Searched refs:solve (Results 1 - 16 of 16) sorted by relevance

/inkscape/src/libvpsc/
H A Dsolve_VPSC.h56 virtual void solve();
94 void solve();
H A Dremove_rectangle_overlap.cpp54 vpsc_x.solve();
72 vpsc_y.solve();
90 vpsc_x2.solve();
H A Dsolve_VPSC.cpp124 void Solver::solve() { function in class:vpsc::Solver
129 void IncSolver::solve() { function in class:vpsc::IncSolver
/inkscape/src/2geom/
H A Dpolynomial.cpp79 std::vector<std::complex<double> > solve(Poly const & pp) { function in namespace:Geom
106 std::vector<std::complex<double> > roots = solve(p);
H A Dpolynomial.h205 /*** solve(Poly p)
209 std::vector<std::complex<double> > solve(const Poly & p);
214 * currently we just use solve and pick out the suitably real looking values, there may be a better algorithm.
221 /** @brief Analytically solve quadratic equation.
226 /** @brief Analytically solve cubic equation.
H A Dbezier-clipping.cpp139 bool solve(Point & P, Point const& P1, Point const& P2, Point const& Q) function in namespace:Geom::detail::bezier_clipping
520 if (!solve(c, F[0], -F[n-1], B[n]-B[0]))
525 solve(c, F[0], -F[n-1], B[n]-B[0]);
H A Dconicsec.cpp627 boost::optional<Point> solve(double A[2][2], double b[2]) { function in namespace:Geom
643 return solve(A, b);
/inkscape/share/extensions/
H A Ddxf_outlines.py47 from numpy.linalg import solve namespace
180 xctrl = solve(solmatrix, self.xfit)
181 yctrl = solve(solmatrix, self.yfit)
H A Dperspective.py117 res = solve(solmatrix, free_term)
H A Dgcodetools.py700 # Use the Lapitals rule to solve 0/0 problem for 2 times...
4070 m = numpy.linalg.solve(matrix,
/inkscape/src/libavoid/
H A Dvpsc.h226 bool solve();
H A Dvpsc.cpp219 bool IncSolver::solve() { function in class:Avoid::IncSolver
H A Dorthogonal.cpp2286 f.solve();
/inkscape/src/libcola/
H A Dgradient_projection.cpp37 * Use gradient-projection to solve an instance of
42 unsigned GradientProjection::solve(double * b) { function in class:GradientProjection
H A Dgradient_projection.h256 unsigned solve(double* b);
H A Dcola.cpp141 gp->solve(b);

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