrcOps, jboolean filter, jdouble xp0, jdouble xp1, jdouble xp3, jdouble yp0, jdouble yp1, jdouble yp3) argument 342 D3DPaints_SetMultiGradientPaint(D3DContext *d3dc, jboolean useMask, jint numStops, void *pFractions, void *pPixels) argument 429 D3DPaints_SetLinearGradientPaint(D3DContext *d3dc, D3DSDOps *dstOps, jboolean useMask, jboolean linear, jint cycleMethod, jint numStops, jfloat p0, jfloat p1, jfloat p3, void *fractions, void *pixels) argument 474 D3DPaints_SetRadialGradientPaint(D3DContext *d3dc, D3DSDOps *dstOps, jboolean useMask, jboolean linear, jint cycleMethod, jint numStops, jfloat m00, jfloat m01, jfloat m02, jfloat m10, jfloat m11, jfloat m12, jfloat focusX, void *fractions, void *pixels) argument [all...] |
H A D | D3DRenderQueue.cpp | 50 static D3DContext *d3dc = NULL; variable 80 res = d3dc->FlushVertexQueue(); 234 CONTINUE_IF_NULL(d3dc); 235 res = D3DRenderer_DrawLine(d3dc, x1, y1, x2, y2); 244 CONTINUE_IF_NULL(d3dc); 245 res = D3DRenderer_DrawRect(d3dc, x, y, w, h); 256 CONTINUE_IF_NULL(d3dc); 257 res = D3DRenderer_DrawPoly(d3dc, nPoints, isClosed, 268 CONTINUE_IF_NULL(d3dc); 269 res = D3DRenderer_DrawLine(d3dc, [all...] |
H A D | D3DTextRenderer.cpp | 93 D3DTR_UpdateLCDTextContrast(D3DContext *d3dc, jint contrast) argument 96 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); 130 D3DTR_UpdateLCDTextColor(D3DContext *d3dc, jint contrast) argument 132 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); 149 jint color = d3dc->pVCacher->GetColor(); 169 D3DTR_EnableLCDGlyphModeState(D3DContext *d3dc, D3DSDOps *dstOps, argument 180 pGlyphTexRes = d3dc->GetLCDGlyphCache()->GetGlyphCacheTexture(); 182 res = d3dc->GetResourceManager()->GetBlitTexture(&pGlyphTexRes); 188 res = d3dc->GetResourceManager()-> 194 IDirect3DDevice9 *pd3dDevice = d3dc 226 D3DTR_EnableGlyphVertexCache(D3DContext *d3dc) argument 244 D3DTR_DisableGlyphVertexCache(D3DContext *d3dc) argument 255 D3DTR_DisableGlyphModeState(D3DContext *d3dc) argument 278 D3DTR_DrawGrayscaleGlyphViaCache(D3DContext *d3dc, GlyphInfo *ginfo, jint x, jint y) argument 349 D3DTR_UpdateCachedDestination(D3DContext *d3dc, D3DSDOps *dstOps, GlyphInfo *ginfo, jint gx1, jint gy1, jint gx2, jint gy2, jint agx1, jint agx2, jint glyphIndex, jint totalGlyphs) argument 517 D3DTR_DrawLCDGlyphViaCache(D3DContext *d3dc, D3DSDOps *dstOps, GlyphInfo *ginfo, jint x, jint y, jint glyphIndex, jint totalGlyphs, jboolean rgbOrder, jint contrast) argument 592 D3DTR_DrawGrayscaleGlyphNoCache(D3DContext *d3dc, GlyphInfo *ginfo, jint x, jint y) argument 633 D3DTR_DrawLCDGlyphNoCache(D3DContext *d3dc, D3DSDOps *dstOps, GlyphInfo *ginfo, jint x, jint y, jint rowBytesOffset, jboolean rgbOrder, jint contrast) argument 761 D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps, jint totalGlyphs, jboolean usePositions, jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, jfloat glyphListOrigX, jfloat glyphListOrigY, unsigned char *images, unsigned char *positions) argument 880 D3DContext *d3dc = D3DRQ_GetCurrentContext(); local [all...] |
H A D | D3DTextRenderer.h | 86 HRESULT D3DTR_EnableGlyphVertexCache(D3DContext *d3dc); 87 HRESULT D3DTR_DisableGlyphVertexCache(D3DContext *d3dc); 89 HRESULT D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps,
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H A D | D3DMaskFill.cpp | 46 D3DMaskFill_MaskFill(D3DContext *d3dc, argument 55 RETURN_STATUS_IF_NULL(d3dc, E_FAIL); 62 D3DMaskCache *maskCache = d3dc->GetMaskCache(); 67 res = d3dc->BeginScene(STATE_MASKOP); 100 D3DContext *d3dc = D3DRQ_GetCurrentContext(); local 112 D3DMaskFill_MaskFill(d3dc, 117 if (d3dc != NULL) { 118 d3dc->FlushVertexQueue();
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H A D | D3DMaskFill.h | 31 HRESULT D3DMaskFill_MaskFill(D3DContext *d3dc,
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H A D | D3DBlitLoops.h | 42 D3DContext *d3dc, jlong pSrcOps, jlong pDstOps, 67 D3DContext *d3dc, jlong pSrcOps, jlong pDstOps, 76 D3DBlitLoops_SurfaceToSwBlit(JNIEnv *env, D3DContext *d3dc, 84 D3DContext *d3dc, D3DSDOps *dstOps,
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H A D | D3DBlitLoops.cpp | 331 D3DBlitSurfaceToSurface(D3DContext *d3dc, D3DSDOps *srcOps, D3DSDOps *dstOps, argument 345 d3dc->UpdateState(STATE_OTHEROP); 346 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); 362 if (d3dc->GetClipType() == CLIP_RECT) { 402 D3DDrawTextureWithHint(D3DContext *d3dc, D3DTEXTUREFILTERTYPE hint, argument 454 d3dc->pVCacher->DrawTexture(dx1, dy1, dx2adj, dy2adj, 458 d3dc->pVCacher->DrawTexture(dx2adj, dy1, dx2, dy2adj, 462 d3dc->pVCacher->DrawTexture(dx1, dy2adj, dx2adj, dy2, 466 res = d3dc->pVCacher->DrawTexture(dx2adj, dy2adj, dx2, dy2, 477 res = d3dc 494 D3DBlitTextureToSurface(D3DContext *d3dc, D3DSDOps *srcOps, D3DSDOps *dstOps, jboolean rtt, D3DTEXTUREFILTERTYPE hint, jint sx1, jint sy1, jint sx2, jint sy2, float dx1, float dy1, float dx2, float dy2) argument 560 D3DBlitToSurfaceViaTexture(D3DContext *d3dc, SurfaceDataRasInfo *srcInfo, int srctype, D3DSDOps *srcOps, jboolean swsurface, jint hint, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) argument 667 D3DBlitSwToTexture(D3DContext *d3dc, SurfaceDataRasInfo *srcInfo, int srctype, D3DSDOps *dstOps, jint sx1, jint sy1, jint sx2, jint sy2) argument 689 D3DBlitLoops_IsoBlit(JNIEnv *env, D3DContext *d3dc, jlong pSrcOps, jlong pDstOps, jboolean xform, jint hint, jboolean texture, jboolean rtt, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) argument 799 D3DBlitLoops_Blit(JNIEnv *env, D3DContext *d3dc, jlong pSrcOps, jlong pDstOps, jboolean xform, jint hint, jint srctype, jboolean texture, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) argument 897 D3DBlitLoops_SurfaceToSwBlit(JNIEnv *env, D3DContext *d3dc, jlong pSrcOps, jlong pDstOps, jint dsttype, jint srcx, jint srcy, jint dstx, jint dsty, jint width, jint height) argument 1018 D3DBlitLoops_CopyArea(JNIEnv *env, D3DContext *d3dc, D3DSDOps *dstOps, jint x, jint y, jint width, jint height, jint dx, jint dy) argument [all...] |
H A D | D3DGlyphCache.cpp | 202 D3DContext *d3dc = D3DRQ_GetCurrentContext(); local 203 if (d3dc != NULL) { 205 d3dc->FlushVertexQueue();
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H A D | D3DPipelineManager.cpp | 316 D3DContext *d3dc = pAdapters[i].pd3dContext; local 317 if (FAILED(d3dc->CheckAndResetDevice())) {
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/openjdk7/jdk/src/windows/classes/sun/java2d/d3d/ |
H A D | D3DContext.java | 85 * @param d3dc the context to be made current on the native level 87 static void setScratchSurface(D3DContext d3dc) { argument 91 if (d3dc != currentContext) { 100 buf.putInt(d3dc.getDevice().getScreen());
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/openjdk7/jdk/test/sun/java2d/pipe/hw/RSLAPITest/ |
H A D | RSLAPITest.java | 85 Class d3dc = Class.forName("sun.java2d.d3d.D3DSurfaceData"); 86 if (d3dc.isInstance(surface)) { 87 Field f = d3dc.getDeclaredField("D3D_DEVICE_RESOURCE");
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/openjdk7/jdk/src/share/classes/sun/java2d/pipe/ |
H A D | BufferedContext.java | 128 BufferedContext d3dc = dstData.getContext(); 129 d3dc.validate(srcData, dstData,
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