Searched refs:inside (Results 1 - 10 of 10) sorted by relevance

/inkscape/share/extensions/
H A Dvoronoi2svg.py152 inside = False #true when the part of the line studied is in the clip box
156 if inside:
164 inside = not inside
167 if inside:
168 #a vertex ends the line inside the bounding box
173 if inside:
H A Dgcodetools.py270 # function will return thai it's inside the path.
2087 # Create offsets for all segments in the path. And join them together inside each subpath.
2843 inside = False
2853 inside = not inside
2857 return inside
2976 # Join edges together into new polygon cutting the vertexes inside new polygon
3003 # Remove all edges that are intersects new poly (any vertex inside new poly)
5127 # check if the middle point of the first lines segment is inside the path.
5257 # plus the radius. But, as the normal faces inside th
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/inkscape/src/2geom/
H A Dintersection-graph.h122 void _handleNonintersectingPaths(PathVector &result, unsigned which, bool inside);
H A Dintersection-graph.cpp159 PathTime mid = ival.inside(precision);
369 // intersection: always go inside
370 // a minus b: go inside in b, outside in a
371 // b minus a: go inside in a, outside in b
421 void PathIntersectionGraph::_handleNonintersectingPaths(PathVector &result, unsigned which, bool inside) argument
425 * completely inside or completely outside the other pathvector. We test this by
426 * evaluating the winding rule at the initial point. If inside is true and
427 * the path is inside, we add it to the result.
449 if (path_inside == inside) {
H A Delliptical-arc.cpp845 bool inside = _ellipse.contains(p); local
867 if (inside || left) {
893 if (left && !inside) {
H A Dsbasis.h447 std::vector<double> roots(SBasis const & s, Interval const inside);
H A Dpath.h215 PathTime inside(Coord min_dist = EPSILON) const;
567 * Winding numbers are often used as the definition of what is considered "inside"
569 * considered to be inside the path. */
H A Dpath.cpp119 PathTime PathInterval::inside(Coord min_dist) const function in class:Geom::PathInterval
614 // point is inside bbox
/inkscape/src/live_effects/
H A Dlpe-rough-hatches.cpp487 Point inside = new_pt; local
490 inside[Y]+= double((is_top ? -stroke_width_top : stroke_width_bot));
491 inside_hdle_in = inside + (new_hdle_in -new_pt);// + hdle_offset * double((is_top ? front_thickness : back_thickness));
492 inside_hdle_out = inside + (new_hdle_out-new_pt);// - hdle_offset * double((is_top ? back_thickness : front_thickness));
500 //if (inside_hdle_in[X] > inside[X]) inside_hdle_in = inside;
501 //if (inside_hdle_out[X] < inside[X]) inside_hdle_out = inside;
505 res_comp_bot.appendNew<CubicBezier>(last_bot_hdle,inside_hdle_in,inside);
509 res_comp_top.appendNew<CubicBezier>(last_top_hdle,inside_hdle_in,inside);
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/inkscape/src/ui/dialog/
H A Dfilter-effects-dialog.cpp2094 bool inside; local
2100 inside = do_connection_node(row, i, con_poly, mx, my);
2106 inside && mask & GDK_BUTTON1_MASK ?
2111 inside && mask & GDK_BUTTON1_MASK ?
2116 draw_connection_node(cr, con_poly, inside);
2134 inside = do_connection_node(row, 0, con_poly, mx, my);
2142 inside && mask & GDK_BUTTON1_MASK ?
2147 inside && mask & GDK_BUTTON1_MASK ?
2152 draw_connection_node(cr, con_poly, inside);
2164 inside
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