Searched refs:GL_TEXTURE_2D (Results 26 - 50 of 54) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c63 case GL_TEXTURE_2D:
65 bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D);
528 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
529 checkGLcall("glDisable(GL_TEXTURE_2D)");
H A Dtexture.c695 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
1195 texture->target = GL_TEXTURE_2D;
1232 texture->target = GL_TEXTURE_2D;
H A Darb_program_shader.c6822 case GL_TEXTURE_2D: tex = "2D"; texinstr = "TXP"; break;
6903 case GL_TEXTURE_2D: tex = "2D"; break;
6962 if(textype == GL_TEXTURE_2D) {
7012 if(textype == GL_TEXTURE_2D) {
7025 if(textype == GL_TEXTURE_2D) {
7383 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
7384 checkGLcall("glDisable(GL_TEXTURE_2D)");
H A Ddevice.c912 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
915 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
4725 context_bind_texture(context, GL_TEXTURE_2D, device->cursorTexture);
4727 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, gl_format, type, mem);
H A Dswapchain.c631 cursor.texture_target = GL_TEXTURE_2D;
H A Dshader.c2137 case GL_TEXTURE_2D:
H A Dstate.c3182 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
3183 checkGLcall("glDisable(GL_TEXTURE_2D)");
3244 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/
H A DVBoxDbgGl.c332 Assert(pTexture->target == GL_TEXTURE_2D);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texture.c75 crStateTextureInitTextureObj(ctx, &(t->base2D), 0, GL_TEXTURE_2D);
89 crStateTextureInitTextureObj(ctx, &(t->proxy2D), 0, GL_TEXTURE_2D);
533 case GL_TEXTURE_2D:
1011 case GL_TEXTURE_2D:
1067 && !((target==GL_TEXTURE_RECTANGLE_NV && tobj->target==GL_TEXTURE_2D)
1068 ||(target==GL_TEXTURE_2D && tobj->target==GL_TEXTURE_RECTANGLE_NV)))
1070 crWarning( "You called glBindTexture with a target of 0x%x, but the texture you wanted was target 0x%x [1D: %x 2D: %x 3D: %x cube: %x]", (int) target, (int) tobj->target, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP );
1081 case GL_TEXTURE_2D:
H A Dstate_enable.c219 case GL_TEXTURE_2D :
H A Dstate_lists.c501 CRSTATE_SET_ENABLED(texture.unit[i].enabled2D, GL_TEXTURE_2D);
533 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_2D);
H A Dstate_snapshot.c445 case GL_TEXTURE_2D:
667 case GL_TEXTURE_2D:
723 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture3D, pContext, GL_TEXTURE_2D, pSSM);
1574 diff_api.BindTexture(GL_TEXTURE_2D, pTexUnit->currentTexture2D->hwid);
H A Dstate_attrib.c1080 g->texture.unit[i].currentTexture2D = crStateTextureGet(GL_TEXTURE_2D, tState->unit[i].Saved2D.id);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dtexture.c341 * partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something
605 texture->target = GL_TEXTURE_2D;
647 texture->target = GL_TEXTURE_2D;
H A Darb_program_shader.c6323 case GL_TEXTURE_2D: tex = "2D"; texinstr = "TXP"; break;
6402 case GL_TEXTURE_2D: tex = "2D"; break;
6460 if(textype == GL_TEXTURE_2D) {
6510 if(textype == GL_TEXTURE_2D) {
6523 if(textype == GL_TEXTURE_2D) {
6873 glDisable(GL_TEXTURE_2D);
6874 checkGLcall("glDisable(GL_TEXTURE_2D)");
H A Dswapchain.c399 cursor.texture_target = GL_TEXTURE_2D;
H A Ddevice.c1554 glBindTexture(GL_TEXTURE_2D, This->dummyTextureName[i]);
1557 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &white);
6380 glBindTexture(GL_TEXTURE_2D, This->cursorTexture);
6383 glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, format, type, mem);
7339 if (texture_target == GL_TEXTURE_2D)
H A Dstate.c493 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
3049 glDisable(GL_TEXTURE_2D);
3050 checkGLcall("glDisable(GL_TEXTURE_2D)");
3112 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
3600 glBindTexture(GL_TEXTURE_2D, stateblock->device->dummyTextureName[sampler]);
3601 checkGLcall("glBindTexture(GL_TEXTURE_2D, stateblock->device->dummyTextureName[sampler])");
H A Dshader.c2303 case GL_TEXTURE_2D:
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver.h326 pTex->target = GL_TEXTURE_2D;
/vbox/src/VBox/Additions/common/crOpenGL/
H A Dglx.c1661 pGlxPixmap->target = GL_TEXTURE_2D;
1688 pGlxPixmap->target = GL_TEXTURE_2D;
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h343 virtual GLenum texTarget() {return GL_TEXTURE_2D; }
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2309 case GL_TEXTURE_2D:
/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/
H A Dgl.h644 #define GL_TEXTURE_2D 0x0DE1 macro
/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/
H A Dgl.h642 #define GL_TEXTURE_2D 0x0DE1 macro

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