Searched refs:corner1 (Results 1 - 5 of 5) sorted by relevance
/inkscape/src/2geom/ |
H A D | conic_section_clipper_impl.cpp | 64 Point corner1 = R.corner(TOP_RIGHT); local 71 if (are_near (P, corner1)) 72 P = corner1; 93 Point corner1 = R.corner(TOP_RIGHT); local 100 if (are_near (P, corner1)) 101 P = corner1; 122 Point corner1 = R.corner(TOP_LEFT); local 129 if (are_near (P, corner1)) 130 P = corner1; 151 Point corner1 local [all...] |
/inkscape/src/ |
H A D | box3d.h | 75 void box3d_corners_for_PLs (const SPBox3D * box, Proj::Axis axis, Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4);
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H A D | vanishing-point.cpp | 670 void VPDrag::drawLinesForFace(const SPBox3D *box, Proj::Axis axis) //, guint corner1, guint corner2, guint corner3, guint corner4) 688 Geom::Point corner1, corner2, corner3, corner4; local 689 box3d_corners_for_PLs (box, axis, corner1, corner2, corner3, corner4); 698 this->addLine(corner1, pt, type); 711 Box3D::PerspectiveLine pl (corner1, axis, persp); 729 this->addLine(corner1, *pt1, type);
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H A D | box3d.cpp | 553 * Manipulates corner1 through corner4 to contain the indices of the corners 557 Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4) 592 corner1 = persp_impl->tmat.image(c1).affine(); 1008 Geom::Point corner1(c1[Geom::X], c1[Geom::Y]); 1023 if (box3d_half_line_crosses_joining_line(vpx, vpz, corner3, corner1)) { 1035 if (box3d_half_line_crosses_joining_line(vpz, vpx, corner3, corner1)) { 556 box3d_corners_for_PLs(const SPBox3D * box, Proj::Axis axis, Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4) argument
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/inkscape/share/extensions/ |
H A D | render_barcode_datamatrix.py | 462 def corner1(array, nrow, ncol, char): function 527 corner1(array, nrow, ncol, data[char])
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