Lines Matching refs:d3dc

35 D3DRenderer_DrawLine(D3DContext *d3dc,
41 d3dc->BeginScene(STATE_RENDEROP);
42 return d3dc->pVCacher->DrawLine(x1, y1, x2, y2);
46 D3DRenderer_DrawRect(D3DContext *d3dc,
53 d3dc->BeginScene(STATE_RENDEROP);
54 return d3dc->pVCacher->DrawRect(x, y, x + w, y + h);
58 D3DRenderer_FillRect(D3DContext *d3dc,
65 d3dc->BeginScene(STATE_RENDEROP);
66 return d3dc->pVCacher->FillRect(x, y, x + w, y + h);
70 D3DRenderer_DrawPoly(D3DContext *d3dc,
77 if (d3dc == NULL || xPoints == NULL || yPoints == NULL) {
79 "D3DRenderer_DrawPoly: d3dc, xPoints or yPoints is NULL");
83 d3dc->BeginScene(STATE_RENDEROP);
84 return d3dc->pVCacher->DrawPoly(nPoints, isClosed, transX, transY,
89 D3DRenderer_DrawScanlines(D3DContext *d3dc,
94 if (d3dc == NULL) {
101 d3dc->BeginScene(STATE_RENDEROP);
102 return d3dc->pVCacher->DrawScanlines(scanlineCount, scanlines);
106 D3DRenderer_FillSpans(D3DContext *d3dc, jint spanCount, jint *spans)
109 if (d3dc == NULL) {
113 d3dc->BeginScene(STATE_RENDEROP);
114 return d3dc->pVCacher->FillSpans(spanCount, spans);
118 D3DRenderer_FillParallelogram(D3DContext *d3dc,
132 d3dc->BeginScene(STATE_RENDEROP);
133 return d3dc->pVCacher->FillParallelogram(fx11, fy11,
139 D3DRenderer_DrawParallelogram(D3DContext *d3dc,
166 res = d3dc->BeginScene(STATE_RENDEROP);
200 res = d3dc->pVCacher->FillParallelogram(fx11, fy11,
208 res = d3dc->pVCacher->FillParallelogram(fx11, fy11,
216 res = d3dc->pVCacher->FillParallelogram(fx11, fy11,
224 res = d3dc->pVCacher->FillParallelogram(fx11, fy11,
237 res = d3dc->pVCacher->FillParallelogram(ox11, oy11,
246 D3DRenderer_FillAAParallelogram(D3DContext *d3dc,
263 res = d3dc->BeginScene(STATE_AAPGRAMOP);
266 pd3dDevice = d3dc->Get3DDevice();
271 res = d3dc->pVCacher->FillParallelogramAA(fx11, fy11,
278 D3DRenderer_DrawAAParallelogram(D3DContext *d3dc,
302 res = d3dc->BeginScene(STATE_AAPGRAMOP);
305 pd3dDevice = d3dc->Get3DDevice();
336 res = d3dc->pVCacher->DrawParallelogramAA(ofx11, ofy11,
344 res = d3dc->pVCacher->FillParallelogramAA(ofx11, ofy11,
372 D3DContext *d3dc = D3DRQ_GetCurrentContext();
374 D3DRenderer_DrawPoly(d3dc,
379 if (d3dc != NULL) {
380 HRESULT res = d3dc->EndScene();