/**
* \file
* \brief Intersection graph for Boolean operations
*//*
* Authors:
* Krzysztof KosiĆski <tweenk.pl@gmail.com>
*
* Copyright 2015 Authors
*
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*/
#include <iostream>
#include <iterator>
namespace Geom {
bool operator()(IntersectionVertex const &a, IntersectionVertex const &b) const {
}
};
/** @class PathIntersectionGraph
* @brief Intermediate data for computing Boolean operations on paths.
*
* This class implements the Greiner-Hormann clipping algorithm,
* with improvements inspired by Foster and Overfelt as well as some
* original contributions.
*
* @ingroup Paths
*/
PathIntersectionGraph::PathIntersectionGraph(PathVector const &a, PathVector const &b, Coord precision)
: _graph_valid(true)
{
_pv[0] = a;
_pv[1] = b;
if (!has_intersections) return;
if (_graph_valid) {
_verify();
}
}
{
// all paths must be closed, otherwise we will miss some intersections
for (int w = 0; w < 2; ++w) {
}
}
// remove degenerate segments
for (int w = 0; w < 2; ++w) {
}
}
}
}
}
}
{
// NOTE: this early return means that the path data structures will not be created
// if there are no intersections at all!
// prepare intersection lists for each path component
for (unsigned w = 0; w < 2; ++w) {
}
}
// create intersection vertices
xa = new IntersectionVertex();
xb = new IntersectionVertex();
//xa->processed = xb->processed = false;
}
// sort components according to time value of intersections
for (unsigned w = 0; w < 2; ++w) {
}
}
return true;
}
{
// determine the winding numbers of path portions between intersections
for (unsigned w = 0; w < 2; ++w) {
if (wdg % 2) {
} else {
}
}
}
}
}
{
// If a path has only degenerate intersections, assign its status now.
// This protects against later accidentaly picking a point for winding
// determination that is exactly at a removed intersection.
for (unsigned w = 0; w < 2; ++w) {
bool has_in = false;
bool has_out = false;
}
}
}
}
}
}
{
for (unsigned w = 0; w < 2; ++w) {
bool last_node = (i == n);
// When exactly 3 out of 4 edges adjacent to an intersection
// have the same winding, we have a defective intersection,
// which is neither degenerate nor normal. Those can occur in paths
// that contain overlapping segments. We cannot handle that case
// for now, so throw an exception.
_graph_valid = false;
n->defective = true;
++i;
continue;
}
if (last_node) break;
} else {
++i;
}
}
}
}
}
{
for (unsigned w = 0; w < 2; ++w) {
}
}
}
}
{
_handleNonintersectingPaths(result, 0, false);
return result;
}
{
_handleNonintersectingPaths(result, 0, true);
return result;
}
{
_handleNonintersectingPaths(result, 0, false);
return result;
}
{
_handleNonintersectingPaths(result, 0, true);
return result;
}
{
r1 = getAminusB();
r2 = getBminusA();
return r1;
}
{
}
return result;
}
{
}
}
}
return result;
}
{
for (unsigned w = 0; w < 2; ++w) {
// TODO: investigate why non-contiguous paths are sometimes generated here
frag.setStitching(true);
} else {
}
}
}
}
}
{
// reset processed status
for (unsigned w = 0; w < 2; ++w) {
}
}
}
unsigned n_processed = 0;
while (true) {
// get unprocessed intersection
while (i->_proc_hook.is_linked()) {
// determine which direction to go
// union: always go outside
// intersection: always go inside
// a minus b: go inside in b, outside in a
// b minus a: go inside in a, outside in b
bool reverse = false;
if (w == 0) {
} else {
}
// get next intersection
if (reverse) {
} else {
}
// append portion of path
// mark both vertices as processed
//prev->processed = true;
//i->processed = true;
n_processed += 2;
}
if (i->_proc_hook.is_linked()) {
}
// switch to the other path
i = _getNeighbor(i);
w = i->which;
}
}
/*if (n_processed != size() * 2) {
std::cerr << "Processed " << n_processed << " intersections, expected " << (size() * 2) << std::endl;
}*/
return result;
}
void PathIntersectionGraph::_handleNonintersectingPaths(PathVector &result, unsigned which, bool inside)
{
/* Every component that has any intersections will be processed by _getResult.
* Here we take care of paths that don't have any intersections. They are either
* completely inside or completely outside the other pathvector. We test this by
* evaluating the winding rule at the initial point. If inside is true and
* the path is inside, we add it to the result.
*/
unsigned w = which;
// the path data vector might have been left empty if there were no intersections at all
// Skip if the path has intersections
bool path_inside = false;
path_inside = true;
path_inside = false;
} else {
}
if (path_inside == inside) {
}
}
}
{
}
{
}
{
os << "Intersection graph:\n"
}
}
return os;
}
} // namespace Geom
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :