/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 63 case GL_TEXTURE_2D: 65 bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D); 528 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); 529 checkGLcall("glDisable(GL_TEXTURE_2D)");
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H A D | texture.c | 695 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which 1195 texture->target = GL_TEXTURE_2D; 1232 texture->target = GL_TEXTURE_2D;
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H A D | arb_program_shader.c | 6822 case GL_TEXTURE_2D: tex = "2D"; texinstr = "TXP"; break; 6903 case GL_TEXTURE_2D: tex = "2D"; break; 6962 if(textype == GL_TEXTURE_2D) { 7012 if(textype == GL_TEXTURE_2D) { 7025 if(textype == GL_TEXTURE_2D) { 7383 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); 7384 checkGLcall("glDisable(GL_TEXTURE_2D)");
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H A D | device.c | 912 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]); 915 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, 4725 context_bind_texture(context, GL_TEXTURE_2D, device->cursorTexture); 4727 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, gl_format, type, mem);
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H A D | swapchain.c | 631 cursor.texture_target = GL_TEXTURE_2D;
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H A D | shader.c | 2137 case GL_TEXTURE_2D:
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H A D | state.c | 3182 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); 3183 checkGLcall("glDisable(GL_TEXTURE_2D)"); 3244 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/ |
H A D | VBoxDbgGl.c | 332 Assert(pTexture->target == GL_TEXTURE_2D);
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texture.c | 75 crStateTextureInitTextureObj(ctx, &(t->base2D), 0, GL_TEXTURE_2D); 89 crStateTextureInitTextureObj(ctx, &(t->proxy2D), 0, GL_TEXTURE_2D); 533 case GL_TEXTURE_2D: 1011 case GL_TEXTURE_2D: 1067 && !((target==GL_TEXTURE_RECTANGLE_NV && tobj->target==GL_TEXTURE_2D) 1068 ||(target==GL_TEXTURE_2D && tobj->target==GL_TEXTURE_RECTANGLE_NV))) 1070 crWarning( "You called glBindTexture with a target of 0x%x, but the texture you wanted was target 0x%x [1D: %x 2D: %x 3D: %x cube: %x]", (int) target, (int) tobj->target, GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP ); 1081 case GL_TEXTURE_2D:
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H A D | state_enable.c | 219 case GL_TEXTURE_2D :
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H A D | state_lists.c | 501 CRSTATE_SET_ENABLED(texture.unit[i].enabled2D, GL_TEXTURE_2D); 533 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_2D);
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H A D | state_snapshot.c | 445 case GL_TEXTURE_2D: 667 case GL_TEXTURE_2D: 723 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture3D, pContext, GL_TEXTURE_2D, pSSM); 1574 diff_api.BindTexture(GL_TEXTURE_2D, pTexUnit->currentTexture2D->hwid);
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H A D | state_attrib.c | 1080 g->texture.unit[i].currentTexture2D = crStateTextureGet(GL_TEXTURE_2D, tState->unit[i].Saved2D.id);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | texture.c | 341 * partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something 605 texture->target = GL_TEXTURE_2D; 647 texture->target = GL_TEXTURE_2D;
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H A D | arb_program_shader.c | 6323 case GL_TEXTURE_2D: tex = "2D"; texinstr = "TXP"; break; 6402 case GL_TEXTURE_2D: tex = "2D"; break; 6460 if(textype == GL_TEXTURE_2D) { 6510 if(textype == GL_TEXTURE_2D) { 6523 if(textype == GL_TEXTURE_2D) { 6873 glDisable(GL_TEXTURE_2D); 6874 checkGLcall("glDisable(GL_TEXTURE_2D)");
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H A D | swapchain.c | 399 cursor.texture_target = GL_TEXTURE_2D;
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H A D | device.c | 1554 glBindTexture(GL_TEXTURE_2D, This->dummyTextureName[i]); 1557 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &white); 6380 glBindTexture(GL_TEXTURE_2D, This->cursorTexture); 6383 glTexImage2D(GL_TEXTURE_2D, 0, intfmt, width, height, 0, format, type, mem); 7339 if (texture_target == GL_TEXTURE_2D)
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H A D | state.c | 493 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) 3049 glDisable(GL_TEXTURE_2D); 3050 checkGLcall("glDisable(GL_TEXTURE_2D)"); 3112 if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) 3600 glBindTexture(GL_TEXTURE_2D, stateblock->device->dummyTextureName[sampler]); 3601 checkGLcall("glBindTexture(GL_TEXTURE_2D, stateblock->device->dummyTextureName[sampler])");
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H A D | shader.c | 2303 case GL_TEXTURE_2D:
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server.h | 326 pTex->target = GL_TEXTURE_2D;
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/vbox/src/VBox/Additions/common/crOpenGL/ |
H A D | glx.c | 1661 pGlxPixmap->target = GL_TEXTURE_2D; 1688 pGlxPixmap->target = GL_TEXTURE_2D;
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/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.h | 343 virtual GLenum texTarget() {return GL_TEXTURE_2D; }
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2309 case GL_TEXTURE_2D:
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/vbox/src/VBox/Additions/x11/x11include/MesaLib-8.0.4-GL/GL/ |
H A D | gl.h | 644 #define GL_TEXTURE_2D 0x0DE1 macro
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/include/GL/ |
H A D | gl.h | 642 #define GL_TEXTURE_2D 0x0DE1 macro
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