Searched refs:GLfloat (Results 276 - 300 of 305) sorted by relevance

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/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_server.h460 GLfloat alignment_matrix[16], unnormalized_alignment_matrix[16];
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/internal/
H A Ddri_interface.h984 int (*configQueryf)(__DRIscreen *screen, const char *var, GLfloat *val);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c733 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f};
1302 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f};
1455 GLfloat att[3] = {1.0f, 0.0f, 0.0f};
1467 GLfloat scaleFactor;
3295 static const GLfloat s_plane[] = { 1.0f, 0.0f, 0.0f, 0.0f };
3296 static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f };
3297 static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f };
3298 static const GLfloat q_plane[] = { 0.0f, 0.0f, 0.0f, 1.0f };
3972 GLfloat xoffset = (63.0f / 64.0f) / stateblock->viewport.Width;
3973 GLfloat yoffse
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H A Dglsl_shader.c534 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data)
536 GLfloat clamped_constant[4];
634 if (location != -1) GL_EXTCALL(glUniform4fvARB(location, 1, (const GLfloat *)lconst->value));
803 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS];
810 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
904 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE];
905 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
H A Darb_program_shader.c414 GLfloat* values = (GLfloat*)lconst->value;
424 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value));
455 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS];
460 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c631 GLfloat yoffset;
675 GLfloat xoffset, yoffset;
H A Dglsl_shader.c551 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data)
553 GLfloat clamped_constant[4];
651 if (location != -1) GL_EXTCALL(glUniform4fvARB(location, 1, (const GLfloat *)lconst->value));
820 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS];
827 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
921 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE];
922 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
H A Ddirectx.c1942 GLfloat gl_floatv[2];
H A Dwined3d_private.h1212 GLfloat fog_coord_value;
1213 GLfloat color[4], fogstart, fogend, fogcolor[4];
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_init.c803 crStateChromiumParameterfCR( GLenum target, GLfloat value )
H A Dstate_glsl.c1410 GLfloat *pFdata = (GLfloat*)pProgram->pUniforms[i].data;
H A Dstate_attrib.c267 sizeof (GLfloat);
269 gleval_sizes[i] * sizeof (GLfloat);
275 a->evalStack[a->evalStackDepth].eval1D[i].coeff = (GLfloat*)crCalloc(size1);
283 a->evalStack[a->evalStackDepth].eval2D[i].coeff = (GLfloat*)crCalloc(size2);
746 int size1 = a->evalStack[a->evalStackDepth].eval1D[i].order * gleval_sizes[i] * sizeof(GLfloat);
747 int size2 = a->evalStack[a->evalStackDepth].eval2D[i].uorder * a->evalStack[a->evalStackDepth].eval2D[i].vorder * gleval_sizes[i] * sizeof (GLfloat);
H A Ddump.cpp964 GLfloat fdata[16];
1124 GLfloat fdata[16];
H A Dstate_buffer.c679 void STATE_APIENTRY crStateClearIndex (GLfloat c)
/vbox/src/VBox/Additions/common/crOpenGL/pack/
H A Dpackspu_misc.c422 void PACKSPU_APIENTRY packspu_GetPixelMapfv( GLenum map, GLfloat * values )
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c734 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f};
1390 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f};
1527 GLfloat att[3] = {1.0f, 0.0f, 0.0f};
1541 GLfloat scaleFactor;
3436 static const GLfloat s_plane[] = { 1.0f, 0.0f, 0.0f, 0.0f };
3437 static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f };
3438 static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f };
3439 static const GLfloat q_plane[] = { 0.0f, 0.0f, 0.0f, 1.0f };
4124 GLfloat af[4] = {0., 0., 0., 0.,};
4239 GL_EXTCALL(glVertexAttrib1fvARB(i, (const GLfloat *)pt
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H A Dglsl_shader.c542 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data)
544 GLfloat clamped_constant[4];
637 GL_EXTCALL(glUniform4fvARB(constant_locations[lconst->idx], 1, (const GLfloat *)lconst->value));
747 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS];
753 GLfloat *tex_dim = &np2fixup_constants[(idx >> 1) * 4];
855 const GLfloat *scale = (const GLfloat *)&state->texture_states[i][WINED3D_TSS_BUMPENV_LSCALE];
856 const GLfloat *offset = (const GLfloat *)&state->texture_states[i][WINED3D_TSS_BUMPENV_LOFFSET];
H A Dwined3d_private.h1213 GLfloat fog_coord_value;
1214 GLfloat color[4], fogstart, fogend, fogcolor[4];
1985 GLfloat f[4];
H A Darb_program_shader.c490 GLfloat* values = (GLfloat*)lconst->value;
501 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value));
525 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS];
531 GLfloat *tex_dim = &np2fixup_constants[(idx >> 1) * 4];
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglamor_priv.h647 unsigned long fg_pixel, GLfloat *color);
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dglamor_priv.h679 unsigned long fg_pixel, GLfloat *color);
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver.h90 GLfloat projMat[16]; /* projection matrix, accumulated via calls to */
H A Dserver_main.c1221 GLfloat *pF;
1311 AssertCompile(sizeof (GLfloat) == 4);
1331 pF = (GLfloat*)pEl->pvData;
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu_agl.c653 GLfloat f[4];
H A Drenderspu_cocoa_helper.m777 GLfloat m_FBOThumbScaleX;
778 GLfloat m_FBOThumbScaleY;

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