Searched refs:inside (Results 1 - 10 of 10) sorted by relevance
/inkscape/share/extensions/ |
H A D | voronoi2svg.py | 152 inside = False #true when the part of the line studied is in the clip box 156 if inside: 164 inside = not inside 167 if inside: 168 #a vertex ends the line inside the bounding box 173 if inside:
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H A D | gcodetools.py | 270 # function will return thai it's inside the path. 2087 # Create offsets for all segments in the path. And join them together inside each subpath. 2843 inside = False 2853 inside = not inside 2857 return inside 2976 # Join edges together into new polygon cutting the vertexes inside new polygon 3003 # Remove all edges that are intersects new poly (any vertex inside new poly) 5127 # check if the middle point of the first lines segment is inside the path. 5257 # plus the radius. But, as the normal faces inside th [all...] |
/inkscape/src/2geom/ |
H A D | intersection-graph.h | 122 void _handleNonintersectingPaths(PathVector &result, unsigned which, bool inside);
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H A D | intersection-graph.cpp | 159 PathTime mid = ival.inside(precision); 369 // intersection: always go inside 370 // a minus b: go inside in b, outside in a 371 // b minus a: go inside in a, outside in b 421 void PathIntersectionGraph::_handleNonintersectingPaths(PathVector &result, unsigned which, bool inside) argument 425 * completely inside or completely outside the other pathvector. We test this by 426 * evaluating the winding rule at the initial point. If inside is true and 427 * the path is inside, we add it to the result. 449 if (path_inside == inside) {
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H A D | elliptical-arc.cpp | 845 bool inside = _ellipse.contains(p); local 867 if (inside || left) { 893 if (left && !inside) {
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H A D | sbasis.h | 447 std::vector<double> roots(SBasis const & s, Interval const inside);
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H A D | path.h | 215 PathTime inside(Coord min_dist = EPSILON) const; 567 * Winding numbers are often used as the definition of what is considered "inside" 569 * considered to be inside the path. */
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H A D | path.cpp | 119 PathTime PathInterval::inside(Coord min_dist) const function in class:Geom::PathInterval 614 // point is inside bbox
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/inkscape/src/live_effects/ |
H A D | lpe-rough-hatches.cpp | 487 Point inside = new_pt; local 490 inside[Y]+= double((is_top ? -stroke_width_top : stroke_width_bot)); 491 inside_hdle_in = inside + (new_hdle_in -new_pt);// + hdle_offset * double((is_top ? front_thickness : back_thickness)); 492 inside_hdle_out = inside + (new_hdle_out-new_pt);// - hdle_offset * double((is_top ? back_thickness : front_thickness)); 500 //if (inside_hdle_in[X] > inside[X]) inside_hdle_in = inside; 501 //if (inside_hdle_out[X] < inside[X]) inside_hdle_out = inside; 505 res_comp_bot.appendNew<CubicBezier>(last_bot_hdle,inside_hdle_in,inside); 509 res_comp_top.appendNew<CubicBezier>(last_top_hdle,inside_hdle_in,inside); [all...] |
/inkscape/src/ui/dialog/ |
H A D | filter-effects-dialog.cpp | 2094 bool inside; local 2100 inside = do_connection_node(row, i, con_poly, mx, my); 2106 inside && mask & GDK_BUTTON1_MASK ? 2111 inside && mask & GDK_BUTTON1_MASK ? 2116 draw_connection_node(cr, con_poly, inside); 2134 inside = do_connection_node(row, 0, con_poly, mx, my); 2142 inside && mask & GDK_BUTTON1_MASK ? 2147 inside && mask & GDK_BUTTON1_MASK ? 2152 draw_connection_node(cr, con_poly, inside); 2164 inside [all...] |
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