Searched refs:light_components (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/display/
H A Dnr-light.h54 void light_components(NR::Fvector &lc);
92 void light_components(NR::Fvector &lc);
135 void light_components(NR::Fvector &lc, const NR::Fvector &L);
H A Dnr-filter-diffuselighting.cpp53 guint32 diffuseLighting(int x, int y, NR::Fvector const &light, NR::Fvector const &light_components) { argument
57 guint32 r = CLAMP_D_TO_U8(k * light_components[LIGHT_RED]);
58 guint32 g = CLAMP_D_TO_U8(k * light_components[LIGHT_GREEN]);
59 guint32 b = CLAMP_D_TO_U8(k * light_components[LIGHT_BLUE]);
74 dl.light_components(_light_components);
92 _light.light_components(_light_components);
116 NR::Fvector light, light_components; local
118 _light.light_components(light_components, light);
119 return diffuseLighting(x, y, light, light_components);
[all...]
H A Dnr-filter-specularlighting.cpp55 guint32 specularLighting(int x, int y, NR::Fvector const &halfway, NR::Fvector const &light_components) { argument
60 guint32 r = CLAMP_D_TO_U8(k * light_components[LIGHT_RED]);
61 guint32 g = CLAMP_D_TO_U8(k * light_components[LIGHT_GREEN]);
62 guint32 b = CLAMP_D_TO_U8(k * light_components[LIGHT_BLUE]);
83 dl.light_components(_light_components);
102 _light.light_components(_light_components);
128 NR::Fvector light, halfway, light_components; local
130 _light.light_components(light_components, light);
132 return specularLighting(x, y, halfway, light_components);
[all...]
H A Dnr-light.cpp38 void DistantLight::light_components(NR::Fvector &lc) { function in class:Inkscape::Filters::DistantLight
61 void PointLight::light_components(NR::Fvector &lc) { function in class:Inkscape::Filters::PointLight
96 void SpotLight::light_components(NR::Fvector &lc, const NR::Fvector &L) { function in class:Inkscape::Filters::SpotLight

Completed in 48 milliseconds