Searched refs:corner3 (Results 1 - 4 of 4) sorted by relevance
/inkscape/src/ |
H A D | box3d.h | 75 void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis, Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4);
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H A D | box3d.cpp | 557 Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4) 594 corner3 = persp_impl->tmat.image(c3).affine(); 929 // determine directions from corner3 to the VPs 969 * For each VP F, check wether the half-line from the corner3 to F crosses the line segment 971 * which the visible sides can be deduced. Otherwise, corner3 is the central corner. 983 Geom::Point corner3(c3[Geom::X], c3[Geom::Y]); 985 if (box3d_half_line_crosses_joining_line (corner3, vpx, vpy, vpz)) { 987 } else if (box3d_half_line_crosses_joining_line (corner3, vpy, vpz, vpx)) { 989 } else if (box3d_half_line_crosses_joining_line (corner3, vpz, vpx, vpy)) { 1014 if (!box3d_half_line_crosses_joining_line(vpz, vpy, corner3, corner 556 box3d_corners_for_PLs(const SPBox3D * box, Proj::Axis axis, Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4) argument [all...] |
H A D | vanishing-point.cpp | 670 void VPDrag::drawLinesForFace(const SPBox3D *box, Proj::Axis axis) //, guint corner1, guint corner2, guint corner3, guint corner4) 688 Geom::Point corner1, corner2, corner3, corner4; local 689 box3d_corners_for_PLs (box, axis, corner1, corner2, corner3, corner4); 703 this->addLine(corner3, pt, type); 717 pl = Box3D::PerspectiveLine (corner3, axis, persp); 734 this->addLine(corner3, *pt3, type);
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/inkscape/share/extensions/ |
H A D | render_barcode_datamatrix.py | 482 def corner3(array, nrow, ncol, char): function 533 corner3(array, nrow, ncol, data[char])
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