Lines Matching refs:d3dc

331 D3DBlitSurfaceToSurface(D3DContext *d3dc, D3DSDOps *srcOps, D3DSDOps *dstOps,
345 d3dc->UpdateState(STATE_OTHEROP);
346 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
362 if (d3dc->GetClipType() == CLIP_RECT) {
402 D3DDrawTextureWithHint(D3DContext *d3dc, D3DTEXTUREFILTERTYPE hint,
454 d3dc->pVCacher->DrawTexture(dx1, dy1, dx2adj, dy2adj,
458 d3dc->pVCacher->DrawTexture(dx2adj, dy1, dx2, dy2adj,
462 d3dc->pVCacher->DrawTexture(dx1, dy2adj, dx2adj, dy2,
466 res = d3dc->pVCacher->DrawTexture(dx2adj, dy2adj, dx2, dy2,
477 res = d3dc->pVCacher->DrawTexture(dx1, dy1, dx2, dy2,
494 D3DBlitTextureToSurface(D3DContext *d3dc,
512 FAILED(res = d3dc->BeginScene(STATE_TEXTUREOP) ||
513 FAILED(res = d3dc->SetTexture(pSrc))))
520 pd3dDevice = d3dc->Get3DDevice();
535 return D3DDrawTextureWithHint(d3dc, hint,
560 D3DBlitToSurfaceViaTexture(D3DContext *d3dc, SurfaceDataRasInfo *srcInfo,
576 fhint = d3dc->IsTextureFilteringSupported(fhint) ? fhint : D3DTEXF_NONE;
579 res = d3dc->GetResourceManager()->GetBlitTexture(&pBlitTextureRes);
584 res = d3dc->GetResourceManager()->
606 res = d3dc->BeginScene(STATE_TEXTUREOP);
608 res = d3dc->SetTexture(pBlitTexture);
611 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
641 D3DDrawTextureWithHint(d3dc, fhint,
647 res = d3dc->pVCacher->Render();
667 D3DBlitSwToTexture(D3DContext *d3dc,
690 D3DContext *d3dc, jlong pSrcOps, jlong pDstOps,
714 RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
715 RETURN_STATUS_IF_NULL(d3dc->Get3DDevice(), E_FAIL);
756 fhint = d3dc->IsTextureFilteringSupported(fhint) ?
758 res = D3DBlitTextureToSurface(d3dc, srcOps, dstOps, rtt, fhint,
764 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
769 xform, d3dc->GetClipType(), abEnabled);
770 if (!xform && d3dc->GetClipType() != CLIP_SHAPE && !abEnabled) {
771 fhint = d3dc->IsStretchRectFilteringSupported(fhint) ?
774 res = D3DBlitSurfaceToSurface(d3dc, srcOps, dstOps, fhint,
779 res = D3DBlitToSurfaceViaTexture(d3dc, &srcInfo,
800 D3DContext *d3dc, jlong pSrcOps, jlong pDstOps,
826 RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
827 RETURN_STATUS_IF_NULL(d3dc->Get3DDevice(), E_FAIL);
876 res = D3DBlitSwToTexture(d3dc, &srcInfo, srctype, dstOps,
880 res = D3DBlitToSurfaceViaTexture(d3dc, &srcInfo, srctype, NULL,
897 D3DBlitLoops_SurfaceToSwBlit(JNIEnv *env, D3DContext *d3dc,
918 RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
919 RETURN_STATUS_IF_NULL(d3dc->Get3DDevice(), E_FAIL);
946 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
965 d3dc->UpdateState(STATE_OTHEROP);
978 res = d3dc->GetResourceManager()->
985 res = d3dc->GetResourceManager()->
1019 D3DContext *d3dc, D3DSDOps *dstOps,
1028 RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
1037 IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
1039 ClipType clipType = d3dc->GetClipType();
1075 res = d3dc->GetResourceManager()->
1090 d3dc->UpdateState(STATE_OTHEROP);
1115 d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ?
1119 res = d3dc->BeginScene(STATE_TEXTUREOP);
1121 res = d3dc->SetTexture(pBlitTexture);
1125 res = d3dc->pVCacher->DrawTexture(