/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_server.h | 460 GLfloat alignment_matrix[16], unnormalized_alignment_matrix[16];
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/internal/ |
H A D | dri_interface.h | 984 int (*configQueryf)(__DRIscreen *screen, const char *var, GLfloat *val);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 733 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; 1302 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; 1455 GLfloat att[3] = {1.0f, 0.0f, 0.0f}; 1467 GLfloat scaleFactor; 3295 static const GLfloat s_plane[] = { 1.0f, 0.0f, 0.0f, 0.0f }; 3296 static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f }; 3297 static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f }; 3298 static const GLfloat q_plane[] = { 0.0f, 0.0f, 0.0f, 1.0f }; 3972 GLfloat xoffset = (63.0f / 64.0f) / stateblock->viewport.Width; 3973 GLfloat yoffse [all...] |
H A D | glsl_shader.c | 534 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) 536 GLfloat clamped_constant[4]; 634 if (location != -1) GL_EXTCALL(glUniform4fvARB(location, 1, (const GLfloat *)lconst->value)); 803 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; 810 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4]; 904 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE]; 905 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
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H A D | arb_program_shader.c | 414 GLfloat* values = (GLfloat*)lconst->value; 424 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value)); 455 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; 460 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 631 GLfloat yoffset; 675 GLfloat xoffset, yoffset;
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H A D | glsl_shader.c | 551 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) 553 GLfloat clamped_constant[4]; 651 if (location != -1) GL_EXTCALL(glUniform4fvARB(location, 1, (const GLfloat *)lconst->value)); 820 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; 827 GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4]; 921 const GLfloat *scale = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLSCALE]; 922 const GLfloat *offset = (const GLfloat *)&stateBlock->textureState[i][WINED3DTSS_BUMPENVLOFFSET];
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H A D | directx.c | 1942 GLfloat gl_floatv[2];
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H A D | wined3d_private.h | 1212 GLfloat fog_coord_value; 1213 GLfloat color[4], fogstart, fogend, fogcolor[4];
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_init.c | 803 crStateChromiumParameterfCR( GLenum target, GLfloat value )
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H A D | state_glsl.c | 1410 GLfloat *pFdata = (GLfloat*)pProgram->pUniforms[i].data;
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H A D | state_attrib.c | 267 sizeof (GLfloat); 269 gleval_sizes[i] * sizeof (GLfloat); 275 a->evalStack[a->evalStackDepth].eval1D[i].coeff = (GLfloat*)crCalloc(size1); 283 a->evalStack[a->evalStackDepth].eval2D[i].coeff = (GLfloat*)crCalloc(size2); 746 int size1 = a->evalStack[a->evalStackDepth].eval1D[i].order * gleval_sizes[i] * sizeof(GLfloat); 747 int size2 = a->evalStack[a->evalStackDepth].eval2D[i].uorder * a->evalStack[a->evalStackDepth].eval2D[i].vorder * gleval_sizes[i] * sizeof (GLfloat);
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H A D | dump.cpp | 964 GLfloat fdata[16]; 1124 GLfloat fdata[16];
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H A D | state_buffer.c | 679 void STATE_APIENTRY crStateClearIndex (GLfloat c)
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/vbox/src/VBox/Additions/common/crOpenGL/pack/ |
H A D | packspu_misc.c | 422 void PACKSPU_APIENTRY packspu_GetPixelMapfv( GLenum map, GLfloat * values )
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 734 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; 1390 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; 1527 GLfloat att[3] = {1.0f, 0.0f, 0.0f}; 1541 GLfloat scaleFactor; 3436 static const GLfloat s_plane[] = { 1.0f, 0.0f, 0.0f, 0.0f }; 3437 static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f }; 3438 static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f }; 3439 static const GLfloat q_plane[] = { 0.0f, 0.0f, 0.0f, 1.0f }; 4124 GLfloat af[4] = {0., 0., 0., 0.,}; 4239 GL_EXTCALL(glVertexAttrib1fvARB(i, (const GLfloat *)pt [all...] |
H A D | glsl_shader.c | 542 static inline void apply_clamped_constant(const struct wined3d_gl_info *gl_info, GLint location, const GLfloat *data) 544 GLfloat clamped_constant[4]; 637 GL_EXTCALL(glUniform4fvARB(constant_locations[lconst->idx], 1, (const GLfloat *)lconst->value)); 747 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; 753 GLfloat *tex_dim = &np2fixup_constants[(idx >> 1) * 4]; 855 const GLfloat *scale = (const GLfloat *)&state->texture_states[i][WINED3D_TSS_BUMPENV_LSCALE]; 856 const GLfloat *offset = (const GLfloat *)&state->texture_states[i][WINED3D_TSS_BUMPENV_LOFFSET];
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H A D | wined3d_private.h | 1213 GLfloat fog_coord_value; 1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; 1985 GLfloat f[4];
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H A D | arb_program_shader.c | 490 GLfloat* values = (GLfloat*)lconst->value; 501 GL_EXTCALL(glProgramEnvParameter4fvARB(target_type, lconst->idx, (GLfloat*)lconst->value)); 525 GLfloat np2fixup_constants[4 * MAX_FRAGMENT_SAMPLERS]; 531 GLfloat *tex_dim = &np2fixup_constants[(idx >> 1) * 4];
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | glamor_priv.h | 647 unsigned long fg_pixel, GLfloat *color);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | glamor_priv.h | 679 unsigned long fg_pixel, GLfloat *color);
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server.h | 90 GLfloat projMat[16]; /* projection matrix, accumulated via calls to */
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H A D | server_main.c | 1221 GLfloat *pF; 1311 AssertCompile(sizeof (GLfloat) == 4); 1331 pF = (GLfloat*)pEl->pvData;
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/vbox/src/VBox/HostServices/SharedOpenGL/render/ |
H A D | renderspu_agl.c | 653 GLfloat f[4];
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H A D | renderspu_cocoa_helper.m | 777 GLfloat m_FBOThumbScaleX; 778 GLfloat m_FBOThumbScaleY;
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